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Forgot to mention, I will try to get the new map set up on January 2nd at 10am. This means that from 9-10am on that day there will likely be no map while I'm setting things up. I won't add a WTF mode because it's too much effort.
The HQ placements will be randomly picked (I'll ask Zorg to pick the numbers since I'm in a gang).
Hopefully everything goes smoothly.
The HQ placements will be randomly picked (I'll ask Zorg to pick the numbers since I'm in a gang).
Hopefully everything goes smoothly.
The Santa's Workshop job has been released. It will stay until January 2nd. Help Santa make those toys for good boys and girls.
Also, I talked to Zorg about releasing the next map and he agreed. So we're gonna be playing on a new map called Pitstop that I made. It's pretty basic and uses the VR tileset, but should be cool to play on something other than the original 6 maps for a change.
Here it is below. If anyone has any criticisms about it, like balance or fun factor, make a thread in Main or something and I can have a look.
Also, I talked to Zorg about releasing the next map and he agreed. So we're gonna be playing on a new map called Pitstop that I made. It's pretty basic and uses the VR tileset, but should be cool to play on something other than the original 6 maps for a change.
Here it is below. If anyone has any criticisms about it, like balance or fun factor, make a thread in Main or something and I can have a look.
A quick heads up for those that aren't aware of it yet.
A new component will be added to the wasteland interface, which will allow you to use key combinations such as:
alt + 1, alt + 2, alt + 3 and alt + 4 for easier access to your favourite commands.
You'll be able to configure those under game settings.
Currently there's a limit to only 4 commands, but I'll be open to expanding this to more, if a genuine need arises, and if anyone can come up with a proper design for it.
The component will be move-able like the rest of wasteland, and will only appear if you have one or more commands configured.
As for the usual question "When does this go live?" I'll probably have asked Zorg to push it, before you're done reading the rest of this blog post.
The update also includes a few bugfixes, such as:
- A typo in the Pheonix Shell description
- Wasteland markers should now again appear on the in-wl map overlay.
- Lynx
A new component will be added to the wasteland interface, which will allow you to use key combinations such as:
alt + 1, alt + 2, alt + 3 and alt + 4 for easier access to your favourite commands.
You'll be able to configure those under game settings.
Currently there's a limit to only 4 commands, but I'll be open to expanding this to more, if a genuine need arises, and if anyone can come up with a proper design for it.
The component will be move-able like the rest of wasteland, and will only appear if you have one or more commands configured.
As for the usual question "When does this go live?" I'll probably have asked Zorg to push it, before you're done reading the rest of this blog post.
The update also includes a few bugfixes, such as:
- A typo in the Pheonix Shell description
- Wasteland markers should now again appear on the in-wl map overlay.
- Lynx
Just a heads up, I changed the Sentry Control objective to an Alien Artifact temporarily. The sentries spawned had a bug where if you tried to attack them you'd be brought to an error page, unless you first refreshed your page before clicking Attack. With sentries moving in and out of squares it became really difficult to even attack them.
Sorry for the abrupt change, but I think it's the best choice to preserve everyone's sanity until the bug gets fixed.
Sorry for the abrupt change, but I think it's the best choice to preserve everyone's sanity until the bug gets fixed.
Crystal Maul
- Updated by Charlie
Hunting
- Updated by Charlie
Crystal Maul Head
- Updated by Charlie
HOF Top 10's
- Updated by Charlie
- Updated by Charlie
Hunting
- Updated by Charlie
Crystal Maul Head
- Updated by Charlie
HOF Top 10's
- Updated by Charlie