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Brief reminder the christmas raid is ending tomorrow, Monday at 12:00 PM (EST). As per Bongo's previous blog, so too will the christmas job leave tomorrow.
In addition to this, I'll be removing the daily and weekly rewards from the raid tonight at midnight. It doesn't really make sense for it to still drop the daily/weekly while it's active only for 12 hours at the start of a new week.
For those who asked, I haven't forgotten about the fact that a christmas public event was promised. I decided that rather than invest time in a short term public event..event, I'd want to invest that time in a new permanent public event that people can take part in as an alternative to The Ritual. I have some interesting mechanic ideas but feel free to PM me or bring them up in the raid forum if you have any suggestions for a public event in terms of mechanics. The only requirement is that it should be reasonable for people on slower connections too.
Happy hunting!
~Aldo
In addition to this, I'll be removing the daily and weekly rewards from the raid tonight at midnight. It doesn't really make sense for it to still drop the daily/weekly while it's active only for 12 hours at the start of a new week.
For those who asked, I haven't forgotten about the fact that a christmas public event was promised. I decided that rather than invest time in a short term public event..event, I'd want to invest that time in a new permanent public event that people can take part in as an alternative to The Ritual. I have some interesting mechanic ideas but feel free to PM me or bring them up in the raid forum if you have any suggestions for a public event in terms of mechanics. The only requirement is that it should be reasonable for people on slower connections too.
Happy hunting!
~Aldo
The new Wasteland Map is live and seems to be working fine. It is fairly simple mechanically so there shouldn't be any bugs or issues, but if you come across any do let me know. It's the first map I've deployed using Aldo's editor.
I made some slight adjustments to buildable squares and blocked squares, but I think this is more balanced in terms of where gangs can plant HQs.
Oh yeah, I will be extending the Santa's Workshop job til the 6th, so that it leaves at the same time as the Very Merry Realm raid.
Good luck and have fun Legacy
I made some slight adjustments to buildable squares and blocked squares, but I think this is more balanced in terms of where gangs can plant HQs.
Oh yeah, I will be extending the Santa's Workshop job til the 6th, so that it leaves at the same time as the Very Merry Realm raid.
Good luck and have fun Legacy
Forgot to mention, I will try to get the new map set up on January 2nd at 10am. This means that from 9-10am on that day there will likely be no map while I'm setting things up. I won't add a WTF mode because it's too much effort.
The HQ placements will be randomly picked (I'll ask Zorg to pick the numbers since I'm in a gang).
Hopefully everything goes smoothly.
The HQ placements will be randomly picked (I'll ask Zorg to pick the numbers since I'm in a gang).
Hopefully everything goes smoothly.
If you haven't already, be sure to check out the 'Gang Bank Improvements' thread in main forum, I'm still looking for ideas & feedback on how the gang bank could potentially be improved even further in order for it to efficiently replace clan banks.
So far I have the following changes in store, and ready to be pushed live.
- Redesigned the "hotkey" buttons to fit better in with the overall legacy design
- Adjusted hotkeys to work with multiple textareas on same page. (Library books)
- Option for gang leaders to set minimum rank required for reading a book.
- Option to set different book icons, to make certain important books easily stand out.
- Multi-transfer option for gang bank, like in clans.
- Combat log notifications to the reciever.
I'll aim for it to be pushed sometime in the first half of January (No guarantees though)
´though this may change depending on what comes out of the thread during the rest of this week
- Lynx
So far I have the following changes in store, and ready to be pushed live.
- Redesigned the "hotkey" buttons to fit better in with the overall legacy design
- Adjusted hotkeys to work with multiple textareas on same page. (Library books)
- Option for gang leaders to set minimum rank required for reading a book.
- Option to set different book icons, to make certain important books easily stand out.
- Multi-transfer option for gang bank, like in clans.
- Combat log notifications to the reciever.
I'll aim for it to be pushed sometime in the first half of January (No guarantees though)
´though this may change depending on what comes out of the thread during the rest of this week
- Lynx
- Updated by Charlie
- Updated by Charlie
- Updated by Charlie
- Updated by Charlie
