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Game News posted by Lynx
Monday, November 9th 2020
Ohoy there!

New update on the way, this is the second part of the Armoury/quest expansion.

Gangs with a fully upgraded armoury will have the ability to dispatch elite guards to any wasteland square controlled by the gang.
Equipped with some of the finest apparel credits can buy, guards will fight by your side and die for your cause!

But... be strategic about how you dispatch your available guards, you'll only regain 2 per hour, op to a capacity of 10.
(Open for further expansion later down the road, but let's see how this goes first.)

However, you'll have to keep your armoury well maintained at all times, upkeep cost of 1% per day, will be automatically deducted from a random donated material.
Failure to maintain the armoury will have it falling into decay to a state where it must be repaired in order to be usable again. (Upgrades will be kept, and items won't be lost)

Yes I'm aware that'll take some time before any gang has a rank 10 amoury, so here is some teasers:






- Lynx
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Game News posted by Lynx
Friday, October 30th 2020
Oi. it's once again time for me to post one of these.

Sometime monday, I'll request Zorg to push my latest update live.

It'll include the following changes:

- Members of clan slots 5 and 6, will no longer appear as having left the clan in forums
- Badge icon when searching profiles will not disappear when username is in wrong casing.
- A new quest at Diego's, which rewards WFP for donating materials to gang armoury.
- A new mechanic to gang armouries, read more in the suggestion forum thread below.

Link to suggestions forum

We do realise that in it's current state gangs have no real incentive to rank the armoury past lvl. 9
Which is why we're currently asking for feedback on this, while we work towards balancing it out.

Please read this carefully, and post your constructive comments about this new mechanic there.

That's all for now.
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Game News posted by Lynx
Wednesday, April 22nd 2020
Hey again all.

It was brought to my attention that the silver requirement for upgrading the armoury was totally out of bounds with the rarity compared to gold. Based on this I will be nerfing the silver upgrade cost for armoury.

Below is a breakdown of what the upgrade costs will be:

- Bronze Ingot remains the same
- Silver Ingot reduced from 400 to 100
- Gold Ingot remains the same
- Silver Plate reduced from 200 to 60
- Gold plate remains the same

Gang loaders:
If any materials donated are currently exceeding the new costs, please have a council representative (r17+) send me a message with a list of which players within your gang, which should be given the overflowing materials and how many.
Please do so BEFORE this update goes through.

Any other questions or concerns relating to the costs of upgrading the armoury, please hit my inbox.

- Lynx
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Game News posted by Lynx
Friday, March 20th 2020
Hey folks.

Small update coming in the foreseeable future, this update includes the following changes:

- Smiley Pack 5, credits to faelust.
- Adjustments to gang armoury permissions
- - R11, R14, R15 and R16 Will only be able to send medical items from the armoury
- - R12, R13, R17 and R18 Will be able to send any items including gear from the armoury

If you feel the permissions for the gang armoury should be adjusted further, please don't hestiate posting your opinions in the thread in main forum now, before this update goes live.

- Lynx
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