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Game News posted by Lynx
Thursday, January 9th 2020
Small update coming.

It's mostly a "behind the scenes" update to Diego's Hideout, though it opens up for adding more variation to quests.

It's basicially a "multi-step" or and additional "progress" system, which makes it possible to add quests where players will have to do certain conditions in a certain order to complete.

Like so:
1. Craft a crowbar
2. Kill a residential guard with said crowbar

Oh and... that is not just an example, it's going to be an actual quest going to be added with the update, it will be called "A thirst for revenge." and will reward a Generic Blueprint.

As always if you guys feel like this quest needs balancing, please don't hestitate creating a thread in suggestions forum with alternatives or changes.

- Lynx
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Game News posted by Aldo
Sunday, January 5th 2020
Brief reminder the christmas raid is ending tomorrow, Monday at 12:00 PM (EST). As per Bongo's previous blog, so too will the christmas job leave tomorrow.

In addition to this, I'll be removing the daily and weekly rewards from the raid tonight at midnight. It doesn't really make sense for it to still drop the daily/weekly while it's active only for 12 hours at the start of a new week.

For those who asked, I haven't forgotten about the fact that a christmas public event was promised. I decided that rather than invest time in a short term public event..event, I'd want to invest that time in a new permanent public event that people can take part in as an alternative to The Ritual. I have some interesting mechanic ideas but feel free to PM me or bring them up in the raid forum if you have any suggestions for a public event in terms of mechanics. The only requirement is that it should be reasonable for people on slower connections too.

Happy hunting!

~Aldo
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Game News posted by Bongo
Thursday, January 2nd 2020
The new Wasteland Map is live and seems to be working fine. It is fairly simple mechanically so there shouldn't be any bugs or issues, but if you come across any do let me know. It's the first map I've deployed using Aldo's editor.

I made some slight adjustments to buildable squares and blocked squares, but I think this is more balanced in terms of where gangs can plant HQs.

Oh yeah, I will be extending the Santa's Workshop job til the 6th, so that it leaves at the same time as the Very Merry Realm raid.

Good luck and have fun Legacy
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Game News posted by Bongo
Monday, December 30th 2019
Forgot to mention, I will try to get the new map set up on January 2nd at 10am. This means that from 9-10am on that day there will likely be no map while I'm setting things up. I won't add a WTF mode because it's too much effort.

The HQ placements will be randomly picked (I'll ask Zorg to pick the numbers since I'm in a gang).

Hopefully everything goes smoothly.
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