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Game News posted by Zorg
Saturday, October 18th 2008
So, I'm still working on getting the stealth abilities working. Once they're done that is all the abilities up and running on dev, kind of complicated as the wasteland was never designed to have invisible people running around it.

I just want to clarify tha abilities whether they come out today or tomorrow, they will spend their first week in Limbo mode. Meaning train whatever you want, try out the abilities and they will all be reset the week after. Gives everyone a chance to try them out and me a chance to debug them. After the reset they will be permanent, so choose wisely.

As an example as well, as the oldest account in the game my account would get 151'440 points to spend in abilities in backlog, the total points needed to max out every ability currently created is 326'520. Meaning the oldest accounts in the game will only be able to get half the abilities if that.
Game News posted by Zorg
Friday, October 17th 2008
Well there is missing a deadline and then there is missing a deadline, if I kept working now I'd probably have Abilities done in about 4 hours. But I'm going to go get some sleep, came really close to finishing on time though.

So yeah, double turns are in effect until the end of Sunday. Expect to see the abilities system up some time around the middle of tomorrow.
Game News posted by Zorg
Monday, October 13th 2008
So, I figure it's about that time of year where I start giving release dates for systems that aren't anywhere near finished to see if I can actually meet them. So in full knowledge that there is a good chance I will not be able to do it, the Abilities System will be live, on main, by the end of Friday.

Quite a bold statement given how few of the abilities are actually designed and made right now, but it's about time I got that system done and out of the way. If I don't get it done by Friday I'll give you guys double turns for the week-end or something!
Game News posted by Zorg
Friday, October 10th 2008
All the proposed stealth related abilities are up for review in the Chamber of Elders, they'll be explained somewhere else on main later once they are confirmed. The short version is lower levels will be able to hide, avatars will be able to stealth around and other avatars will be able to stop them.

All listed in full detail in the Elders forum if you have access to it, once I have all the kinks and possible abuses of the system fixed I'll post them in the main forum. I'll be testing them all out on Dev soon and deciding on how much focus they should cost to use.
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