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Game News posted by Bongo
Sunday, November 1st 2020
The new map is live. It's a void map, so no HQs.

There's an issue with the grid inside of the WL, it's very dark. I turned off clouds and fog of war that were present on the WTF mode map, and this is the result. Aldo might know how to fix it but I can't reach him currently, so we'll have to deal with this for a little while.

Good luck everyone!

Also, here are the standings from the WTF mode map just for fun.

??? - 19690 points
Chapter - 10540 points
Outcasts - 9630 points
Dark Flame - 8510 points
Blade of Dawn - 3180 points
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Game News posted by Aldo
Saturday, October 31st 2020
The latest warfare results are as follows:

Warfare: September - October 2020
1: Outcasts: 1,606,315 points
2: Chapter: 1,004,040 points
3: Dark Flame: 720,790 points
4: Blade of Dawn: 646,360 points

Congratulations to OC as well as to the effort shown by the other gangs!

Next map will start sometime around tomorrow (Sunday - 1st November) 12:00 PM ish, contingent on when Bongo and I are up.

WTF Mode will be active until then. Thanks for all those who joined in some of the manual events I ran. Right now there are halloween npcs and minimoos spawning periodically until tomorrow (with occasional world boss spawns).

This WTF mode showed the following (other than lag with the ~50+ players we had in WL all trying to attack/move/do things super fast ):

1. Maps can be ANY size now
This is one of the fundamental changes to the WL Map System I hinted at earlier and now you all saw.

2. WL NPCs can be big and occupy several tiles at once
This started out as a bug last night when I was adding the ability to show images of npcs on a tile, like we do in Raids. This turned into a feature when I thought it could be cool to attack NPCs from any tile they're on (and in the future, being able to cause damage to body parts individually for different effects). I'll be looking to add this into raids too.


3. We can have animated objects in the WL
The animations like the Off-Plane Being and the weird circle colored thing that X-Corp deployed earlier today are not gifs; I had to put some solid work into making those animations work in the WL system but they do! Even more interactive wl!

4. Fog of war/weather effects
There are weather effects and vision restrictions/fog of war-ish now supported.

5. NPC Spawner System
As many of you saw with the recurring NPCs, there is an actual spawn system for npcs now that's fully automated. Previously, stuff like minimoo and halloween npcs would rely on manual spawning or manual code for each new thing.

Happy Halloween and look out for more content and raids coming soon!

P.S: The lore implications from the ending of today's WL event are very real and tie into Domothar's storyline as well as the Hive's history. I think some people recorded it so I'll leave it to them to share/analyze.
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Game News posted by Lynx
Friday, October 30th 2020
Oi. it's once again time for me to post one of these.

Sometime monday, I'll request Zorg to push my latest update live.

It'll include the following changes:

- Members of clan slots 5 and 6, will no longer appear as having left the clan in forums
- Badge icon when searching profiles will not disappear when username is in wrong casing.
- A new quest at Diego's, which rewards WFP for donating materials to gang armoury.
- A new mechanic to gang armouries, read more in the suggestion forum thread below.

Link to suggestions forum

We do realise that in it's current state gangs have no real incentive to rank the armoury past lvl. 9
Which is why we're currently asking for feedback on this, while we work towards balancing it out.

Please read this carefully, and post your constructive comments about this new mechanic there.

That's all for now.
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Game News posted by Aldo
Thursday, October 29th 2020
Warfare reset will happen tomorrow (Friday) sometime around 6PM server time, going straight into WTF Mode. I've based this on the votes and the current gang scores as well as feedback from various players.

I see TC has been demolishing buildings to get GP back and I want to reiterate something that we probably don't mention often enough - we calculate the GP automatically you are to be refunded automatically when we reset warfare. So no need to worry about demolishing buildings, but feel free to do it anyway.

I was thinking we could go into Bob's map on Monday (either 12:01 AM or 12:00 PM, leaning towards the latter since most would be asleep during the former).

I do understand that some players would prefer starting on Sunday so that they have a day on the weekend to do this, so let me know in the comments if you'd prefer we go into Bob's map on Sunday (12:00 AM) instead of Monday. I'll probably start a game vote in a bit as well.

I've also updated the Combat box to show player equipment, show your combat abilities (henceforth referring to them as your stances; this will be relevant soon), and re-order the attack texts based on speed like we do in regular attack pages.
Speaking of the stances, when you're SDing someone, they will be fighting you based on your default selected stance (quick/aimed/cover) in options.

~Aldo
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Guide & Moderator applications open in the Main Forum! - Connor
Check out our totally revamped, real-time wasteland and combat systems! - Aldo
What's that? A new Wasteland update? Go check it out now - Connor
Today is the final day to apply to the open VH position! Goodluck! - Connor
VH apps are now open. See Main Forum for details - Will