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Dev News posted by Meepers
Tuesday, May 16th 2023
Just a small update on some upcoming items being released to the game.


Power Crates




When used, the Power Crate, will be consumed and randomly drop an assortment of Power Cores, Large Power Cells, and Power Cells.






X-Corp Crates




When used, the X-Corp Crate, will be consumed and randomly drop an assortment of Nanite Clusters, Deployment Kits, and Blue Pills.







Also here's a sneak peek of a new Blueprint:




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Game News posted by Zorg
Wednesday, May 10th 2023
Legacy is 18 years old now so seems like as good a time as any to do a general update on the state of things. It's been many years since I did so there is quite a bit to catch up on I guess. I'll start with the most relevant things.

Legacy is still, after 18 years, running at a profit. It only costs about $1,200 USD per year to run the server so it's not a major expense. Even if it didn't generate any revenue though I'd keep it running regardless as I've grown quite attached to it. I see we still had 230 players login last week so that's nice to see. Thanks to everyone who still plays and a special thanks to all the volunteers who keep it running.

Hunted Cow Games recently got a re-brand to orange. It's also still running at a profit with the majority of our revenue now coming from Operation: New Earth and Warhammer: Chaos and Conquest. We now have about 40 employees (mostly artists) and we're currently hiring a couple of Junior Unity Developers. Almost everybody is working on our 3rd game in the build and battle series which is essentially a re-skin under a new (but still secret) intellectual property.

In the company I now head up the programmers as the CTO. Day to day I'm working on the PHP based server-side for the games, keeping the older 2 running while adding features for our newest project.

My free time is split between family stuff, training Brazilian Jiu-Jitsu (that I started about 4.5 years ago) and working on a personal game project called Star Vortex that is a single player ARPG I'm making in Unity, mostly in the evenings and week-ends (https://zorguk.itch.io/star-vortex). There are no deadlines on this project, it'll be finished whenever it is finished.

Beyond that everything is going fine. My family is doing well and my daughter turned 3 years old in April. Hope you all have a good anniversary!
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Game News posted by Zorg
Tuesday, May 9th 2023
That's the anniversary gift boxes up for Legacy's 18th birthday! I've been speaking to the your mother and I think it's time you moved out and got your own place. But hey, at least you're old enough to drink now... in the UK anyway.

You can also buy 'Twisted Tea' in Joe's Merchandise to celebrate and there is a Toolbox in the gift box this year. Thanks to faelust for making all the artwork so I didn't have to.
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Game News posted by Meepers
Tuesday, November 8th 2022
Hey everyone - just wanted to share some upcoming game updates that I'm sure will make quite a few of you happy.


The testing on Dev for rollin340's new Material system is slowly wrapping up. Things seem to be looking good and the issues that have been raised have also been fixed. We feel it's in a good enough state to now push it to Main. We're expecting to release the new system to everyone sometime this week (hopefully). When this happens, the game will likely need to go down for a bit so the tables can be populated accordingly and no new materials are being generated during that process which could cause some data inconsistencies. So if the game is down while you're trying to login - now you know why.


That also means this maybe your last few days to buy/sell any materials you may want on the market to other players before we adopt the new system. Just a friendly reminder that trades don't really matter for materials in the new system.


I'd also like to mention another change we're adding in the behavior of Flashlights. Currently flashlights lose 1t for every single job you do. So if you do 3 jobs at once you'll lose 3t on your flashlight. But you'll still only get 1 drop. What this means is you could burn 3 trades yet only yield 1 maximum drop. Given that flashlights guarantee you a drop, I feel this was poorly designed so we've gone ahead and changed it so that you only lose 1t on your flashlight regardless of how many jobs you do at once. Ensuring you're guaranteed to get 1 drop for every 1 trade you consume. This change is also expected to come out the same time as the new material system so I advise any players who have flashlights to hold off on using them till then. There is a workaround of course where you can just do a single job at a time to ensure you maximize your flashlight's value, but it goes without saying it's quite tedious.


I'd also like to give a special thanks to rollin340 for putting in the time and effort in making these updates happen for everyone so please do show your appreciation to him in anyway you can!


P.S. - Though we're mostly done with testing the new Material Storage, there might always be edge cases we may have missed. Please be patient as we adopt this new system and we'll try our best to fix issues as they come up as quickly as possible. Also keep in mind this is a band-aid fix and not really a permanent fix to the game's lag. But it should improve the game's current state for a few years at least.
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