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Couple of things to share today!
- There is a game vote up to vote on the next round's WL Map. Please see Pie's thread in the WL/Raid forum for details on each option and then proceed to vote in the Game Vote.
- Faelust has released 5 new colored Neon paints on the plat store! Go check them out
- There is a new Holiday Pack of emojis created by UnicornBob available for purchase in Joe's Merchandise for a limited amount of time (i.e. only during seasonal holidays like right now). It contains some very fun, seasonal emojis, including a few animated ones!
- The equipment template module has a new, real-time Attack Style switching option. It currently only works in the Hive but an update soon should allow it to work while in WL as well.
- Dev currently has a pretty ginormous update on it that I've been working on periodically over the last couple of years.
- In terms of visible/testable changes, the raid map engine has been updated to use the WL Map engine code.
- Alongside that, all hive combat is now replaced by a new, real-time Combat page for PvP and PvE (both regular hunting and SNPC hunting).
- Combat in raids also uses the new combat code that powers this combat system (no functional changes to combat formulas though).
If you get a chance, do test and share bugs in the Main Forum on Dev.
It's a little hard to express non-technically why this update is important but suffice it to say that once it's fully done, it'll allow us to do more with combat more easily. I can also only move ahead with SH3... and some other stuff... once this update is in. - The Chapter 5 raid design is in progress. ETA is probably by the end of the first week of January given its ...size. >
- Also, at some point in the first week of January, I am going to take Shad down and replace it with something else with a similar reward/setup and potentially as a private raid to counter leeching concerns in this instance.
A Very Not Merry Realm, the single player seasonal raid, is now available to die in!
You may notice a very tiny slight addition to it But otherwise, it's the same old thing!
Weekly limit of 15 runs (reduced from last year's 33ish given that Snow Cones is going strong).
In other news, I have a pretty massive (internal, to a degree, with some visible changes) update waiting to go up on dev. That'll be a blocker for SH3, which is mostly already designed but requires this update in order to do some extra cool stuff.
While we wait on that, I'll work on Chapter 5 in the interim and see if I can release that before the end of the year.
Hope you all have a good time and happy dying!
~Aldo
You may notice a very tiny slight addition to it But otherwise, it's the same old thing!
Weekly limit of 15 runs (reduced from last year's 33ish given that Snow Cones is going strong).
In other news, I have a pretty massive (internal, to a degree, with some visible changes) update waiting to go up on dev. That'll be a blocker for SH3, which is mostly already designed but requires this update in order to do some extra cool stuff.
While we wait on that, I'll work on Chapter 5 in the interim and see if I can release that before the end of the year.
Hope you all have a good time and happy dying!
~Aldo
Are you ever in Wasteland? Do you find yourself, and your teammates, in low spirits AND low health? Don't have the credits to pay for a full heal AND your taxes?
Well, let me tell you, this product right here fresh out of X-Corp's oven is sure to make you feel better!
Presenting... the Deployment Kit, theearliest latest stolen development in medical nanotechnology! A scientific breakthrough of an intersection between drone technology and nanotech.
Use this bad boy (internally known as Good Boy) in Wasteland and find yourself and up to 4 other teammates basking in the glow of healing nanites!
Wondering how it works? Me too! Let's see:
[ Preview ]
Feel free to discuss in the WL & Raids forum! As always, report any bugs or things that come up and I'll do my best to address them.
Also dev is down for ...erm reasons. Feel free to speculate, but I promise you it's nothing exciting.
~Aldo
Well, let me tell you, this product right here fresh out of X-Corp's oven is sure to make you feel better!
Presenting... the Deployment Kit, the
Use this bad boy (internally known as Good Boy) in Wasteland and find yourself and up to 4 other teammates basking in the glow of healing nanites!
Wondering how it works? Me too! Let's see:
- A little bit after this post, Deployment Kits will be available in the Warfare Shop for 200 Warfare Points.
- When a kit is in your held items, use /deploy heal in WL, immediately consuming the item, to spawn a visible gang NPC called 'Healing Drone'.
