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While the outfits aren't available just yet, that doesn't mean a few other things can't happen in the meantime.
First off, the holiday season has begun. Halloween right around the corner and Christmas not to far behind. That said, a somewhat familiar face is going to make her appearance once again to try and terrorize the Hive. You know her as Shadress.
For those unaware, Shadress is a mysterious entity that made her first appearance some time ago and for some reason mostly manifests when there is a surge of power or when Halloween is near. Don't ask why. It's one of the more unknown things about her.
Shadress seems to change her combat style slightly each time we see her. The biggest problem is her overwhelming power when she first appears. In the past it has taken getting her to at least 60% fatigue for it to be a fair fight. This time however she doesn't seem to be sporting that much power. She has sacrificed a massive portion of that power for an overwhelming amount of HP. What will make this particularly challenging is that once the first attack against her is initiated, you will be on a strict time limit to take her down.
If you put forth an noticeable effort to take her down, you will be rewarded. If you get the killing blow, you will receive some extra goodies. The killing blow is not required for the banner, but it will definitely make your chances better. Also Shadress will mostly stay on a square that is neutral so Avatars are able to phase to her more easily. If she has to move for whatever reason, the timer will pause until she relocates and people follow her.
Oh, and don't worry. I will get Zorg to add the Halloween costumes next time I see him
First off, the holiday season has begun. Halloween right around the corner and Christmas not to far behind. That said, a somewhat familiar face is going to make her appearance once again to try and terrorize the Hive. You know her as Shadress.
For those unaware, Shadress is a mysterious entity that made her first appearance some time ago and for some reason mostly manifests when there is a surge of power or when Halloween is near. Don't ask why. It's one of the more unknown things about her.
Shadress seems to change her combat style slightly each time we see her. The biggest problem is her overwhelming power when she first appears. In the past it has taken getting her to at least 60% fatigue for it to be a fair fight. This time however she doesn't seem to be sporting that much power. She has sacrificed a massive portion of that power for an overwhelming amount of HP. What will make this particularly challenging is that once the first attack against her is initiated, you will be on a strict time limit to take her down.
If you put forth an noticeable effort to take her down, you will be rewarded. If you get the killing blow, you will receive some extra goodies. The killing blow is not required for the banner, but it will definitely make your chances better. Also Shadress will mostly stay on a square that is neutral so Avatars are able to phase to her more easily. If she has to move for whatever reason, the timer will pause until she relocates and people follow her.
Oh, and don't worry. I will get Zorg to add the Halloween costumes next time I see him
The Halloween hunt groups have been released, as well as Stramineus the special NPC. Joe's Merchandise is selling Halloween themed stuff as well.
Happy Haunting!
Happy Haunting!
Yo. a quick briefing about some changes coming to the latest wasteland commands update.
Configurable commands will become clickable and no longer clear the chat field when used.
Additionally it (hopefully) should no longer conflict with some chrome default keybindings.
The changes will apply whenever Zorg is around to pushing stuff again.
That is all.
- Lynx
Configurable commands will become clickable and no longer clear the chat field when used.
Additionally it (hopefully) should no longer conflict with some chrome default keybindings.
The changes will apply whenever Zorg is around to pushing stuff again.
That is all.
- Lynx
A quick heads up for those that aren't aware of it yet.
A new component will be added to the wasteland interface, which will allow you to use key combinations such as:
alt + 1, alt + 2, alt + 3 and alt + 4 for easier access to your favourite commands.
You'll be able to configure those under game settings.
Currently there's a limit to only 4 commands, but I'll be open to expanding this to more, if a genuine need arises, and if anyone can come up with a proper design for it.
The component will be move-able like the rest of wasteland, and will only appear if you have one or more commands configured.
As for the usual question "When does this go live?" I'll probably have asked Zorg to push it, before you're done reading the rest of this blog post.
The update also includes a few bugfixes, such as:
- A typo in the Pheonix Shell description
- Wasteland markers should now again appear on the in-wl map overlay.
- Lynx
A new component will be added to the wasteland interface, which will allow you to use key combinations such as:
alt + 1, alt + 2, alt + 3 and alt + 4 for easier access to your favourite commands.
You'll be able to configure those under game settings.
Currently there's a limit to only 4 commands, but I'll be open to expanding this to more, if a genuine need arises, and if anyone can come up with a proper design for it.
The component will be move-able like the rest of wasteland, and will only appear if you have one or more commands configured.
As for the usual question "When does this go live?" I'll probably have asked Zorg to push it, before you're done reading the rest of this blog post.
The update also includes a few bugfixes, such as:
- A typo in the Pheonix Shell description
- Wasteland markers should now again appear on the in-wl map overlay.
- Lynx
Christmas 2024
- Updated by Charlie
HOF Top 10's
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Christmas 2024
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Player Of The Month
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- Updated by Charlie
HOF Top 10's
- Updated by Charlie
Christmas 2024
- Updated by Charlie
Player Of The Month
- Updated by Charlie