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Game News posted by rollin340
Monday, May 11th 2020
Alright, here are some of the changes made; might have missed some:

-- Market changes
---> Market Logs will show latest items first
---> Market sales in Combat Log now link to Market Logs

-- Forum Changes
---> New "Link" button in Forums that copies the link to the post (not absolute path)
---> Updates for Anonymous Threads
------> Admin can now silence people that are part of the thread
------> Only default smileys are used
------> Admin page for player list can be sorted by headers

-- WL Updates
---> WL Command box should now be saved properly
---> WL `/glance` is now case-insensitive
---> Radiation Cannon `/trigger` now appears in WF Chat for all players

-- Misc Updates
---> Fixed bug allowing PMs after max has been reached
---> Links are now stylized with a small image beside it (does not apply to image links)
---> Shrubbed players will see a list of names they can PM to appeal the Shrub
---> Inventory page now mentions shift-clicking
---> Resonating Cow Bell recipe buffed (check stickied thread on main for Crafting updates)
---> A few backend tweaks with how Gang Armories are handled
---> Double event now affects base backlog gains
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Game News posted by rollin340
Friday, November 22nd 2019
So, it seems some people have accidentally clicked on the button and have no idea what happened. So I shall explain.

Material Storage has the "Quick Stack" button renamed to "Store All".
This still does the same thing; stacks every Tool/Material you have.

Market Storage has a new button; "Stack Existing".
This simple stores anything in your inventory which can be stacked into your current storage.
That means if it is the same item, has the same amount of XP, and has the same amount of trades, it will be added into your Storage; ifs it has a Crystal, it won't stack.

Essentially, as long as the item won't take up a new slot, it's going in there.


Other than that... well, there are 2 new GCodes; [item] and [player].
Go check the gcode.php page to see what it does; the name will be orange/yellow once it's updated.
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Game News posted by Lynx
Wednesday, November 20th 2019
So just a quick update, before you all start bugging me about this.

The forums are down until further notice.
This is due to a bug related to the recent Werewolves game.

I've pushed a fix and asked Zorg to sync it live ASAP.

I'll let it be up to Will to decide how the game is going to proceed.

- Lynx
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Game News posted by Lynx
Friday, November 1st 2019
Got the time to make yet another forum update.

Legacy forums will recieve a "Werewolf game mode", once enabled by staff, any thread set up to be a WW game, will be stripped of any data that could link a poster to their legacy identity.

This is only intended to be used for official werewolf games, and/or on special occasions any other staff approven werewolf game.

In Werewolf game mode, the following rules apply:
- No flags visible.
- No signatures visible.
- No levels visible.
- No badges visible.
- No post counters visible.
- No PM buttons.
- No forum titles/avatar titles.
- No editing/deleting posts.
- Only players participating can post.

Staff will be able to give each participating player an alias that will appear instead of your regular legacy account name in posts and quotes.

As previously mentioned, if staff haven't given you an alias, thus not participating, can post in any werewolf thread.

If you have any questions, feel free to post in help forum, or send me a pm

- Lynx
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Today is the final day to apply to the open VH position! Goodluck! - Connor
VH apps are now open. See Main Forum for details - Will
Hey, remember that Core Shield Variant? Whatever happened to it? - Will
The Werewolves have won this game of Werewolves. Nice work to them. - Will
Night 4 in the Werewolves game has begun! - Will