- Every minute tick, the healing drone will expend healing power (currently set at 100HP), consuming it from its own HP bar.
- If there are friendly gang members on the square, the expended healing power is split evenly among the gang players who need heals (up to a max of 5 players).
(eg. If only 1 player needs heals, they get the full +100HP. If 2 players, 50 each..etc up to 5 players, 20 each,). - Once its HP <= 0, the single-use drone will become useless (like my future).
- Higher gang ranks (not me ) can use /alert heal to explicitly create a new type of alert ("Healing drone"), but gang chat messages also go out when someone deploys a healing drone (also logged in Warfare log).
- Each gang can only have up to 3 of its own healing drones active simultaneously.
- Right now, anyone can deploy a healing drone once they have the item (which is also tradeable, fyi).
- You cannot stack drones/deploy a drone on a square that already has another healing drone (friendly or otherwise).
- War lords and above can go to a new drone management page in the citadel to destroy any active gang drone.
- Healing Drones are not combat-equipped other than having really strong armor! Defend them with your life!
[ Preview ]
Feel free to discuss in the WL & Raids forum! As always, report any bugs or things that come up and I'll do my best to address them.
Also dev is down for ...erm reasons. Feel free to speculate, but I promise you it's nothing exciting.
~Aldo
Yo. it's blog time again.
So the very sparse (and next to non-existant) feedback I have recieved on elite guards, an update that allows gangs to equip guards with items from the armoury will be coming soon.
Please note, that the items equipped on guards, does not affect the passive damage dealt, only damage dealt during fights.
That being said, below you'll find answers to some of the questions likely to be asked.
Does material costs still apply?
Yes - These have not been changed.
Will gangs be able to use the items while they are in use?
No - Gangs will not be able to withdraw the items while they are in use by one or more elite guards.
Will the items be destroyed or consumed upon use?
No - They will be available again once the elite guards in question are no longer in the wasteland.
Will trades/forge point, or the likes be deducted?
No - Only material costs still applies.
Will gangs be able to see which guards used which weapons?
Yes - An additional column has been added to the overview.
What happens if gangs don't equip their guards?
A default build (same as the current pre-update build) will be automatically applied.
Is it required to have an equal amount of items to guaards dispatched?
No - Once and item is available in your armoury, all alite guards can use that item, however, you will need 1 item for each slot.
This means, that if you want to use 2x Scout Drones for both misc slots, you must have 2x Scout Drones available.
Have any other stats been changed?
No - The base stats remain the same.
Do you have a preview or teaser?
Yes - Click here to see
Hope this answers most of the questions you may have.
If not, please ask away in the comments, or make a thread in the help forum.
Kind Regards
- Lynx
So the very sparse (and next to non-existant) feedback I have recieved on elite guards, an update that allows gangs to equip guards with items from the armoury will be coming soon.
Please note, that the items equipped on guards, does not affect the passive damage dealt, only damage dealt during fights.
That being said, below you'll find answers to some of the questions likely to be asked.
Does material costs still apply?
Yes - These have not been changed.
Will gangs be able to use the items while they are in use?
No - Gangs will not be able to withdraw the items while they are in use by one or more elite guards.
Will the items be destroyed or consumed upon use?
No - They will be available again once the elite guards in question are no longer in the wasteland.
Will trades/forge point, or the likes be deducted?
No - Only material costs still applies.
Will gangs be able to see which guards used which weapons?
Yes - An additional column has been added to the overview.
What happens if gangs don't equip their guards?
A default build (same as the current pre-update build) will be automatically applied.
Is it required to have an equal amount of items to guaards dispatched?
No - Once and item is available in your armoury, all alite guards can use that item, however, you will need 1 item for each slot.
This means, that if you want to use 2x Scout Drones for both misc slots, you must have 2x Scout Drones available.
Have any other stats been changed?
No - The base stats remain the same.
Do you have a preview or teaser?
Yes - Click here to see
Hope this answers most of the questions you may have.
If not, please ask away in the comments, or make a thread in the help forum.
Kind Regards
- Lynx
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