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Game News posted by rollin340
Wednesday, January 29th 2020
Okay... so... the 3 attack types were lies.
Below is an explanation as to why.

Player 1 has 100 per base stats, including the default starters.
We're interested in 3 in particular; 100 Accuracy, 100 Dodge, and 100 Speed.

Now, imagine said player has equipment that miraculously gives them +100 to every stat.
Again, we are interested in only 3; +100 Accuracy, +100 Dodge, and +100 Speed.

All in all, the player now has 200 Accuracy, 200 Dodge, and 200 Speed.

Now, let us take a look at the attack types: Quick, Aimed, and Cover.
Thankfully, the current description was modified to take into account all stat modifiers.
So the -10% and the +20% are applied after the base stats, items, and abilities are all tabulated.

But here is where the odd part is.

The -10% works as per normal.
The 20% however, isn't a simple * 1.2.
Instead, it adds up the lost stats on the other 2.

So for Aimed attack, Dodge goes to 180, and speed goes to 180.
The lost stats are 20 points from Dodge, and 4 points from Speed.
The total is 24 points. This is added to accuracy. Accuracy itself isn't multiplied by anything.

This means you now end up with 224 Accuracy, 180 Dodge, 180 Speed.
Yup, there is 16 points in Accuracy in this scenario that is just missing.


Therefore, I have fixed it.

It is now doing exactly as it says.
-10% for the 2 stats, and +20% for the other.

How does this affect you? How does this affect the meta?
I have no idea. I'm just fixing a long standing "bug".
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Game News posted by rollin340
Thursday, November 7th 2019
So, I decided to help out the new players, because it takes too long to train Abilities right now, and Cow Bells aren't going to cut it.

Your base rate, before Speed Reading, Training Boost, or Favors, is now based on your total amount of currently trained points.

From 0 to 100,000, you get 30 base points.
From 100,001 to 200,000, you get 25 base points.
From 200,001 to 300,000, you get 20 base points.
From 300,001 to 400,000, you get 15 base points.
From 400,001 to 500,000, you get 10 base points.
From 500,001 onward, you get 5 base points.

This means if you are over 500,000 Points right now, nothing changes for you.
If you have only trained less than 100,000, rejoice, for you now train 30 at base.

Speed Reading, Favor, and Training Boost work on top of these; so it is possible to have +39.

If you want to discuss it, feel free to make a Thread in Main.
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Game News posted by Will
Tuesday, August 14th 2018
I know this isn't huge, but for some it is. Mainly because the purpose of the Dev server is to test things. And you can't very well do that if you can't get your abilities because you pressed the "Randomize my level" and skipped level 20 and 80.

That being said, rollin340 was awesome enough to make it so that I can adjust player levels, reset abilities, and unlock abilities if you missed these important levels.

So, if your abilities are stuck, just message me directly and I will unlock your abilities on Dev once I have a moment.
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Game News posted by Aldo
Friday, January 13th 2017
A bunch of new little and big things are in today..
1. New Jobs:
a) Crystal Mining
b) X-Corp Research Lab

Each of these jobs pay more than the previous one and also drop some cool items. I hear OG Mining also drops something. With a fair number of dangerous jobs, I wonder if there's an item that can make things.. less dangerous?

2. 3 New Status Effects - these are higher tiers of the existing ones as some of you may have seen on dev. You get them by consuming a Large Power Cell, which you can get.. I wonder where?

3. Cow Bell (decreases training time for currently-training ability by 1 hour) sold for 160 wfps.

4. New item in Casino Shop for all you 1337 hackers out there.

5. 110 Badge and Banner

6. The Honing Combat Log messages have been abridged ever so slightly. If you still have a broken combat log history from it later on, PM me and I'll take care of it.

7. New Medic ability category. Medic Study has been unlocked for you if your level is greater than or equal to 20. Go to Information > Abilities to train it and then go ahead and buy/train the (currently sole) ability, Healing Touch, within the Medic category from the Hall of Knowledge. You can read the description of Healing Touch to learn more but it let's you heal a fellow gang member on the same square at the cost of focus (so avs only can unlock it for now - lowbies, don't worry we haven't forgotten about your potential to be medics!). Using /heal will also generate a new type of Combat Log message for the which can be toggled on/off under Template Control (last option - Incoming Targeting Ability).

HOF Top 10's
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Ventrix
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Aida
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Aiden
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Gambler's Hotel v3 signups are live. Check the Games Room for details. - Will
Legacy turns 14 today! Happy Anniversary everyone. - Connor #legacy #huntedcow #doublegains - Connor
VH applications are now open. See the Main Forum for more details. - Will
Calling all powerful players to fight Santa in a new system: Raids! - Aldo
Awesome Hour is starting in 50 minutes! - Aldo