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Alright, here are some of the changes made; might have missed some:
-- Market changes
---> Market Logs will show latest items first
---> Market sales in Combat Log now link to Market Logs
-- Forum Changes
---> New "Link" button in Forums that copies the link to the post (not absolute path)
---> Updates for Anonymous Threads
------> Admin can now silence people that are part of the thread
------> Only default smileys are used
------> Admin page for player list can be sorted by headers
-- WL Updates
---> WL Command box should now be saved properly
---> WL `/glance` is now case-insensitive
---> Radiation Cannon `/trigger` now appears in WF Chat for all players
-- Misc Updates
---> Fixed bug allowing PMs after max has been reached
---> Links are now stylized with a small image beside it (does not apply to image links)
---> Shrubbed players will see a list of names they can PM to appeal the Shrub
---> Inventory page now mentions shift-clicking
---> Resonating Cow Bell recipe buffed (check stickied thread on main for Crafting updates)
---> A few backend tweaks with how Gang Armories are handled
---> Double event now affects base backlog gains
-- Market changes
---> Market Logs will show latest items first
---> Market sales in Combat Log now link to Market Logs
-- Forum Changes
---> New "Link" button in Forums that copies the link to the post (not absolute path)
---> Updates for Anonymous Threads
------> Admin can now silence people that are part of the thread
------> Only default smileys are used
------> Admin page for player list can be sorted by headers
-- WL Updates
---> WL Command box should now be saved properly
---> WL `/glance` is now case-insensitive
---> Radiation Cannon `/trigger` now appears in WF Chat for all players
-- Misc Updates
---> Fixed bug allowing PMs after max has been reached
---> Links are now stylized with a small image beside it (does not apply to image links)
---> Shrubbed players will see a list of names they can PM to appeal the Shrub
---> Inventory page now mentions shift-clicking
---> Resonating Cow Bell recipe buffed (check stickied thread on main for Crafting updates)
---> A few backend tweaks with how Gang Armories are handled
---> Double event now affects base backlog gains
Apparently I forgot to mention this the other day. But fortunately it doesn't really go against the time frame I had in mind. So, we are once again going to have a Double Gains for Legacy's 15th (yes, 15th) anniversary. But to go along with the milestone of 15 years, it's going to be the same length. Yes, that means 2 whole weeks of double gains. So if you want to get some levels, get some credits, and have more energy than you know what to do with, this will be that time.
So, the big question: when? Some time after I wake up Saturday (5/7/20).
How long? 15 days. So the 24th at approximately 6PM server time
And of course: the reminder of what Double Gains does and does not do.
Does
-Double Experience from PVP and Hunt
-Double Item Experience
-Double Honing Experience
-Double payout from jobs
-Double Warfare points
-Double energy per hour (400/hour)
-Double boon xp
-Double Ability Points per hour (base only)
Does not
-Double Crafting Experience
-Double transferred Experience
-Double Job Experience
-Stack with buffs (for things like 4x job payout)
-Double hunting points
-Double gang rep gains/loss
-Double Drone xp
-Double raid xp
-Double Casino payout
-Double Drop rate
-Double Focus gain
-Double HP heal at hospital
-Double default token gain
-Double Page load times
-Double rewards from daily quests
-Double Wasteland re-entry timer
So start saving those Lund chats now to use and abuse
Happy Anniversary everyone. Speaking of, don't forget to get your anniversary
So, the big question: when? Some time after I wake up Saturday (5/7/20).
How long? 15 days. So the 24th at approximately 6PM server time
And of course: the reminder of what Double Gains does and does not do.
Does
-Double Experience from PVP and Hunt
-Double Item Experience
-Double Honing Experience
-Double payout from jobs
-Double Warfare points
-Double energy per hour (400/hour)
-Double boon xp
-Double Ability Points per hour (base only)
Does not
-Double Crafting Experience
-Double transferred Experience
-Double Job Experience
-Stack with buffs (for things like 4x job payout)
-Double hunting points
-Double gang rep gains/loss
-Double Drone xp
-Double raid xp
-Double Casino payout
-Double Drop rate
-Double Focus gain
-Double HP heal at hospital
-Double default token gain
-Double Page load times
-Double rewards from daily quests
-Double Wasteland re-entry timer
So start saving those Lund chats now to use and abuse
Happy Anniversary everyone. Speaking of, don't forget to get your anniversary
Happy anniversary and sorry for the slight delay, you can now claim your anniversary boxes on the main page. This year will mark the first year we've not given out some sort of hat as a reward for the anniversary box, instead you'll get some baby toys!
I think I briefly mentioned on Discord but on April 10th my baby daughter was born, so with working from home and a new born baby in the house it's been quite busy.
Good news for our company though, everyone bored at home playing more computer games than ever. Anyway, happy 15th anniversary!
I think I briefly mentioned on Discord but on April 10th my baby daughter was born, so with working from home and a new born baby in the house it's been quite busy.
Good news for our company though, everyone bored at home playing more computer games than ever. Anyway, happy 15th anniversary!
Hey.
So, in the meantime while I've been trying to figure out how to properly compensate gangs for excess materials after the nerf of armoury resource costs.
rollin360 have beengoing behind my back refactored major parts of of the how the armoury handles donated materials.
Which means I will NOT be sending materials to players after the update (sorry for the inconvenience!) , the excess materials will now simply carry over to the next level/upgrade.
Gangs who haven't already messaged me, will still need to message me if they have excess materials after the nerf.
I will do my best to perform the migration as smooth as possible, but gang leaders should keep an eye out and notify me if materials goos "poof", or other inexpediencies occur.
- Lynx
So, in the meantime while I've been trying to figure out how to properly compensate gangs for excess materials after the nerf of armoury resource costs.
rollin360 have been
Which means I will NOT be sending materials to players after the update (sorry for the inconvenience!) , the excess materials will now simply carry over to the next level/upgrade.
Gangs who haven't already messaged me, will still need to message me if they have excess materials after the nerf.
I will do my best to perform the migration as smooth as possible, but gang leaders should keep an eye out and notify me if materials goos "poof", or other inexpediencies occur.
- Lynx
Christmas 2024
- Updated by Charlie
HOF Top 10's
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Christmas 2024
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Player Of The Month
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HOF Top 10's
- Updated by Charlie
Christmas 2024
- Updated by Charlie
Player Of The Month
- Updated by Charlie