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Game News posted by Lynx
Friday, September 4th 2020
Namelog Update

Hey All.

Just a quick heads-up about whats to come in the next update.

Name change history! Soon you'll be able to see fellow players name history.



Name changes due to shrubs, will not be automatically added to this list.

As also stated in the image, if you feel a name shouldn't be on your list, and you have a genuine good reason to have it removed, you can either send in a ticket, or message a staff member directly to have it removed.
However staff will determine at their own discretion whether or not the reason provided is valid.

Additionally, if you can (read: want to), compile a list of previous names you have had, and want them added to this list, you should contact staff as well.

- Lynx
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Game News posted by Bongo
Thursday, September 3rd 2020
HQ movement for all gangs is on now.

Let me know if there are any issues with it.
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Game News posted by rollin340
Thursday, September 3rd 2020
Ok, so updates for Shadow, and some WL changes.

Shadow - It now has a root effect on all enemies of the square you land on. It's 5 seconds + 1 second for each level of Shadow; this means it is a minimum of 6 seconds, max of 10 seconds.

WLs - HQs can move across rivers. Actually still need to test this, but it should work. If the HQ is in a river, it counts as being in a Red Zone; you gain a lot less Points per hour tick. If your HQ is on a river as it melts, that square will remain frozen. When it moves along, that square would melt again. You can't deploy your HQs there though.

There were a few extra validations and bug fixes. The temperature bar as you already know is back. If you are for some reason on a blocked Square, you will be kicked out on a tick as though you were on a melting square. A few minor stuff here and there.

Also, for those who were not aware, the squares that melt/freeze now have a different color to make it more obvious.

If you run into any bugs, feel free to let us know.
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Game News posted by Bongo
Wednesday, September 2nd 2020
HQs will become movable starting 9am server time TOMORROW -- That's Wednesday, September 3rd at 9am!

The fix was implemented by rollin and pushed live by Zorg. You might have also already noticed that the temperature bar is back on the internal wasteland overview.

Also, try not to leave your HQs inside of the rivers. The squares are non-buildable anyway, but bad things will happen if the ice melts while your HQ is in the river.
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