ONLINE NOW: 28       LAST 24 HOURS: 118  
Important: Be sure to check out the latest podcast in Hive Radio!
« First <         > Last »
Game News posted by Lynx
Monday, December 6th 2021
Yo. it's blog time again.

So the very sparse (and next to non-existant) feedback I have recieved on elite guards, an update that allows gangs to equip guards with items from the armoury will be coming soon.

Please note, that the items equipped on guards, does not affect the passive damage dealt, only damage dealt during fights.

That being said, below you'll find answers to some of the questions likely to be asked.

Does material costs still apply?
Yes - These have not been changed.

Will gangs be able to use the items while they are in use?
No - Gangs will not be able to withdraw the items while they are in use by one or more elite guards.

Will the items be destroyed or consumed upon use?
No - They will be available again once the elite guards in question are no longer in the wasteland.

Will trades/forge point, or the likes be deducted?
No - Only material costs still applies.

Will gangs be able to see which guards used which weapons?
Yes - An additional column has been added to the overview.

What happens if gangs don't equip their guards?
A default build (same as the current pre-update build) will be automatically applied.

Is it required to have an equal amount of items to guaards dispatched?
No - Once and item is available in your armoury, all alite guards can use that item, however, you will need 1 item for each slot.
This means, that if you want to use 2x Scout Drones for both misc slots, you must have 2x Scout Drones available.

Have any other stats been changed?
No - The base stats remain the same.

Do you have a preview or teaser?
Yes - Click here to see

Hope this answers most of the questions you may have.
If not, please ask away in the comments, or make a thread in the help forum.

Kind Regards
- Lynx
"Do crystals already socketed into items in the armoury "work" when equipped onto a guard? "
"Appreciate the work "
"@Xp3n - No, only the base item is used, as far as I can tell the NPC system currently does not support crystals socketed into items."
"I would prefer that crystals not be used on elite guards. Just the base stats of the item"
"Double post: Thanks Lynx, this outta make Guards a little less of a joke"
"really cool update!"
"yeah this seems like some bad ass work Lynx! Thanks!"
"nice! this is legit!"
"nice! this is legit!"
"Is there a way to compare base build vs possible equippable? (i.e. Would equiping a lowly phoenix shell make them weaker than the default build)?"
"@DBall13 - You can use the Shadow Dojo to compare base builds, giving each weapon zero crystals, and each build an equal amount of HP. in the elite guard overview, you'll be able to see guard equipmen"
HOF Top 10's
 - Updated by Charlie

 - Updated by Charlie

Tommy Gun
 - Updated by Charlie

Phantom Items
 - Updated by Charlie