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Game News posted by Connor
Friday, October 29th 2021
Attention all ghouls and goblins!

Double gains are now ACTIVE! The event will last until Sunday at 11:59PM (Server Time). You will receive double credits from working jobs, double XP when hunting and fighting other players, and your energy will increase at double speed!

Submissions for the Halloween Costume event in the Main Forum will be closing tomorrow, so if you have not posted your costume along with a short description of what it is, please do so. Winners will be rewarded handsomely for their creativity.

Guide applications are still up in the Main Forum. If you feel that you would fit the role, please send your application over to me. I look forward to reading them all!

The vote for the next Wasteland map is still up! Check out the Main Page > Vote Status to have a look at the 4 options and make your selection.

Carved a pumpkin this year? Check out Lynx’s ‘How’s your pumpkin’ thread in Not Related and post your carvings! Some very cool stuff in there, and I’m sure people would like to see more.

Also, a very big happy Halloween to everyone from me and the rest of the staff team!
<3
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Game News posted by Aldo
Friday, November 6th 2020
A new raid has been released as part of the ongoing A Hive Legacy series! Chapter 2 is out now for Level 15+. If you don't see it, please complete Chapter 1!

I paintstakingly put together a raid editor GUI, in the same vein as the other extensive WL Map Editor. It uses the new map engine I wrote for wl (and eventually the actual raid system itself will soon use this map engine).

What this means is that it's much, MUCH easier for me to build new raids. Chapter 1 took a few hours start-to-end. In the past, the same raid could've taken a lot of tedious effort over days. You will see the Hive Legacy chapters come out relatively fast between each other!

The item you receive at the end of Chapter 2 is a quest item. You cannot sell it back to the game (yet). You will need it for Chapter 3. I made this raid doable twice so you could get 2 of the same item in case it's hard to complete Chapter 3 or for w/e other reasons.

Other notes:
- Halloween npc/jobs will be going away this coming Monday (Nov 9th).
- Reminder: Double Gains will start Nov 14th, 12:01 AM EST (server time, a minute past midnight).
- Check out Kraster's raid idea in the WL & Raids forum! I'd love to hear more discussion/thoughts on it.
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Game News posted by Aldo
Saturday, October 31st 2020
The latest warfare results are as follows:

Warfare: September - October 2020
1: Outcasts: 1,606,315 points
2: Chapter: 1,004,040 points
3: Dark Flame: 720,790 points
4: Blade of Dawn: 646,360 points

Congratulations to OC as well as to the effort shown by the other gangs!

Next map will start sometime around tomorrow (Sunday - 1st November) 12:00 PM ish, contingent on when Bongo and I are up.

WTF Mode will be active until then. Thanks for all those who joined in some of the manual events I ran. Right now there are halloween npcs and minimoos spawning periodically until tomorrow (with occasional world boss spawns).

This WTF mode showed the following (other than lag with the ~50+ players we had in WL all trying to attack/move/do things super fast ):

1. Maps can be ANY size now
This is one of the fundamental changes to the WL Map System I hinted at earlier and now you all saw.

2. WL NPCs can be big and occupy several tiles at once
This started out as a bug last night when I was adding the ability to show images of npcs on a tile, like we do in Raids. This turned into a feature when I thought it could be cool to attack NPCs from any tile they're on (and in the future, being able to cause damage to body parts individually for different effects). I'll be looking to add this into raids too.


3. We can have animated objects in the WL
The animations like the Off-Plane Being and the weird circle colored thing that X-Corp deployed earlier today are not gifs; I had to put some solid work into making those animations work in the WL system but they do! Even more interactive wl!

4. Fog of war/weather effects
There are weather effects and vision restrictions/fog of war-ish now supported.

5. NPC Spawner System
As many of you saw with the recurring NPCs, there is an actual spawn system for npcs now that's fully automated. Previously, stuff like minimoo and halloween npcs would rely on manual spawning or manual code for each new thing.

Happy Halloween and look out for more content and raids coming soon!

P.S: The lore implications from the ending of today's WL event are very real and tie into Domothar's storyline as well as the Hive's history. I think some people recorded it so I'll leave it to them to share/analyze.
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Game News posted by Aldo
Wednesday, October 28th 2020
Wasteland now supports real-time combat.

Yeah. R e a l t i m e c o m b a t.



(Brief note: Combat is logging your guard kills. That was an oversight when I added general wl npc combat logging so I'll remove that soon.)

This update also adds a pretty insane and comprehensive WL editor I made:



It'll help devs make changes faster to the WL, try out new/crazy maps, and basically lets me be more dynamic with my occasional wl events.

This editor alone took an insane amount of work and in the process of it, I changed some pretty fundamental things about the wasteland system as part of my continuing sweeping changes (I'm up at ~50+ files changed, ~5-6k lines of code so far, with this update alone being ~2.9k) of one of our oldest, most massive, and most fundamental core systems.

What changes did I make in particular that affect you? (Clues in the editor pic)

Find out on Saturday, the 31st. I'll be resetting WL around the 30th midnight and putting us into WTF mode Saturday. We'll go into the new WL Map designed by UnicornBob soon after.


~Aldo
HOF Top 10's
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Staff
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Outcasts
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HOF Top 10's
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Details for the next Warfare round are now live in the WL & Raids Forum! - Pie
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