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Game News posted by Bongo
Wednesday, September 2nd 2020
HQs will become movable starting 9am server time TOMORROW -- That's Wednesday, September 3rd at 9am!

The fix was implemented by rollin and pushed live by Zorg. You might have also already noticed that the temperature bar is back on the internal wasteland overview.

Also, try not to leave your HQs inside of the rivers. The squares are non-buildable anyway, but bad things will happen if the ice melts while your HQ is in the river.
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Game News posted by Bongo
Tuesday, September 1st 2020
Currently it is not possible to move your HQ. We will need Zorg to fix this, so things won't change until early tomorrow morning server time, best case scenario.

Even after this is fixed, I will still leave HQs disabled for some time after to be fair to everyone. I will make another blog post announcing when the HQs will become movable, to give gangs some time to prepare. Not sure how long of a warning I should give, so maybe reply in the comments with your suggestion.

Sorry for the inconvenience and disruption to plans this may have caused.
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Game News posted by Will
Tuesday, March 31st 2020
Just a quick heads up for everyone from Zorg.

The Wasteland map is going to be swapped approximately 9AM tomorrow (4/1/20). Which map? Don't know. It'll be a surprise!
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Game News posted by Bongo
Thursday, January 2nd 2020
The new Wasteland Map is live and seems to be working fine. It is fairly simple mechanically so there shouldn't be any bugs or issues, but if you come across any do let me know. It's the first map I've deployed using Aldo's editor.

I made some slight adjustments to buildable squares and blocked squares, but I think this is more balanced in terms of where gangs can plant HQs.

Oh yeah, I will be extending the Santa's Workshop job til the 6th, so that it leaves at the same time as the Very Merry Realm raid.

Good luck and have fun Legacy
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