ONLINE NOW: 32 LAST 24 HOURS: 130
« First | < | 199 | 200 | 201 | 202 | 203 | > | Last » |
Warfare results for last round, sorry I forgot to post them!
Warfare: October - December 2019
1: Blade of Dawn: 2,018,000
2: Dark Flame: 1,340,020
3: Outcasts: 1,101,630
4: Chapter: 310,050
Warfare: October - December 2019
1: Blade of Dawn: 2,018,000
2: Dark Flame: 1,340,020
3: Outcasts: 1,101,630
4: Chapter: 310,050
Small update coming.
It's mostly a "behind the scenes" update to Diego's Hideout, though it opens up for adding more variation to quests.
It's basicially a "multi-step" or and additional "progress" system, which makes it possible to add quests where players will have to do certain conditions in a certain order to complete.
Like so:
1. Craft a crowbar
2. Kill a residential guard with said crowbar
Oh and... that is not just an example, it's going to be an actual quest going to be added with the update, it will be called "A thirst for revenge." and will reward a Generic Blueprint.
As always if you guys feel like this quest needs balancing, please don't hestitate creating a thread in suggestions forum with alternatives or changes.
- Lynx
It's mostly a "behind the scenes" update to Diego's Hideout, though it opens up for adding more variation to quests.
It's basicially a "multi-step" or and additional "progress" system, which makes it possible to add quests where players will have to do certain conditions in a certain order to complete.
Like so:
1. Craft a crowbar
2. Kill a residential guard with said crowbar
Oh and... that is not just an example, it's going to be an actual quest going to be added with the update, it will be called "A thirst for revenge." and will reward a Generic Blueprint.
As always if you guys feel like this quest needs balancing, please don't hestitate creating a thread in suggestions forum with alternatives or changes.
- Lynx
Brief reminder the christmas raid is ending tomorrow, Monday at 12:00 PM (EST). As per Bongo's previous blog, so too will the christmas job leave tomorrow.
In addition to this, I'll be removing the daily and weekly rewards from the raid tonight at midnight. It doesn't really make sense for it to still drop the daily/weekly while it's active only for 12 hours at the start of a new week.
For those who asked, I haven't forgotten about the fact that a christmas public event was promised. I decided that rather than invest time in a short term public event..event, I'd want to invest that time in a new permanent public event that people can take part in as an alternative to The Ritual. I have some interesting mechanic ideas but feel free to PM me or bring them up in the raid forum if you have any suggestions for a public event in terms of mechanics. The only requirement is that it should be reasonable for people on slower connections too.
Happy hunting!
~Aldo
In addition to this, I'll be removing the daily and weekly rewards from the raid tonight at midnight. It doesn't really make sense for it to still drop the daily/weekly while it's active only for 12 hours at the start of a new week.
For those who asked, I haven't forgotten about the fact that a christmas public event was promised. I decided that rather than invest time in a short term public event..event, I'd want to invest that time in a new permanent public event that people can take part in as an alternative to The Ritual. I have some interesting mechanic ideas but feel free to PM me or bring them up in the raid forum if you have any suggestions for a public event in terms of mechanics. The only requirement is that it should be reasonable for people on slower connections too.
Happy hunting!
~Aldo
The new Wasteland Map is live and seems to be working fine. It is fairly simple mechanically so there shouldn't be any bugs or issues, but if you come across any do let me know. It's the first map I've deployed using Aldo's editor.
I made some slight adjustments to buildable squares and blocked squares, but I think this is more balanced in terms of where gangs can plant HQs.
Oh yeah, I will be extending the Santa's Workshop job til the 6th, so that it leaves at the same time as the Very Merry Realm raid.
Good luck and have fun Legacy
I made some slight adjustments to buildable squares and blocked squares, but I think this is more balanced in terms of where gangs can plant HQs.
Oh yeah, I will be extending the Santa's Workshop job til the 6th, so that it leaves at the same time as the Very Merry Realm raid.
Good luck and have fun Legacy
Christmas 2024
- Updated by Charlie
HOF Top 10's
- Updated by Charlie
Christmas 2024
- Updated by Charlie
Player Of The Month
- Updated by Charlie
- Updated by Charlie
HOF Top 10's
- Updated by Charlie
Christmas 2024
- Updated by Charlie
Player Of The Month
- Updated by Charlie