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Game News posted by Bongo
Thursday, January 2nd 2020
The new Wasteland Map is live and seems to be working fine. It is fairly simple mechanically so there shouldn't be any bugs or issues, but if you come across any do let me know. It's the first map I've deployed using Aldo's editor.

I made some slight adjustments to buildable squares and blocked squares, but I think this is more balanced in terms of where gangs can plant HQs.

Oh yeah, I will be extending the Santa's Workshop job til the 6th, so that it leaves at the same time as the Very Merry Realm raid.

Good luck and have fun Legacy
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Game News posted by Bongo
Monday, December 30th 2019
Forgot to mention, I will try to get the new map set up on January 2nd at 10am. This means that from 9-10am on that day there will likely be no map while I'm setting things up. I won't add a WTF mode because it's too much effort.

The HQ placements will be randomly picked (I'll ask Zorg to pick the numbers since I'm in a gang).

Hopefully everything goes smoothly.
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Game News posted by Bongo
Friday, December 20th 2019
The Santa's Workshop job has been released. It will stay until January 2nd. Help Santa make those toys for good boys and girls.

Also, I talked to Zorg about releasing the next map and he agreed. So we're gonna be playing on a new map called Pitstop that I made. It's pretty basic and uses the VR tileset, but should be cool to play on something other than the original 6 maps for a change.

Here it is below. If anyone has any criticisms about it, like balance or fun factor, make a thread in Main or something and I can have a look.

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Game News posted by Bongo
Wednesday, November 6th 2019
This is a multi-purpose blog. First I'll announce that the ghost/zombie, Stramineus, and Joe's Halloween items will be disappearing on the 10th. Hunt those ghosts while you can!

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Next, some small updates/bug fixes.

The padding on forum posts was bugged after the anonymous forum update. I fixed that (also added 10 px padding on top of forum posts, up from the 5px before. I think it looks nicer).

I added the active skills on a drone run on mouseover of the drones module and on the drone bays page.

I buffed the drone skill Evasion, so that it rolls Reliability * 3 instead of 2. With 25 Reliability, you'd have a 75% chance of evading danger, up from 50%. It was one of the least used skills, so hopefully this encourages more players to try it. Heavy Forcefield and Nanobot Repairs are also underused, but not sure how to go about buffing them.

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Finally, everybody go sign up in Wolf's Werewolves thread in Games Forum. It'll be fun, I promise.
Crafting Guide
 - Updated by Aaron

Miscellaneous
 - Updated by Aaron

Misc
 - Updated by Aaron

Armor
 - Updated by Aaron

Hey, remember that Core Shield Variant? Whatever happened to it? - Will
The Werewolves have won this game of Werewolves. Nice work to them. - Will
Night 4 in the Werewolves game has begun! - Will
Day 3 of the Werewolves game has begun! - Will
Day 2 of the Werewolves game has begun - Will