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Game News posted by rollin340
Saturday, November 30th 2019
So, I refactored about 49 pages in the last 4 days, and will work on a few more.
Zorg should be pushing the updates on Monday, but you should not experience anything different.

If you notice that a page is broken or whatnot, do let me know.

The pages that had this treatment are every single page in the Gang Control Panel, and I should be working on Gang Forums a bit.

Again, this should affect nothing on your end.
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Game News posted by rollin340
Friday, November 22nd 2019
So, it seems some people have accidentally clicked on the button and have no idea what happened. So I shall explain.

Material Storage has the "Quick Stack" button renamed to "Store All".
This still does the same thing; stacks every Tool/Material you have.

Market Storage has a new button; "Stack Existing".
This simple stores anything in your inventory which can be stacked into your current storage.
That means if it is the same item, has the same amount of XP, and has the same amount of trades, it will be added into your Storage; ifs it has a Crystal, it won't stack.

Essentially, as long as the item won't take up a new slot, it's going in there.


Other than that... well, there are 2 new GCodes; [item] and [player].
Go check the gcode.php page to see what it does; the name will be orange/yellow once it's updated.
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Game News posted by rollin340
Thursday, November 7th 2019
So, I decided to help out the new players, because it takes too long to train Abilities right now, and Cow Bells aren't going to cut it.

Your base rate, before Speed Reading, Training Boost, or Favors, is now based on your total amount of currently trained points.

From 0 to 100,000, you get 30 base points.
From 100,001 to 200,000, you get 25 base points.
From 200,001 to 300,000, you get 20 base points.
From 300,001 to 400,000, you get 15 base points.
From 400,001 to 500,000, you get 10 base points.
From 500,001 onward, you get 5 base points.

This means if you are over 500,000 Points right now, nothing changes for you.
If you have only trained less than 100,000, rejoice, for you now train 30 at base.

Speed Reading, Favor, and Training Boost work on top of these; so it is possible to have +39.

If you want to discuss it, feel free to make a Thread in Main.
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Game News posted by rollin340
Sunday, October 6th 2019
So, the latest update contains a few bug fixes, and 1 change to a long standing system.

There was a PvP bug that gave fatal errors. If you do still encounter this, please let us know.
Another bug fix was regarding backlog; you should be getting those normally now.

The real meat for this update is the Crystal Removal system.
With the old system, you either lost the Crystal, lost 1 item level, or paid 5,000 Platinum to save both.
With the new system, you ALWAYS get the Crystal back. Instead of losing an entire level, you lose a set amount of item XP based on the type of Crystal. You can still pay some Platinum to save that XP, though it is far less now.

The numbers are as follows:
Crystal Type ------------------ XP Lost ---------- Platinum Cost
Small Crystal -------------------- 250 ------------------ 25
Medium Crystal ----------------- 500 ------------------ 50
Large Crystal ------------------- 1000 ---------------- 100
Giant Crystal ------------------- 2000 ---------------- 200
Perfect Crystal ----------------- 4000 ---------------- 400
Abyss Crystal Fragment ------ 1000 ---------------- 100
Fractured Abyss Crystal ------ 2000 ---------------- 200
Unrefined Abyss Crystal ----- 4000 ---------------- 400
Abyss Crystal ------------------ 5000 ---------------- 500
Cabrusion Crystal ------------- 5000 ---------------- 500
Amulet Crystal ---------------- 5000 ---------------- 500
Prime Crystal ------------------ 3000 --------------- 300
Aeon Crystal ------------------ 3000 ---------------- 300

Hopefully, with this change, you won't be so afraid to try out different builds.
Feel free to discuss this change, and let us know what you think.
Crystal System
 - Updated by Pillage

Sandbox
 - Updated by Pie

Blueprint Merchant
 - Updated by Pie

Drone
 - Updated by Pie

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