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The Halloween hunt groups have been released, as well as Stramineus the special NPC. Joe's Merchandise is selling Halloween themed stuff as well.
Happy Haunting!
Happy Haunting!
Yo. a quick briefing about some changes coming to the latest wasteland commands update.
Configurable commands will become clickable and no longer clear the chat field when used.
Additionally it (hopefully) should no longer conflict with some chrome default keybindings.
The changes will apply whenever Zorg is around to pushing stuff again.
That is all.
- Lynx
Configurable commands will become clickable and no longer clear the chat field when used.
Additionally it (hopefully) should no longer conflict with some chrome default keybindings.
The changes will apply whenever Zorg is around to pushing stuff again.
That is all.
- Lynx
A quick heads up for those that aren't aware of it yet.
A new component will be added to the wasteland interface, which will allow you to use key combinations such as:
alt + 1, alt + 2, alt + 3 and alt + 4 for easier access to your favourite commands.
You'll be able to configure those under game settings.
Currently there's a limit to only 4 commands, but I'll be open to expanding this to more, if a genuine need arises, and if anyone can come up with a proper design for it.
The component will be move-able like the rest of wasteland, and will only appear if you have one or more commands configured.
As for the usual question "When does this go live?" I'll probably have asked Zorg to push it, before you're done reading the rest of this blog post.
The update also includes a few bugfixes, such as:
- A typo in the Pheonix Shell description
- Wasteland markers should now again appear on the in-wl map overlay.
- Lynx
A new component will be added to the wasteland interface, which will allow you to use key combinations such as:
alt + 1, alt + 2, alt + 3 and alt + 4 for easier access to your favourite commands.
You'll be able to configure those under game settings.
Currently there's a limit to only 4 commands, but I'll be open to expanding this to more, if a genuine need arises, and if anyone can come up with a proper design for it.
The component will be move-able like the rest of wasteland, and will only appear if you have one or more commands configured.
As for the usual question "When does this go live?" I'll probably have asked Zorg to push it, before you're done reading the rest of this blog post.
The update also includes a few bugfixes, such as:
- A typo in the Pheonix Shell description
- Wasteland markers should now again appear on the in-wl map overlay.
- Lynx
Just a heads up, I changed the Sentry Control objective to an Alien Artifact temporarily. The sentries spawned had a bug where if you tried to attack them you'd be brought to an error page, unless you first refreshed your page before clicking Attack. With sentries moving in and out of squares it became really difficult to even attack them.
Sorry for the abrupt change, but I think it's the best choice to preserve everyone's sanity until the bug gets fixed.
Sorry for the abrupt change, but I think it's the best choice to preserve everyone's sanity until the bug gets fixed.
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