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Game News posted by Aldo
Tuesday, December 7th 2021
Are you ever in Wasteland? Do you find yourself, and your teammates, in low spirits AND low health? Don't have the credits to pay for a full heal AND your taxes?

Well, let me tell you, this product right here fresh out of X-Corp's oven is sure to make you feel better!

Presenting... the Deployment Kit, the earliest latest stolen development in medical nanotechnology! A scientific breakthrough of an intersection between drone technology and nanotech.

Use this bad boy (internally known as Good Boy) in Wasteland and find yourself and up to 4 other teammates basking in the glow of healing nanites!

Wondering how it works? Me too! Let's see:

  • A little bit after this post, Deployment Kits will be available in the Warfare Shop for 200 Warfare Points.

  • When a kit is in your held items, use /deploy heal in WL, immediately consuming the item, to spawn a visible gang NPC called 'Healing Drone'.

  • Every minute tick, the healing drone will expend healing power (currently set at 100HP), consuming it from its own HP bar.

  • If there are friendly gang members on the square, the expended healing power is split evenly among the gang players who need heals (up to a max of 5 players).

    (eg. If only 1 player needs heals, they get the full +100HP. If 2 players, 50 each..etc up to 5 players, 20 each,).

  • Once its HP <= 0, the single-use drone will become useless (like my future).

  • Higher gang ranks (not me ) can use /alert heal to explicitly create a new type of alert ("Healing drone"), but gang chat messages also go out when someone deploys a healing drone (also logged in Warfare log).

  • Each gang can only have up to 3 of its own healing drones active simultaneously.

  • Right now, anyone can deploy a healing drone once they have the item (which is also tradeable, fyi).

  • You cannot stack drones/deploy a drone on a square that already has another healing drone (friendly or otherwise).

  • War lords and above can go to a new drone management page in the citadel to destroy any active gang drone.

  • Healing Drones are not combat-equipped other than having really strong armor! Defend them with your life!

[ Preview ]

Feel free to discuss in the WL & Raids forum! As always, report any bugs or things that come up and I'll do my best to address them.

Also dev is down for ...erm reasons. Feel free to speculate, but I promise you it's nothing exciting.


Game News posted by Lynx
Monday, December 6th 2021
Yo. it's blog time again.

So the very sparse (and next to non-existant) feedback I have recieved on elite guards, an update that allows gangs to equip guards with items from the armoury will be coming soon.

Please note, that the items equipped on guards, does not affect the passive damage dealt, only damage dealt during fights.

That being said, below you'll find answers to some of the questions likely to be asked.

Does material costs still apply?
Yes - These have not been changed.

Will gangs be able to use the items while they are in use?
No - Gangs will not be able to withdraw the items while they are in use by one or more elite guards.

Will the items be destroyed or consumed upon use?
No - They will be available again once the elite guards in question are no longer in the wasteland.

Will trades/forge point, or the likes be deducted?
No - Only material costs still applies.

Will gangs be able to see which guards used which weapons?
Yes - An additional column has been added to the overview.

What happens if gangs don't equip their guards?
A default build (same as the current pre-update build) will be automatically applied.

Is it required to have an equal amount of items to guaards dispatched?
No - Once and item is available in your armoury, all alite guards can use that item, however, you will need 1 item for each slot.
This means, that if you want to use 2x Scout Drones for both misc slots, you must have 2x Scout Drones available.

Have any other stats been changed?
No - The base stats remain the same.

Do you have a preview or teaser?
Yes - Click here to see

Hope this answers most of the questions you may have.
If not, please ask away in the comments, or make a thread in the help forum.

Kind Regards
- Lynx
Game News posted by Aldo
Monday, December 6th 2021
Sharing some notes on some QoL changes I did that should be checked into the game whenever Zorg has a moment. I pretty much just browsed through like 40 pages of the Suggestions forum looking for changes that could be quick/easy to do. Thanks to all those who suggestions I ended up using!

  • Resetting stat points at Xen’s Dojo grants you a 30 minute buff, Dojo’s Receipt, that lets you continue resetting points for free during that time. (Credit to zvasbinder)

  • Added a simple text-based movement timer to WL overview (at the bottom of the map); even if you misclick, you won’t be able to move accidentally in the overview until the timer’s up. (Credit to, I *think*, Joseph since he had asked for this forever ago)

  • /glance now also shows you square control on the glanced square. (Credit to Joseph)

  • Show player search results as soon as you land on the player fight/search page if you have the option “Open on arrival” enabled. (Credit to Larse - though this was only a part of his suggestion; couldn’t add the rest just yet).

  • Streamlined the entry to the black market; you only have to talk to Sudo one time when being granted your first entry into the market. After that, clicking the black market will take you straight in. (Credit to UnicornBob).

  • You can now use in-game tickets to submit a Legacy Affairs ticket (new category in the dropdown). I need to update the images on the Tickets page but you can get there by clicking the “Report a game bug” image and clicking the dropdown to change the category. (Fae had been asking for this forever so credit to her? )

In addition to these, rollin340 also fixed urls for sidechat. Also, thanks to Lynx for fixing the offensive/defensive fight history bug.

In addition to that... there is ...something else that is coming once the above QoL changes go live. But I'll save details on that for another blog post once it's in

Game News posted by Aldo
Saturday, December 4th 2021
There is a new public event available for the holidays! While the original 'A Very Merry Realm Raid' will still release as per schedule on December 21, this public event is now available as of today.

You will notice that the minimum level required to enter (and to complete the raid) is pretty low so as to allow some of our lower level players to also take part.

However, for those stronger and willing to cooperate... there is a little more. You just have to find it

Enjoy and, as always, let me know if there are any bugs! (I'm most easily reachable via Discord).

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