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Game News posted by Aldo
Sunday, November 10th 2019
I will be releasing a new raid shortly called The Ritual. With the release of the new raid, I introduce to you public events.

In a public event raid, everyone joins the same raid instance and participates together in order to complete the objective of the raid.

The system currently works as follows:

  • Every public event has only once instance that everyone joins.


  • The public event is reset every 30 minutes.


  • You can do another raid before/after participating successfully in a public event one within the same 30 minute tick.


  • You cannot, however, repeat the same public event within its cooldown period.


  • Damage against NPCs by multiple players is tracked so that everyone gets a (weighted, based on contribution) shot at NPC drop tables, if any.


  • Public events can be locked from being joinable by new players or by players in the raid who die past a certain point.


The last one is meant to be one measure (out of a couple that I'm still thinking about) to prevent people from joining in last second/not putting effort in. One issue that still exists, however, is that a person could join and just be inactive during. I am still working this out as every raid is different so it requires different solutions.

The Ritual (Lv. 75+) will be the first public event raid. In many ways, this also serves as a test of the multiplayer as well as a precursor to true private multiplayer raids with small parties.

I have put in a lot of time/effort to get this here over the last week/week and a half. Undoubtedly, as with any Aldo updates, there can and will be kinks. I'm continuing to work on it so that we can also have true private multiplayer raids.

I'm also working on some other exciting stuff that I'll share soon. It does not have any short-term impact yet but long-term, it will be great for the game.

Other than that,
have fun!
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Game News posted by rollin340
Thursday, November 7th 2019
So, I decided to help out the new players, because it takes too long to train Abilities right now, and Cow Bells aren't going to cut it.

Your base rate, before Speed Reading, Training Boost, or Favors, is now based on your total amount of currently trained points.

From 0 to 100,000, you get 30 base points.
From 100,001 to 200,000, you get 25 base points.
From 200,001 to 300,000, you get 20 base points.
From 300,001 to 400,000, you get 15 base points.
From 400,001 to 500,000, you get 10 base points.
From 500,001 onward, you get 5 base points.

This means if you are over 500,000 Points right now, nothing changes for you.
If you have only trained less than 100,000, rejoice, for you now train 30 at base.

Speed Reading, Favor, and Training Boost work on top of these; so it is possible to have +39.

If you want to discuss it, feel free to make a Thread in Main.
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Game News posted by Bongo
Wednesday, November 6th 2019
This is a multi-purpose blog. First I'll announce that the ghost/zombie, Stramineus, and Joe's Halloween items will be disappearing on the 10th. Hunt those ghosts while you can!

===

Next, some small updates/bug fixes.

The padding on forum posts was bugged after the anonymous forum update. I fixed that (also added 10 px padding on top of forum posts, up from the 5px before. I think it looks nicer).

I added the active skills on a drone run on mouseover of the drones module and on the drone bays page.

I buffed the drone skill Evasion, so that it rolls Reliability * 3 instead of 2. With 25 Reliability, you'd have a 75% chance of evading danger, up from 50%. It was one of the least used skills, so hopefully this encourages more players to try it. Heavy Forcefield and Nanobot Repairs are also underused, but not sure how to go about buffing them.

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Finally, everybody go sign up in Wolf's Werewolves thread in Games Forum. It'll be fun, I promise.
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Game News posted by Lynx
Friday, November 1st 2019
Got the time to make yet another forum update.

Legacy forums will recieve a "Werewolf game mode", once enabled by staff, any thread set up to be a WW game, will be stripped of any data that could link a poster to their legacy identity.

This is only intended to be used for official werewolf games, and/or on special occasions any other staff approven werewolf game.

In Werewolf game mode, the following rules apply:
- No flags visible.
- No signatures visible.
- No levels visible.
- No badges visible.
- No post counters visible.
- No PM buttons.
- No forum titles/avatar titles.
- No editing/deleting posts.
- Only players participating can post.

Staff will be able to give each participating player an alias that will appear instead of your regular legacy account name in posts and quotes.

As previously mentioned, if staff haven't given you an alias, thus not participating, can post in any werewolf thread.

If you have any questions, feel free to post in help forum, or send me a pm

- Lynx
Crystal System
 - Updated by Pillage

Sandbox
 - Updated by Pie

Blueprint Merchant
 - Updated by Pie

Drone
 - Updated by Pie

Gambler's Hotel v3 signups are live. Check the Games Room for details. - Will
Legacy turns 14 today! Happy Anniversary everyone. - Connor #legacy #huntedcow #doublegains - Connor
VH applications are now open. See the Main Forum for more details. - Will
Calling all powerful players to fight Santa in a new system: Raids! - Aldo
Awesome Hour is starting in 50 minutes! - Aldo