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A change has gone live to fix the Raid XP bug that was introduced after the last update. All gained item XP from Raids should be accurate. Sorry about that one, I changed the way that Raids query data and it was an oversight on my behalf. Let me know if you notice any other issues with Raids by raising a bug ticket in-game.
You can also now sell items back to the game directly from your Market Stand. If you go to manage your Market Stand, you should see these new tabs at the top of your items list (you may need to perform a hard cache refresh (Ctrl + Shift + R on desktop)):

Once you submit to selling next to any item, there's a confirmation screen with a summary of what you should receive.
I would advise everyone who has excess items on their Market Stand to start managing them via this process. I'll be adding a few more ways to manage your Market Stands over the coming weeks, including a way to move items from the Market Stand to Market Storage and potentially a way to combine crystals on your Market Stand. Drop me a message or post in Suggestions if you have any other thoughts on what you'd like to see.
The eventual goal of this process will be to reintroduce a Market Stand total item cap and limit how many items players can store on their Market Stand at once. I hope that by giving you the tools to better manage your Market, this process won't be a painful one.
In addition to these changes, we've adjusted the sellback price of some items:
Focus Refill: 0c to 50c
Fatigue Removal: 0c to 50c
Candy Apple: 0c to 12c
Power Cell: 0c to 50c
You can also now sell items back to the game directly from your Market Stand. If you go to manage your Market Stand, you should see these new tabs at the top of your items list (you may need to perform a hard cache refresh (Ctrl + Shift + R on desktop)):

Once you submit to selling next to any item, there's a confirmation screen with a summary of what you should receive.
I would advise everyone who has excess items on their Market Stand to start managing them via this process. I'll be adding a few more ways to manage your Market Stands over the coming weeks, including a way to move items from the Market Stand to Market Storage and potentially a way to combine crystals on your Market Stand. Drop me a message or post in Suggestions if you have any other thoughts on what you'd like to see.
The eventual goal of this process will be to reintroduce a Market Stand total item cap and limit how many items players can store on their Market Stand at once. I hope that by giving you the tools to better manage your Market, this process won't be a painful one.
In addition to these changes, we've adjusted the sellback price of some items:
Focus Refill: 0c to 50c
Fatigue Removal: 0c to 50c
Candy Apple: 0c to 12c
Power Cell: 0c to 50c
An update has just gone live with some major content updates, including changes to weapon stats, new weapons and new crystals.
This blog will be fairly short because there's so much to this update that a blog post wasn't really enough - Food's created a thread in the Main Forum detailing most of the changes that have gone live.
Click this link to go to the thread right now.
Massive thanks to Food, Bob, Zach and the entire content team for their efforts in getting this change over the line. There are also still some surprises that haven't been fully announced, but I'll leave it up to you to discover what they are.
This blog will be fairly short because there's so much to this update that a blog post wasn't really enough - Food's created a thread in the Main Forum detailing most of the changes that have gone live.
Click this link to go to the thread right now.
Massive thanks to Food, Bob, Zach and the entire content team for their efforts in getting this change over the line. There are also still some surprises that haven't been fully announced, but I'll leave it up to you to discover what they are.
Good morning!
Bob's redrawn the Crystal Maul images for all versions of the Crystal Maul. So that's the regular Maul, and also the Phoenix Elite and Astral Paint variants. Head over to this thread to check out what's changed. These new images are live now. If you can't see them yet, make sure to clear your browser cache.
The Level 5 Scythe requirement for a Tier 2 Scythe has been reduced to Level 3 to bring the recipe into parity with the other Tier 2 equipment.
I've made changes to the Staff System so that VH can control more Wasteland map settings from within the game. Hopefully this allows greater flexibility around when map changes can happen in future rounds.
There are also a couple of bug fixes and some secret fun stuff included too.
This may or may not be the last blog from me before Christmas - we've been working hard on getting the Wiki updated this year. I hope to have something to announce on that soon, but I can't make any promises!
Bob's redrawn the Crystal Maul images for all versions of the Crystal Maul. So that's the regular Maul, and also the Phoenix Elite and Astral Paint variants. Head over to this thread to check out what's changed. These new images are live now. If you can't see them yet, make sure to clear your browser cache.
The Level 5 Scythe requirement for a Tier 2 Scythe has been reduced to Level 3 to bring the recipe into parity with the other Tier 2 equipment.
I've made changes to the Staff System so that VH can control more Wasteland map settings from within the game. Hopefully this allows greater flexibility around when map changes can happen in future rounds.
There are also a couple of bug fixes and some secret fun stuff included too.
This may or may not be the last blog from me before Christmas - we've been working hard on getting the Wiki updated this year. I hope to have something to announce on that soon, but I can't make any promises!
Happy Friday! A couple of things from me today.
Firstly, I'd like to thank everyone for participating in the selection thread for the next Warfare map. The top 4 options have been taken from the thread and placed into a new thread in the Wasteland & Raids Forum. Click this link to go straight there.
These 4 options are now available to vote on in the new Game Vote that's now live! Make sure you check it out and vote for the map that you want to play next round. I'll be closing the vote next Thursday, so you don't have much time to decide.
Secondly, I've pushed a small update today to allow the devs to create new Game Update entries again! The old system wasn't working anymore, so hopefully we can start making you all aware of what goes live as and when it does. Check out the Game Updates link on the Main Page (or click here) if you're not sure what I'm talking about.
That's all from me, thanks and have a great weekend.
Firstly, I'd like to thank everyone for participating in the selection thread for the next Warfare map. The top 4 options have been taken from the thread and placed into a new thread in the Wasteland & Raids Forum. Click this link to go straight there.
These 4 options are now available to vote on in the new Game Vote that's now live! Make sure you check it out and vote for the map that you want to play next round. I'll be closing the vote next Thursday, so you don't have much time to decide.
Secondly, I've pushed a small update today to allow the devs to create new Game Update entries again! The old system wasn't working anymore, so hopefully we can start making you all aware of what goes live as and when it does. Check out the Game Updates link on the Main Page (or click here) if you're not sure what I'm talking about.
That's all from me, thanks and have a great weekend.
- Updated by Charlie
- Updated by Charlie
- Updated by Charlie
- Updated by Charlie
