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Game News posted by Bongo
Thursday, January 2nd 2020
The new Wasteland Map is live and seems to be working fine. It is fairly simple mechanically so there shouldn't be any bugs or issues, but if you come across any do let me know. It's the first map I've deployed using Aldo's editor.

I made some slight adjustments to buildable squares and blocked squares, but I think this is more balanced in terms of where gangs can plant HQs.

Oh yeah, I will be extending the Santa's Workshop job til the 6th, so that it leaves at the same time as the Very Merry Realm raid.

Good luck and have fun Legacy
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Game News posted by Bongo
Monday, December 30th 2019
Forgot to mention, I will try to get the new map set up on January 2nd at 10am. This means that from 9-10am on that day there will likely be no map while I'm setting things up. I won't add a WTF mode because it's too much effort.

The HQ placements will be randomly picked (I'll ask Zorg to pick the numbers since I'm in a gang).

Hopefully everything goes smoothly.
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Game News posted by Lynx
Thursday, December 26th 2019
If you haven't already, be sure to check out the 'Gang Bank Improvements' thread in main forum, I'm still looking for ideas & feedback on how the gang bank could potentially be improved even further in order for it to efficiently replace clan banks.

So far I have the following changes in store, and ready to be pushed live.

- Redesigned the "hotkey" buttons to fit better in with the overall legacy design
- Adjusted hotkeys to work with multiple textareas on same page. (Library books)
- Option for gang leaders to set minimum rank required for reading a book.
- Option to set different book icons, to make certain important books easily stand out.
- Multi-transfer option for gang bank, like in clans.
- Combat log notifications to the reciever.

I'll aim for it to be pushed sometime in the first half of January (No guarantees though)
┬┤though this may change depending on what comes out of the thread during the rest of this week

- Lynx
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Game News posted by Aldo
Monday, December 23rd 2019
A Very Merry Realm is back in action and is active until January 6th, Monday noon (EST)

It has a weekly limit of successful attempts set at 70 and a daily limit at 12.

You might be wondering: 12 daily does not add up to 70 if you did it every day in a week.

It's 12 for two reasons:

a) I want to limit the number of times people do it in a day too so that Bob can get some rest.
b) It's 12 so that if you miss a couple today or tomorrow, you can still max out your weekly limit by maxing out your daily limit on the other days.


Drop tables for Granny, Santa, and the Phantom santa have been updated. It's very close to what I posted in the Raid forum thread with some minor changes.

Normally I'm very secretive about these things but since this has been discussed anyway and I'm generous, I'll share a few tidbits:

1) Granny's guaranteed drop is now an Epic Blueprint and she also has an Ab Dye in her table.
2) Santa's guaranteed drop is... a form of energy (I imagine this is going to be controversial)
3) Phantom santa also has a (generous, imo) chance to drop Ab Dye too on the final kill.

I did mention you will see the use of Phantom Essence soon... it's not directly tied to this raid but very soon you shall know. Perhaps the answers lie somewhere else?

As always, let me know if any bugs arise. I've tested things here and there but the raid system has been through a lot of changes since Day 1, especially over the last couple of months. While almost all changes have been backwards compatible, just let me know if anything comes up.

~Aldo
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