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Game News posted by rollin340
Thursday, September 3rd 2020
Ok, so updates for Shadow, and some WL changes.

Shadow - It now has a root effect on all enemies of the square you land on. It's 5 seconds + 1 second for each level of Shadow; this means it is a minimum of 6 seconds, max of 10 seconds.

WLs - HQs can move across rivers. Actually still need to test this, but it should work. If the HQ is in a river, it counts as being in a Red Zone; you gain a lot less Points per hour tick. If your HQ is on a river as it melts, that square will remain frozen. When it moves along, that square would melt again. You can't deploy your HQs there though.

There were a few extra validations and bug fixes. The temperature bar as you already know is back. If you are for some reason on a blocked Square, you will be kicked out on a tick as though you were on a melting square. A few minor stuff here and there.

Also, for those who were not aware, the squares that melt/freeze now have a different color to make it more obvious.

If you run into any bugs, feel free to let us know.
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Game News posted by rollin340
Monday, May 11th 2020
Alright, here are some of the changes made; might have missed some:

-- Market changes
---> Market Logs will show latest items first
---> Market sales in Combat Log now link to Market Logs

-- Forum Changes
---> New "Link" button in Forums that copies the link to the post (not absolute path)
---> Updates for Anonymous Threads
------> Admin can now silence people that are part of the thread
------> Only default smileys are used
------> Admin page for player list can be sorted by headers

-- WL Updates
---> WL Command box should now be saved properly
---> WL `/glance` is now case-insensitive
---> Radiation Cannon `/trigger` now appears in WF Chat for all players

-- Misc Updates
---> Fixed bug allowing PMs after max has been reached
---> Links are now stylized with a small image beside it (does not apply to image links)
---> Shrubbed players will see a list of names they can PM to appeal the Shrub
---> Inventory page now mentions shift-clicking
---> Resonating Cow Bell recipe buffed (check stickied thread on main for Crafting updates)
---> A few backend tweaks with how Gang Armories are handled
---> Double event now affects base backlog gains
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Game News posted by rollin340
Thursday, March 12th 2020
So, this will be brief. I made a new message system for Legacy.

We now have message history going back 12 messages.
Preview is shown live; click on the button to preview with GCode.

That's kind of it.

Once it goes live, I will have to port over all of the old messages. So that might lag the game for a bit.

If you find any weird issues with it, let me know.
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Game News posted by rollin340
Wednesday, January 29th 2020
Okay... so... the 3 attack types were lies.
Below is an explanation as to why.

Player 1 has 100 per base stats, including the default starters.
We're interested in 3 in particular; 100 Accuracy, 100 Dodge, and 100 Speed.

Now, imagine said player has equipment that miraculously gives them +100 to every stat.
Again, we are interested in only 3; +100 Accuracy, +100 Dodge, and +100 Speed.

All in all, the player now has 200 Accuracy, 200 Dodge, and 200 Speed.

Now, let us take a look at the attack types: Quick, Aimed, and Cover.
Thankfully, the current description was modified to take into account all stat modifiers.
So the -10% and the +20% are applied after the base stats, items, and abilities are all tabulated.

But here is where the odd part is.

The -10% works as per normal.
The 20% however, isn't a simple * 1.2.
Instead, it adds up the lost stats on the other 2.

So for Aimed attack, Dodge goes to 180, and speed goes to 180.
The lost stats are 20 points from Dodge, and 4 points from Speed.
The total is 24 points. This is added to accuracy. Accuracy itself isn't multiplied by anything.

This means you now end up with 224 Accuracy, 180 Dodge, 180 Speed.
Yup, there is 16 points in Accuracy in this scenario that is just missing.


Therefore, I have fixed it.

It is now doing exactly as it says.
-10% for the 2 stats, and +20% for the other.

How does this affect you? How does this affect the meta?
I have no idea. I'm just fixing a long standing "bug".
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