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Added a few things to the combat sim to make it easier to analyze, test, and share data.
1. Import/Export buttons
Click Export to copy that current build to your clipboard; Import it in either area or share it with someone else. It's not encoded in any way; you can actually see the values in it, so you can share it with optimizations as well. In time, I'll add the ability to edit item stats itself.
2. Preset Builds
I added a preset builds section that you can quickly drop into Attacker or Defender areas by clicking the respective buttons. If you hover over an item in each build, it'll tell you what crystals are slotted in.
This can be a very fast way to start with a meta or preset build and mod it to your heart's content.
3. A few more details
Added Damage stats + average/min/max fight duration stats (i.e. # of turns).
In an update either this week or next week, I'll make it so that on the development server, you can spawn the items (slotted with whatever upgrades) that you see in your build in the sim.
Hope this makes testing/simming amongst these new changes easier.
Chapter 4 coming soon
~Aldo
1. Import/Export buttons
Click Export to copy that current build to your clipboard; Import it in either area or share it with someone else. It's not encoded in any way; you can actually see the values in it, so you can share it with optimizations as well. In time, I'll add the ability to edit item stats itself.
2. Preset Builds
I added a preset builds section that you can quickly drop into Attacker or Defender areas by clicking the respective buttons. If you hover over an item in each build, it'll tell you what crystals are slotted in.
This can be a very fast way to start with a meta or preset build and mod it to your heart's content.
3. A few more details
Added Damage stats + average/min/max fight duration stats (i.e. # of turns).
In an update either this week or next week, I'll make it so that on the development server, you can spawn the items (slotted with whatever upgrades) that you see in your build in the sim.
Hope this makes testing/simming amongst these new changes easier.
Chapter 4 coming soon
~Aldo
The development server now has an ability editor that you can use to update specific or all abilities on your account.
You can get to it by the link on the Main page, where the Advent calendar link was (speaking of which, bye bye advent)!
This editor is also available for admin use on the live game server to make it easier to debug ability related issues.
More editors to come over time.
You can get to it by the link on the Main page, where the Advent calendar link was (speaking of which, bye bye advent)!
This editor is also available for admin use on the live game server to make it easier to debug ability related issues.
More editors to come over time.
I have revived the in-game ticket system purely as a bug report system for devs. This lets you submit bug report/gameplay issue/development-related tickets directly to the volunteer dev team.
Community > Ticket Help!
As most of you know, volunteer devs dont have access to the HCS ticket system. Repurposing the existing, old system to be a way for you to contact the volunteer dev team directly with bugs lets us use a pretty functional and organized system to track and deal with issues.
Only use this to contact the dev team directly with bug reports. Stuff that you would normally send to staff/hcs for account, questions, or other misc issues must still go through the HCS ticket system.
If you go to ticket help now, you'll see 2 options (to help make the above clearer):
Clicking the Report a bug button will take you here:
It looks pretty similar to the old system. The only changes are:
- There's only one category: Dev Bug. Again, this system is exclusively for dev bug reports intended for volunteer devs. Anything you would want to send to staff/VH/HCS MUST go through the HCS ticket system as normal.
- The additional details field is a place for you to add relevant details like OS, Browser, version, resolution, or anything else more technical and specific. These are appended to the bottom of your ticket content when the ticket is created. It auto-detects your browser/version (if you're using Firefox/Chrome/Edge/Safari), but if it's incorrect please change or remove it.
Community > Ticket Help!
As most of you know, volunteer devs dont have access to the HCS ticket system. Repurposing the existing, old system to be a way for you to contact the volunteer dev team directly with bugs lets us use a pretty functional and organized system to track and deal with issues.
Only use this to contact the dev team directly with bug reports. Stuff that you would normally send to staff/hcs for account, questions, or other misc issues must still go through the HCS ticket system.
If you go to ticket help now, you'll see 2 options (to help make the above clearer):
Clicking the Report a bug button will take you here:
It looks pretty similar to the old system. The only changes are:
- There's only one category: Dev Bug. Again, this system is exclusively for dev bug reports intended for volunteer devs. Anything you would want to send to staff/VH/HCS MUST go through the HCS ticket system as normal.
- The additional details field is a place for you to add relevant details like OS, Browser, version, resolution, or anything else more technical and specific. These are appended to the bottom of your ticket content when the ticket is created. It auto-detects your browser/version (if you're using Firefox/Chrome/Edge/Safari), but if it's incorrect please change or remove it.
So we had to rollback the game to a ~3:46 AM game time backup due to a bug. This means we lost roughly 9 hours of progress.
(The error was not related to the latest shadow dojo/wl fix game update, just so we're clear)
As a sort of "We're sorry you lost some progress", we'll be doing double XP this upcoming weekend - Saturday and Sunday (9th and 10th) game time. You'll see the timer on the front page soon.
Other than that, hope you like the time travel back! If you did anything spectacular during those 9 hours... i hope you can do it again
If you notice any other issues, reach out to a member of the dev team.
Enjoy the Shadow Dojo in Xen's Dojo btw!
~Aldo
(The error was not related to the latest shadow dojo/wl fix game update, just so we're clear)
As a sort of "We're sorry you lost some progress", we'll be doing double XP this upcoming weekend - Saturday and Sunday (9th and 10th) game time. You'll see the timer on the front page soon.
Other than that, hope you like the time travel back! If you did anything spectacular during those 9 hours... i hope you can do it again
If you notice any other issues, reach out to a member of the dev team.
Enjoy the Shadow Dojo in Xen's Dojo btw!
~Aldo
Christmas 2024
- Updated by Charlie
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Christmas 2024
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Christmas 2023
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Player Of The Month
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Christmas 2024
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Christmas 2023
- Updated by Charlie