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An adjustment to the combat formula will be tested on dev tomorrow for roughly a week starting its rollout there.
What the formula changes is a modifier value in the armor absorption that was recently changed. The previous update's modifier was * 3/2. We'll be increasing this modifier to 7/2.
Effectively, what this means (formula's posted in the feedback thread) is that more damage will come through/less absorbed than what is now the case.
Justification for it is that it is still better than the original hard cap we had on absorption, and could allow for tighter/shorter fights while letting more damage through (i.e. void bows..etc can come thruuuu).
We will additionally be testing +10 to min and max damage on the core staff, +15 armor and +10 dskill to the DL with the adjustment tomorrow.
A lot of us on the volunteer team have been doing a lot of simming and playing around with values. Bongo has especially run the proposed changes above in depth (I can share a pastebin of his several simulations/results) and seems to provide for more balanced builds.
Our focus here was allowing for more balanced builds + tighter fights, given the current formula changes as well as not leaving behind the low damage hitters.
I hope this post explains our rationale in these changes.
Once this update has been tried, tested, discussed, and rolled out after next week, we'll look at an armor swap/exchange, among other combat related things.
Reverting things or wiping progress of over a week would've been way too devastating for this game. I think the best course of action here is to fix-forward with these changes with the best and most thoroughly tested (and beneficial) adjustments we can collectively as a team create.
Thanks for your understanding!
~Aldo
What the formula changes is a modifier value in the armor absorption that was recently changed. The previous update's modifier was * 3/2. We'll be increasing this modifier to 7/2.
Effectively, what this means (formula's posted in the feedback thread) is that more damage will come through/less absorbed than what is now the case.
Justification for it is that it is still better than the original hard cap we had on absorption, and could allow for tighter/shorter fights while letting more damage through (i.e. void bows..etc can come thruuuu).
We will additionally be testing +10 to min and max damage on the core staff, +15 armor and +10 dskill to the DL with the adjustment tomorrow.
A lot of us on the volunteer team have been doing a lot of simming and playing around with values. Bongo has especially run the proposed changes above in depth (I can share a pastebin of his several simulations/results) and seems to provide for more balanced builds.
Our focus here was allowing for more balanced builds + tighter fights, given the current formula changes as well as not leaving behind the low damage hitters.
I hope this post explains our rationale in these changes.
Once this update has been tried, tested, discussed, and rolled out after next week, we'll look at an armor swap/exchange, among other combat related things.
Reverting things or wiping progress of over a week would've been way too devastating for this game. I think the best course of action here is to fix-forward with these changes with the best and most thoroughly tested (and beneficial) adjustments we can collectively as a team create.
Thanks for your understanding!
~Aldo
Are you interested in contributing to game lore in a unique way?
Have you been around long enough to (roughly) remember various game/lore events, both new and old?
Will you have free time to write some stuff for us?
Then PM me (or preferably DM me on discord, much easier) and see if you can help out!
~Aldo
Have you been around long enough to (roughly) remember various game/lore events, both new and old?
Will you have free time to write some stuff for us?
Then PM me (or preferably DM me on discord, much easier) and see if you can help out!
~Aldo
Hey all, please be aware further changes to stats/combat are potentially coming. You can see the Armor feedback thread in Main for the latest/more info. For example, there are currently stat changes for amors being tested on dev.
I say this because I've seen many people trading/selling stuff to switch up their builds and I wanna make sure it's said explicitly that there will likely be more changes.
I would not recommend completely upending your build or spending tons of credits getting different items already unless you're aware of all the facts!
Personally, I really do not know what's going to be finalized or what the near future holds so yeah. Make sure you keep up with the Armor feedback thread and any news on updated stats. If you want to make preemptive changes to your builds, do so at your own expense/caution!
~Aldo
I say this because I've seen many people trading/selling stuff to switch up their builds and I wanna make sure it's said explicitly that there will likely be more changes.
I would not recommend completely upending your build or spending tons of credits getting different items already unless you're aware of all the facts!
Personally, I really do not know what's going to be finalized or what the near future holds so yeah. Make sure you keep up with the Armor feedback thread and any news on updated stats. If you want to make preemptive changes to your builds, do so at your own expense/caution!
~Aldo
There will be a few more things on dev in a bit when Zorg gets a chance to upload.
1. Level Editor
You will now be able to set your level (1 - 100) explicitly and have it reset your stat points correctly. The only thing it doesn't currently do is reset abilities higher than your current level. I can probably add that in when I have time, all the data's on the same page anyway, but for now use the ability editor to reset if needed.
2. Equipment Spawner in Shadow Dojo
The "Spawn Player Equip" button will let you spawn whatever gear items are on the Player/Attacker side, complete with the socketed crystals and upgrades. There are no limits in place on this but be aware that the more junk items that fill up dev, the slower it will get. So make sure you delete/sell off older sets you don't need.
--
I also added a dropdown, as seen in the above screenshot, which will be on both live and dev. You can now simulate fights 500/1000/5000/10000 times.
Be aware that the options >= 1000 will likely take a couple of seconds (10k usually takes like ~7 seconds for me).
--
I believe with the level editing, equipment spawner, and ability editing, dev will already become a much easier place to test stuff more easily.
I'll look towards adding some of the other suggestions from the thread (including quest editing, so that you could technically reset for example your CoB or other hunting quests and see what lower levels might see).
Hope you all are ready to go back to jail soon!
~Aldo
1. Level Editor
You will now be able to set your level (1 - 100) explicitly and have it reset your stat points correctly. The only thing it doesn't currently do is reset abilities higher than your current level. I can probably add that in when I have time, all the data's on the same page anyway, but for now use the ability editor to reset if needed.
2. Equipment Spawner in Shadow Dojo
The "Spawn Player Equip" button will let you spawn whatever gear items are on the Player/Attacker side, complete with the socketed crystals and upgrades. There are no limits in place on this but be aware that the more junk items that fill up dev, the slower it will get. So make sure you delete/sell off older sets you don't need.
--
I also added a dropdown, as seen in the above screenshot, which will be on both live and dev. You can now simulate fights 500/1000/5000/10000 times.
Be aware that the options >= 1000 will likely take a couple of seconds (10k usually takes like ~7 seconds for me).
--
I believe with the level editing, equipment spawner, and ability editing, dev will already become a much easier place to test stuff more easily.
I'll look towards adding some of the other suggestions from the thread (including quest editing, so that you could technically reset for example your CoB or other hunting quests and see what lower levels might see).
Hope you all are ready to go back to jail soon!
~Aldo
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