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Game News posted by rollin340
Wednesday, January 29th 2020
Okay... so... the 3 attack types were lies.
Below is an explanation as to why.

Player 1 has 100 per base stats, including the default starters.
We're interested in 3 in particular; 100 Accuracy, 100 Dodge, and 100 Speed.

Now, imagine said player has equipment that miraculously gives them +100 to every stat.
Again, we are interested in only 3; +100 Accuracy, +100 Dodge, and +100 Speed.

All in all, the player now has 200 Accuracy, 200 Dodge, and 200 Speed.

Now, let us take a look at the attack types: Quick, Aimed, and Cover.
Thankfully, the current description was modified to take into account all stat modifiers.
So the -10% and the +20% are applied after the base stats, items, and abilities are all tabulated.

But here is where the odd part is.

The -10% works as per normal.
The 20% however, isn't a simple * 1.2.
Instead, it adds up the lost stats on the other 2.

So for Aimed attack, Dodge goes to 180, and speed goes to 180.
The lost stats are 20 points from Dodge, and 4 points from Speed.
The total is 24 points. This is added to accuracy. Accuracy itself isn't multiplied by anything.

This means you now end up with 224 Accuracy, 180 Dodge, 180 Speed.
Yup, there is 16 points in Accuracy in this scenario that is just missing.


Therefore, I have fixed it.

It is now doing exactly as it says.
-10% for the 2 stats, and +20% for the other.

How does this affect you? How does this affect the meta?
I have no idea. I'm just fixing a long standing "bug".
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Game News posted by Zorg
Monday, January 13th 2020
Warfare results for last round, sorry I forgot to post them!

Warfare: October - December 2019
1: Blade of Dawn: 2,018,000
2: Dark Flame: 1,340,020
3: Outcasts: 1,101,630
4: Chapter: 310,050
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Game News posted by Lynx
Thursday, January 9th 2020
Small update coming.

It's mostly a "behind the scenes" update to Diego's Hideout, though it opens up for adding more variation to quests.

It's basicially a "multi-step" or and additional "progress" system, which makes it possible to add quests where players will have to do certain conditions in a certain order to complete.

Like so:
1. Craft a crowbar
2. Kill a residential guard with said crowbar

Oh and... that is not just an example, it's going to be an actual quest going to be added with the update, it will be called "A thirst for revenge." and will reward a Generic Blueprint.

As always if you guys feel like this quest needs balancing, please don't hestitate creating a thread in suggestions forum with alternatives or changes.

- Lynx
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Game News posted by Aldo
Sunday, January 5th 2020
Brief reminder the christmas raid is ending tomorrow, Monday at 12:00 PM (EST). As per Bongo's previous blog, so too will the christmas job leave tomorrow.

In addition to this, I'll be removing the daily and weekly rewards from the raid tonight at midnight. It doesn't really make sense for it to still drop the daily/weekly while it's active only for 12 hours at the start of a new week.

For those who asked, I haven't forgotten about the fact that a christmas public event was promised. I decided that rather than invest time in a short term public event..event, I'd want to invest that time in a new permanent public event that people can take part in as an alternative to The Ritual. I have some interesting mechanic ideas but feel free to PM me or bring them up in the raid forum if you have any suggestions for a public event in terms of mechanics. The only requirement is that it should be reasonable for people on slower connections too.

Happy hunting!

~Aldo
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