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Game News posted by Crater
Tuesday, March 10th 2020
Hey Everyone,

So this will be my first official blog post since joining the dev team , as you may have seen over the last couple of days the gang / combined chat modules have gone live! There were a few teething issues and funky moments so apologies for that and thank you for your patience, we appear to be stable now.

You will now see two extra options in your template modules which can be found by going to settings -> template control, one of them being "Gang Chat" and the other being "Combined Chat". Pretty self-explanatory but let's run through it anyway.

The gang chat is the same as the side chat but limited to your gang only, it's a module version of the chat channels so you don't have to use that as a popout anymore. They even share a database so anything said in either one will show up in both.

The combined chat is also exactly what it says on the tin. If you want both chats directly under each other and not in separate positions, selecting the combined chat will do that. The combined chat also comes with tabs, meaning you can quickly change between seeing all chat, just seeing gang chat or seeing both. it saves your option using cookies so switching from page to page won't be an issue either. You will also notice that the combined chat module has priority so if you switch it on it will automatically switch off the other two modules and not allow them to be enabled.

Please note that if you do not see either of these modules within your template control modules you will be required to reset your template to the default. You can do this by scrolling down to the bottom of template control and clicking "Revert to Default".

As always if there are any issues or bugs you notice, please contact any member of staff and we will try to resolve them asap. There is only one outstanding issue that is already known about and that is the chat channel commands affecting the gang chat which I will be dealing with tonight.

- Crater
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Game News posted by Lynx
Friday, February 14th 2020
So, armories is now up on dev. any avatars are encouraged to log in and test it.

I will rush the construction of armories on saturday evening (European time) or during sunday, to allow further testing, because in it's current state, unconstructed it's not that exciting.

If you need items/levels/recipes/abilities etc. please let me, Will or any other dev know and we might be able to help you out.

Please report any bugs regarding the armory update to me via a pm, on legacy live server.

- Lynx
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Game News posted by Zorg
Tuesday, February 4th 2020
There has been really split feedback on whether Cloudflare has improved the performance of the game or made it worse, as such I've made some changes to try and support both.

The default site will continue to go through Cloudflare, which should have improved image loading for more remote players. If you find this to be slow or unresponsive you can use the URL below to connect directly to the Legacy servers and bypass Cloudflare. I've tested it and it seems to all be working, but let me know on Discord if you find any issues with it.

Direct URL: https://direct.legacy-game.net/

You'll obviously need to update bookmarks and such if you wish to play via this new URL.
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Game News posted by Lynx
Friday, January 31st 2020
Some of you may have already noticed me teasing the latest update I've been working on, and despite my own beliefs, by now it looks like it's safe to say that I'll actually get this done.

It's a biggie, and a frequently requested feature... drum roll

Gang armories! aka. gang item storage.

Once the armory is constructed the gang members will be able to donate/store items in the gang armory,
however only members of leadership (specifically r11 + r12 and r17+) will be able to withdraw from this storage.
Once an item is withdrawn/sent to a player, it will loose a trade.

To construct the armory gang members must first donate materials for it to be constructed, this is a collaborated effort between all gang members thats above rank 3.

The following materials is required to initially construct the armory.

- Iron Ore: 4000
- Copper Ore: 3000
- Manganese Ore: 2000
- Silver Ore: 1000
- Gold Ore: 500

When a sufficient amount of materials have been donated, the construction process can be started, it'll take 24 hours to finnish.

The armory will initially start with a total 10 available storage spaces, but can be upgraded.
The upgrade process is much similar to the construction process, but requires different items to be donated.

- Bronze Ingot: 500
- Silver Ingot: 400
- Gold Ingot: 100
- Silver Plate: 200
- Gold Plate: 50

Each upgrade yields +10 additional spaces for storing items, with a cap of maximum 100 storage in total.
But items will be stacked if they are identical.

A few limitations worth noting.

- Materials cannot be stored, only donated for constructing/upgrading the armoury.
- Phantom items cannot be stored.
- Items must have at least 1 trade to be stored..

I expect to have the rest of the code finnished by this weekend, but when it'll be released I cannot say.
Because of the sheer amount of code that was required to make this happen, it'll be released on dev for a few days first, I'll make another anouncement blog once that happens.

So hopefully there's a willing soul or two, that wants to help test it out there before it's pushed live.

- Lynx
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