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Game News posted by Lynx
Friday, October 30th 2020
Oi. it's once again time for me to post one of these.

Sometime monday, I'll request Zorg to push my latest update live.

It'll include the following changes:

- Members of clan slots 5 and 6, will no longer appear as having left the clan in forums
- Badge icon when searching profiles will not disappear when username is in wrong casing.
- A new quest at Diego's, which rewards WFP for donating materials to gang armoury.
- A new mechanic to gang armouries, read more in the suggestion forum thread below.

Link to suggestions forum

We do realise that in it's current state gangs have no real incentive to rank the armoury past lvl. 9
Which is why we're currently asking for feedback on this, while we work towards balancing it out.

Please read this carefully, and post your constructive comments about this new mechanic there.

That's all for now.
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Game News posted by Aldo
Thursday, October 29th 2020
Warfare reset will happen tomorrow (Friday) sometime around 6PM server time, going straight into WTF Mode. I've based this on the votes and the current gang scores as well as feedback from various players.

I see TC has been demolishing buildings to get GP back and I want to reiterate something that we probably don't mention often enough - we calculate the GP automatically you are to be refunded automatically when we reset warfare. So no need to worry about demolishing buildings, but feel free to do it anyway.

I was thinking we could go into Bob's map on Monday (either 12:01 AM or 12:00 PM, leaning towards the latter since most would be asleep during the former).

I do understand that some players would prefer starting on Sunday so that they have a day on the weekend to do this, so let me know in the comments if you'd prefer we go into Bob's map on Sunday (12:00 AM) instead of Monday. I'll probably start a game vote in a bit as well.

I've also updated the Combat box to show player equipment, show your combat abilities (henceforth referring to them as your stances; this will be relevant soon), and re-order the attack texts based on speed like we do in regular attack pages.
Speaking of the stances, when you're SDing someone, they will be fighting you based on your default selected stance (quick/aimed/cover) in options.

~Aldo
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Game News posted by Aldo
Wednesday, October 28th 2020
Wasteland now supports real-time combat.

Yeah. R e a l t i m e c o m b a t.



(Brief note: Combat is logging your guard kills. That was an oversight when I added general wl npc combat logging so I'll remove that soon.)

This update also adds a pretty insane and comprehensive WL editor I made:



It'll help devs make changes faster to the WL, try out new/crazy maps, and basically lets me be more dynamic with my occasional wl events.

This editor alone took an insane amount of work and in the process of it, I changed some pretty fundamental things about the wasteland system as part of my continuing sweeping changes (I'm up at ~50+ files changed, ~5-6k lines of code so far, with this update alone being ~2.9k) of one of our oldest, most massive, and most fundamental core systems.

What changes did I make in particular that affect you? (Clues in the editor pic)

Find out on Saturday, the 31st. I'll be resetting WL around the 30th midnight and putting us into WTF mode Saturday. We'll go into the new WL Map designed by UnicornBob soon after.


~Aldo
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Dev News posted by Owl
Friday, October 23rd 2020
To create a path for more variance in builds and future items that will be released we want to recieve your feedback about the combat system.
The poll is anonymous and helps us to determine your view of the combat in legacy and gather input for improvments.

https://forms.gle/JQq5Hx3giv8zbRad8

The first stat we want to focus on is Armor.
It has its advantages however we feel that armor doesn't have enough impact on fight results.
We want armor builds to feel more rewarding to the players who decided to prioritize it.

Thank you, every vote counts!
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