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Game News posted by Aldo
Wednesday, December 29th 2021
The next wasteland map has been chosen based on the game vote. Bongo will setup the map on January 1st, 2022 at 12pm EST (server time).

We'll be playing the unnamed Option #3 map with 4 objectives (WL Shop, AA, Jammer, Hospital) that rotate clockwise between their positions every 6 hours. There will be 1 neutral square in the center.



The bigger Crater Expedition map was also pretty popular but it was clear there were some issues to work out there.

We decided that the wasteland round after the next one can be a big map one exclusively. This should give people time to come up with fun big map ideas and/or finesse Crater Expedition more for the next-next round.

PM Pie if you have any questions.

~Aldo
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Game News posted by Aldo
Sunday, December 26th 2021
The drop table of crystal entities has been adjusted to ensure that you get a better, more accurate yield of crystals, especially the rarer ones.

PM Lynx with concerns, if any.

~Devs
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Game News posted by Aldo
Thursday, December 23rd 2021
Couple of things to share today!


  1. There is a game vote up to vote on the next round's WL Map. Please see Pie's thread in the WL/Raid forum for details on each option and then proceed to vote in the Game Vote.

  2. Faelust has released 5 new colored Neon paints on the plat store! Go check them out

  3. There is a new Holiday Pack of emojis created by UnicornBob available for purchase in Joe's Merchandise for a limited amount of time (i.e. only during seasonal holidays like right now). It contains some very fun, seasonal emojis, including a few animated ones!

  4. The equipment template module has a new, real-time Attack Style switching option. It currently only works in the Hive but an update soon should allow it to work while in WL as well.

  5. Dev currently has a pretty ginormous update on it that I've been working on periodically over the last couple of years.


    1. In terms of visible/testable changes, the raid map engine has been updated to use the WL Map engine code.

    2. Alongside that, all hive combat is now replaced by a new, real-time Combat page for PvP and PvE (both regular hunting and SNPC hunting).

    3. Combat in raids also uses the new combat code that powers this combat system (no functional changes to combat formulas though).



    If you get a chance, do test and share bugs in the Main Forum on Dev.

    It's a little hard to express non-technically why this update is important but suffice it to say that once it's fully done, it'll allow us to do more with combat more easily. I can also only move ahead with SH3... and some other stuff... once this update is in.

  6. The Chapter 5 raid design is in progress. ETA is probably by the end of the first week of January given its ...size. >

  7. Also, at some point in the first week of January, I am going to take Shad down and replace it with something else with a similar reward/setup and potentially as a private raid to counter leeching concerns in this instance.

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Game News posted by Aldo
Monday, December 20th 2021
A Very Not Merry Realm, the single player seasonal raid, is now available to die in!

You may notice a very tiny slight addition to it But otherwise, it's the same old thing!

Weekly limit of 15 runs (reduced from last year's 33ish given that Snow Cones is going strong).

In other news, I have a pretty massive (internal, to a degree, with some visible changes) update waiting to go up on dev. That'll be a blocker for SH3, which is mostly already designed but requires this update in order to do some extra cool stuff.

While we wait on that, I'll work on Chapter 5 in the interim and see if I can release that before the end of the year.

Hope you all have a good time and happy dying!

~Aldo
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