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New Experimental Map: Gates of Time
I'm excited to unveil our latest map, Gates of Time. This experimental map is designed to push boundaries and explore new mechanics, though it might feel a bit complex initially—especially when it comes to rotations. To help clarify things, we've prepared a GIF to illustrate how it works.
As with any experimental maps, we make no guarantees about perfect balance or practicality. The goal here is to test ideas, learn what works, and identify what doesn't. While our last map was intriguing, its balance may have been too refined, potentially reducing opportunities for creative strategies. With Gates of Time, we aim to introduce elements of imbalance, rewarding gangs that employ thoughtful tactics and strategies while keeping game-play fresh and engaging.
How Gates of Time Works
To provide some context before diving into the map image, here’s a quick overview:
Northwest & Southeast Quadrants: City Expansion and Offensive HQs
o These quadrants are designed for City Expansion and Offensive HQ setups.
o You can build larger cities here to accumulate more points but at the cost of increased vulnerability.
o Rotations in these areas act like "gates," opening and closing access to the center of the map. This provides opportunities to secure objectives while keeping your base protected at specific intervals.
Southwest & Northeast Quadrants: Isolated Defensive HQs
o These quadrants focus on Defensive HQ setups.
o They offer easier control of objectives if positioned correctly, but you won’t be able to expand your city.
o Accessing the center objective is more challenging from these positions, as rotations follow a snake-like, counter-clockwise movement.
Super Beacons
o Squares marked with a B represent Super Beacons, which rotate clockwise.
o This mechanic remains similar to what you've seen in the current map, allowing all gangs equal opportunities to access different parts of the map.
Strategic Decisions
Gangs can choose to start with either a Defensive or Offensive position and must communicate their preference to me directly. Only messages from the R18 of each gang will be considered. This choice will determine your initial starting point and aim to place you closer to your preferred quadrant. However, HQs are mobile, and gangs will be responsible for positioning their HQs at their desired locations. Please note that the objectives may change when the map goes live and may not fully match the example shown in the image below.
We’re eager to see how this map evolves gameplay and look forward to your feedback!
Map Link: Gates of Time
Disclaimer
As this map is experimental, any player or gang found exploiting unintended mechanics or oversights will face penalties. If you have any questions, concerns, or doubts about specific mechanics, please reach out for clarification before proceeding.
Advent Calendar
Unfortunately, VH had to take down the Advent Calendar earlier than planned due to abuse by some players involving multiple accounts and illegal transfers. While I had hoped to keep it active for longer, the extent of the abuse and the resulting damage—now requiring VH intervention to reverse—made this outcome unavoidable. Further questions regarding this matter can be directed towards VH: sumwish or Food.
I'm excited to unveil our latest map, Gates of Time. This experimental map is designed to push boundaries and explore new mechanics, though it might feel a bit complex initially—especially when it comes to rotations. To help clarify things, we've prepared a GIF to illustrate how it works.
As with any experimental maps, we make no guarantees about perfect balance or practicality. The goal here is to test ideas, learn what works, and identify what doesn't. While our last map was intriguing, its balance may have been too refined, potentially reducing opportunities for creative strategies. With Gates of Time, we aim to introduce elements of imbalance, rewarding gangs that employ thoughtful tactics and strategies while keeping game-play fresh and engaging.
How Gates of Time Works
To provide some context before diving into the map image, here’s a quick overview:
Northwest & Southeast Quadrants: City Expansion and Offensive HQs
o These quadrants are designed for City Expansion and Offensive HQ setups.
o You can build larger cities here to accumulate more points but at the cost of increased vulnerability.
o Rotations in these areas act like "gates," opening and closing access to the center of the map. This provides opportunities to secure objectives while keeping your base protected at specific intervals.
Southwest & Northeast Quadrants: Isolated Defensive HQs
o These quadrants focus on Defensive HQ setups.
o They offer easier control of objectives if positioned correctly, but you won’t be able to expand your city.
o Accessing the center objective is more challenging from these positions, as rotations follow a snake-like, counter-clockwise movement.
Super Beacons
o Squares marked with a B represent Super Beacons, which rotate clockwise.
o This mechanic remains similar to what you've seen in the current map, allowing all gangs equal opportunities to access different parts of the map.
Strategic Decisions
Gangs can choose to start with either a Defensive or Offensive position and must communicate their preference to me directly. Only messages from the R18 of each gang will be considered. This choice will determine your initial starting point and aim to place you closer to your preferred quadrant. However, HQs are mobile, and gangs will be responsible for positioning their HQs at their desired locations. Please note that the objectives may change when the map goes live and may not fully match the example shown in the image below.
We’re eager to see how this map evolves gameplay and look forward to your feedback!
Map Link: Gates of Time
Disclaimer
As this map is experimental, any player or gang found exploiting unintended mechanics or oversights will face penalties. If you have any questions, concerns, or doubts about specific mechanics, please reach out for clarification before proceeding.
Advent Calendar
Unfortunately, VH had to take down the Advent Calendar earlier than planned due to abuse by some players involving multiple accounts and illegal transfers. While I had hoped to keep it active for longer, the extent of the abuse and the resulting damage—now requiring VH intervention to reverse—made this outcome unavoidable. Further questions regarding this matter can be directed towards VH: sumwish or Food.
Just a teaser of the new Astral Paint...

