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Game News posted by Aldo
Wednesday, March 10th 2021
Are you interested in contributing to game lore in a unique way?

Have you been around long enough to (roughly) remember various game/lore events, both new and old?

Will you have free time to write some stuff for us?

Then PM me (or preferably DM me on discord, much easier) and see if you can help out!

~Aldo
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Game News posted by Aldo
Monday, March 8th 2021
Hey all, please be aware further changes to stats/combat are potentially coming. You can see the Armor feedback thread in Main for the latest/more info. For example, there are currently stat changes for amors being tested on dev.

I say this because I've seen many people trading/selling stuff to switch up their builds and I wanna make sure it's said explicitly that there will likely be more changes.

I would not recommend completely upending your build or spending tons of credits getting different items already unless you're aware of all the facts!

Personally, I really do not know what's going to be finalized or what the near future holds so yeah. Make sure you keep up with the Armor feedback thread and any news on updated stats. If you want to make preemptive changes to your builds, do so at your own expense/caution!

~Aldo
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Game News posted by Aldo
Friday, March 5th 2021
There will be a few more things on dev in a bit when Zorg gets a chance to upload.

1. Level Editor



You will now be able to set your level (1 - 100) explicitly and have it reset your stat points correctly. The only thing it doesn't currently do is reset abilities higher than your current level. I can probably add that in when I have time, all the data's on the same page anyway, but for now use the ability editor to reset if needed.

2. Equipment Spawner in Shadow Dojo



The "Spawn Player Equip" button will let you spawn whatever gear items are on the Player/Attacker side, complete with the socketed crystals and upgrades. There are no limits in place on this but be aware that the more junk items that fill up dev, the slower it will get. So make sure you delete/sell off older sets you don't need.
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I also added a dropdown, as seen in the above screenshot, which will be on both live and dev. You can now simulate fights 500/1000/5000/10000 times.

Be aware that the options >= 1000 will likely take a couple of seconds (10k usually takes like ~7 seconds for me).

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I believe with the level editing, equipment spawner, and ability editing, dev will already become a much easier place to test stuff more easily.

I'll look towards adding some of the other suggestions from the thread (including quest editing, so that you could technically reset for example your CoB or other hunting quests and see what lower levels might see).

Hope you all are ready to go back to jail soon!

~Aldo
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Game News posted by Aldo
Thursday, March 4th 2021
Added a few things to the combat sim to make it easier to analyze, test, and share data.

1. Import/Export buttons

Click Export to copy that current build to your clipboard; Import it in either area or share it with someone else. It's not encoded in any way; you can actually see the values in it, so you can share it with optimizations as well. In time, I'll add the ability to edit item stats itself.




2. Preset Builds

I added a preset builds section that you can quickly drop into Attacker or Defender areas by clicking the respective buttons. If you hover over an item in each build, it'll tell you what crystals are slotted in.

This can be a very fast way to start with a meta or preset build and mod it to your heart's content.



3. A few more details

Added Damage stats + average/min/max fight duration stats (i.e. # of turns).




In an update either this week or next week, I'll make it so that on the development server, you can spawn the items (slotted with whatever upgrades) that you see in your build in the sim.

Hope this makes testing/simming amongst these new changes easier.

Chapter 4 coming soon

~Aldo
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