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Game News posted by Lynx
Monday, October 14th 2019
A quick heads up for those that aren't aware of it yet.

A new component will be added to the wasteland interface, which will allow you to use key combinations such as:
alt + 1, alt + 2, alt + 3 and alt + 4 for easier access to your favourite commands.

You'll be able to configure those under game settings.
Currently there's a limit to only 4 commands, but I'll be open to expanding this to more, if a genuine need arises, and if anyone can come up with a proper design for it.

The component will be move-able like the rest of wasteland, and will only appear if you have one or more commands configured.

As for the usual question "When does this go live?" I'll probably have asked Zorg to push it, before you're done reading the rest of this blog post.

The update also includes a few bugfixes, such as:
- A typo in the Pheonix Shell description
- Wasteland markers should now again appear on the in-wl map overlay.

- Lynx
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Game News posted by Bongo
Wednesday, October 9th 2019
Just a heads up, I changed the Sentry Control objective to an Alien Artifact temporarily. The sentries spawned had a bug where if you tried to attack them you'd be brought to an error page, unless you first refreshed your page before clicking Attack. With sentries moving in and out of squares it became really difficult to even attack them.

Sorry for the abrupt change, but I think it's the best choice to preserve everyone's sanity until the bug gets fixed.
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Game News posted by Zorg
Monday, October 7th 2019
Warfare results for the last round are shown below.

Warfare: July - September 2019
1: Blade of Dawn: 3,102,340
2: Outcasts: 742,260
3: Chapter: 578,820
4: Dark Flame: 541,020
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Game News posted by rollin340
Sunday, October 6th 2019
So, the latest update contains a few bug fixes, and 1 change to a long standing system.

There was a PvP bug that gave fatal errors. If you do still encounter this, please let us know.
Another bug fix was regarding backlog; you should be getting those normally now.

The real meat for this update is the Crystal Removal system.
With the old system, you either lost the Crystal, lost 1 item level, or paid 5,000 Platinum to save both.
With the new system, you ALWAYS get the Crystal back. Instead of losing an entire level, you lose a set amount of item XP based on the type of Crystal. You can still pay some Platinum to save that XP, though it is far less now.

The numbers are as follows:
Crystal Type ------------------ XP Lost ---------- Platinum Cost
Small Crystal -------------------- 250 ------------------ 25
Medium Crystal ----------------- 500 ------------------ 50
Large Crystal ------------------- 1000 ---------------- 100
Giant Crystal ------------------- 2000 ---------------- 200
Perfect Crystal ----------------- 4000 ---------------- 400
Abyss Crystal Fragment ------ 1000 ---------------- 100
Fractured Abyss Crystal ------ 2000 ---------------- 200
Unrefined Abyss Crystal ----- 4000 ---------------- 400
Abyss Crystal ------------------ 5000 ---------------- 500
Cabrusion Crystal ------------- 5000 ---------------- 500
Amulet Crystal ---------------- 5000 ---------------- 500
Prime Crystal ------------------ 3000 --------------- 300
Aeon Crystal ------------------ 3000 ---------------- 300

Hopefully, with this change, you won't be so afraid to try out different builds.
Feel free to discuss this change, and let us know what you think.
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Gambler's Hotel v3 signups are live. Check the Games Room for details. - Will
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Awesome Hour is starting in 50 minutes! - Aldo