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Game News posted by Lynx
Wednesday, April 22nd 2020
Hey again all.

It was brought to my attention that the silver requirement for upgrading the armoury was totally out of bounds with the rarity compared to gold. Based on this I will be nerfing the silver upgrade cost for armoury.

Below is a breakdown of what the upgrade costs will be:

- Bronze Ingot remains the same
- Silver Ingot reduced from 400 to 100
- Gold Ingot remains the same
- Silver Plate reduced from 200 to 60
- Gold plate remains the same

Gang loaders:
If any materials donated are currently exceeding the new costs, please have a council representative (r17+) send me a message with a list of which players within your gang, which should be given the overflowing materials and how many.
Please do so BEFORE this update goes through.

Any other questions or concerns relating to the costs of upgrading the armoury, please hit my inbox.

- Lynx
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Game News posted by Lynx
Friday, March 20th 2020
Hey folks.

Small update coming in the foreseeable future, this update includes the following changes:

- Smiley Pack 5, credits to faelust.
- Adjustments to gang armoury permissions
- - R11, R14, R15 and R16 Will only be able to send medical items from the armoury
- - R12, R13, R17 and R18 Will be able to send any items including gear from the armoury

If you feel the permissions for the gang armoury should be adjusted further, please don't hestiate posting your opinions in the thread in main forum now, before this update goes live.

- Lynx
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Game News posted by Lynx
Friday, November 1st 2019
Got the time to make yet another forum update.

Legacy forums will recieve a "Werewolf game mode", once enabled by staff, any thread set up to be a WW game, will be stripped of any data that could link a poster to their legacy identity.

This is only intended to be used for official werewolf games, and/or on special occasions any other staff approven werewolf game.

In Werewolf game mode, the following rules apply:
- No flags visible.
- No signatures visible.
- No levels visible.
- No badges visible.
- No post counters visible.
- No PM buttons.
- No forum titles/avatar titles.
- No editing/deleting posts.
- Only players participating can post.

Staff will be able to give each participating player an alias that will appear instead of your regular legacy account name in posts and quotes.

As previously mentioned, if staff haven't given you an alias, thus not participating, can post in any werewolf thread.

If you have any questions, feel free to post in help forum, or send me a pm

- Lynx
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Game News posted by Lynx
Monday, October 14th 2019
A quick heads up for those that aren't aware of it yet.

A new component will be added to the wasteland interface, which will allow you to use key combinations such as:
alt + 1, alt + 2, alt + 3 and alt + 4 for easier access to your favourite commands.

You'll be able to configure those under game settings.
Currently there's a limit to only 4 commands, but I'll be open to expanding this to more, if a genuine need arises, and if anyone can come up with a proper design for it.

The component will be move-able like the rest of wasteland, and will only appear if you have one or more commands configured.

As for the usual question "When does this go live?" I'll probably have asked Zorg to push it, before you're done reading the rest of this blog post.

The update also includes a few bugfixes, such as:
- A typo in the Pheonix Shell description
- Wasteland markers should now again appear on the in-wl map overlay.

- Lynx
Crafting Guide
 - Updated by Aaron

Miscellaneous
 - Updated by Aaron

Misc
 - Updated by Aaron

Armor
 - Updated by Aaron

Hey, remember that Core Shield Variant? Whatever happened to it? - Will
The Werewolves have won this game of Werewolves. Nice work to them. - Will
Night 4 in the Werewolves game has begun! - Will
Day 3 of the Werewolves game has begun! - Will
Day 2 of the Werewolves game has begun - Will