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Dev News posted by Aldo
Wednesday, October 14th 2020
Starting hopefully tomorrow, the dev server will have a sort of ..new version of wasteland that I've basically slogged over in ..probably ~16-20 hours over the last few days.

Video example

The dev server currently has an early draft of it live but it's not worth testing yet until the video version is live on dev (you can tell by the guard numbers being similar in style to the existing WL guard number style).

The key things to note are:

  • No more page reloads

    • Yup, I'm taking us real-time with the wasteland by adapting the Raids map engine.

    • (except for going into a fight with a guard or player or when you get booted out of wl)



  • Square control, guard counts, structures on the map, Warfare chat, Players in area are now controlled by the real-time data, which means you'll likely see eversoslightly faster information when someone comes in or leaves or other updates happen.


  • Map engine supports animations/effects (see video for example ), which means greater potential for a more interactive WL.


  • A much cleaner/simpler rendering process for the map allowing greater flexibility to devs (want to increase the grid view distance? want to add fog of war? other effects? animated icons? mobile-friendly WL ..etc pretty easy to do so now)


  • Friendlier for mobile players since we're not reloading each time. Over time, I'd like to add an optional template that's mobile friendly for wasteland, similar to raids.



All of this ultimately means faster wasteland performance for all. This needs to be validated in testing but the simple fact that we're skipping reloading and are live updating the view like raids will save you a ton of time over time.

To note: If your connection to legacy is bad, you'll still experience a not-super-fast experience. But I believe it'll definitely be slightly more optimal than the full reloads we do today.

Imma crash, someone start a thread in WL & Raids for feedback/suggestions. As you can see with the HP bars, I'm updating some parts of the UI.

~Aldo
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Game News posted by Architect
Friday, October 9th 2020
Hello,

I know that some of you may have some trouble with the side chat update. There is a lot that was reworked in the background. This may lead to some issues with your browser caching. To force your browser to refresh without using its cache, press :

Ctrl + F5

This should get your side, gang, and combo chats back up and running.

As well, you will notice a few subtle changes with your side chats. Emoticons were moved to avoid the display moving beyond the screen's height. Spam monitor is no longer an image, but instead some styling.

This was a very intricate update that affects many systems. The objective was to make the transition as invisible and smooth as possible.

Should you find any major bugs, please contact myself, the dev team, VH, or submit a ticket.

- Architect
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Game News posted by Wolf
Wednesday, October 7th 2020
The Wasteland Map Design Contest is now open for discussion! There are 11 entries to choose from for the next map, as well as 4 'WTF-Style' maps. Of the 11 entries, the top 4 will be determined by player vote. Those 4 finalists will be put into an additional vote to determine which map we play next round.

Additionally, we will be doing some testing on DEV to verify playability of each of the final-4 maps. Players who assist in testing will be awarded the "Helping Legacy Staff" banner as well as receive a +2 staff favor. We will alert everyone once testing has commenced!

Wolf
Asst Lead Helper
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Game News posted by Lynx
Friday, October 2nd 2020
Hello.

Been roughly a month now, since last time I did one of these.

Just to keep you posted what's going on.

First things first, I'll bring a smaller update to /alert, approximately it'll get pushed some time next week. The new command is, '/alert objective', different from the other commands 'objective' accepts and additional subcommand, which can be one any one of the following: push, attack or defend. Default one is 'push'
The coordinates part can still be optionally ommitted. for example '/alert 9,9 objective push' or just '/alert objective defend'

Now that is out of the way, it's now time for some shameless promotions, if you don't like promotions, you can stop reading now.

MattG2 has some kind of official event/map competition going on in the main forum, I'm not quite sure how it works.

Secondly, I will also be hosting a non-legacy related quiz on discord. (Thread in Games Room)
I'm sorry in advance for those of you who doesn't use Discord, or don't want to, but seeing how it went last legcon I'm unsure if the server capacity of legacy can handle it ingame, also why this one can't be official.
The topic of the quiz is: Denmark.

The winner will take home whatever credits I have that exceeds 900.000c at the end, which currently stand at 8,385c + entry fees.

So be sure to check both things out

- Lynx