Happy New Years Legacy!

Happy New Years Legacy!
Happy Holidays you weirdos.
Thank you for your patience, guys. The calendar should be making a comeback soon during the work week coming up. Believe it or not, we're about on pace from when it launched last year as well.
Snow cones is having some slight rework right now, and the Granny raid will release about a week or so before Christmas as usual. Granny needs her rest so we'll see when she gets up this year. And then we'll beat her up!
Double Gains will be coming out this year at 00:01 Server time on the 24th and it'll last through 23:59 on the 1st. Go make friends with Lund before that.
The Legacy Awards for 2024 will go live this weekend and I'll wrap them up about a week into the new year, so make sure you vote!
There won't be a vote for the next WL map this coming round. There will be a new map from the Content team that'll launch again. Stay tuned for details on that. I'll be reaching out to gang councils towards the end of the month with some questions soon to help determine starting positions.
Let's give our congratulations to Food and Jake for becoming full Voluntary Helpers. They've just graduated from being Trainees and are starting their roles as Accounts/Wiki admin and Clan/Wiki admin. Their profiles have updated in the Police Station, and their in game profiles will catch up shortly. If you have any questions or concerns, please reach out to the appropriate VH on the team.
We are still looking for community roles to help as Moderators, Guides, and Wiki Sysops. I still have a thread in the main forum for this, we have only 1 person in a role right now and need more.
Enjoy the rest of Legacy's 19th Holiday Season.
Thank you for your patience, guys. The calendar should be making a comeback soon during the work week coming up. Believe it or not, we're about on pace from when it launched last year as well.
Snow cones is having some slight rework right now, and the Granny raid will release about a week or so before Christmas as usual. Granny needs her rest so we'll see when she gets up this year. And then we'll beat her up!
Double Gains will be coming out this year at 00:01 Server time on the 24th and it'll last through 23:59 on the 1st. Go make friends with Lund before that.
The Legacy Awards for 2024 will go live this weekend and I'll wrap them up about a week into the new year, so make sure you vote!
There won't be a vote for the next WL map this coming round. There will be a new map from the Content team that'll launch again. Stay tuned for details on that. I'll be reaching out to gang councils towards the end of the month with some questions soon to help determine starting positions.
Let's give our congratulations to Food and Jake for becoming full Voluntary Helpers. They've just graduated from being Trainees and are starting their roles as Accounts/Wiki admin and Clan/Wiki admin. Their profiles have updated in the Police Station, and their in game profiles will catch up shortly. If you have any questions or concerns, please reach out to the appropriate VH on the team.
We are still looking for community roles to help as Moderators, Guides, and Wiki Sysops. I still have a thread in the main forum for this, we have only 1 person in a role right now and need more.
Enjoy the rest of Legacy's 19th Holiday Season.

Nanite Clusters Update: The Final Tweaks
We’re sharing what should be the last update regarding Nanite Clusters!
Recently, we discovered that a death timer had never been added to Nanite Clusters. This was originally intentional, as Aldo had other content plans for it that ultimately didn’t materialize. The idea was to reserve this functionality for specific raid encounters and other planned content—not for wasteland use as it’s been utilized.
With this in mind, we’ve now added a death timer to Nanite Clusters. This update ensures they will no longer allow instant re-entry into wasteland.
It now works as you would expect it.


- Updated by GAGANB

- Updated by GAGANB

- Updated by GAGANB

- Updated by GAGANB