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To create a path for more variance in builds and future items that will be released we want to recieve your feedback about the combat system.
The poll is anonymous and helps us to determine your view of the combat in legacy and gather input for improvments.
https://forms.gle/JQq5Hx3giv8zbRad8
The first stat we want to focus on is Armor.
It has its advantages however we feel that armor doesn't have enough impact on fight results.
We want armor builds to feel more rewarding to the players who decided to prioritize it.
Thank you, every vote counts!
The poll is anonymous and helps us to determine your view of the combat in legacy and gather input for improvments.
https://forms.gle/JQq5Hx3giv8zbRad8
The first stat we want to focus on is Armor.
It has its advantages however we feel that armor doesn't have enough impact on fight results.
We want armor builds to feel more rewarding to the players who decided to prioritize it.
Thank you, every vote counts!
This is a quick one.
Steven made art for a Halloween job, so I coded it in. I'll be making it available at the next 12am tick. That is 24 Oct 2020 00:00:00. It's currently on Dev already if you want to try it out.
5,000 energy.
1,200 Credit payout.
3 potential drops.
Must be alive to do it, but there is no injury chance.
Yeah, looking at just those raw numbers, Lab is better, but getting an item would instantly make it a better option; as Event jobs do.
Steven made art for a Halloween job, so I coded it in. I'll be making it available at the next 12am tick. That is 24 Oct 2020 00:00:00. It's currently on Dev already if you want to try it out.
5,000 energy.
1,200 Credit payout.
3 potential drops.
Must be alive to do it, but there is no injury chance.
Yeah, looking at just those raw numbers, Lab is better, but getting an item would instantly make it a better option; as Event jobs do.
Some minor updates as follows:
- New account age badges that (roughly) go up to ~17 years. After the 2200 days badge, these start counting in years.
- New halloween paints added to the existing paint for ~17 items (19 including the 2 extra t2 cbombs). Out of that list, only the A. Amulet and O. Amulet weren't added yet since there are some changes there and fae's working on 7 more too!
- Some minor wl fixes:
A couple people mentioned their wasteland grid, when in wl, stays grey on some devices. Haven't been able to reproduce the issue on similar devices but will keep making optimizations. Lmk if you have any other issues!
- New account age badges that (roughly) go up to ~17 years. After the 2200 days badge, these start counting in years.
- New halloween paints added to the existing paint for ~17 items (19 including the 2 extra t2 cbombs). Out of that list, only the A. Amulet and O. Amulet weren't added yet since there are some changes there and fae's working on 7 more too!
- Some minor wl fixes:
- Update focus more immediately now within the new system.
- Don't reload the page when you tick past 50%
- Made the hp numbers even clearer
- Made the hp numbers even clearer
- (Hopefully) Fixed the weird font-size issue (not directly wl related but yeah) on tables around the game where text would show up way bigger than normal.
A couple people mentioned their wasteland grid, when in wl, stays grey on some devices. Haven't been able to reproduce the issue on similar devices but will keep making optimizations. Lmk if you have any other issues!
New wasteland system has been released! Sorry for blog spam, I'll keep it tight with some highlights:
Post in the WL & Raids forum thread for any issues and bugs, as well as other suggestions! For eg., I'd like to get rid of the current thin arrow buttons maybe and move us closer to raid arrow buttons..etc.
Keep it real. More to come very soon. Exciting things planned. He is coming.
~Aldo
- Real-time Wasteland navigation with (usually) faster updates.
- Fancy pants animation when you phase or accept a summon.
- A red power symbol over your buildings indicating those buildings don't have power.
- Blast with grenades using /blast g with grenades in your held items.
- Being summoned now gives you a snazzy notification that you can use to accept or /decline!
- Summoners can now click on the "Summons" link to see a list of their active extended summon offers.
- Gang chat's now fixed
- ...and something else that you'll probably see soon
Post in the WL & Raids forum thread for any issues and bugs, as well as other suggestions! For eg., I'd like to get rid of the current thin arrow buttons maybe and move us closer to raid arrow buttons..etc.
Keep it real. More to come very soon. Exciting things planned. He is coming.
~Aldo
