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HQ movement for all gangs is on now.
Let me know if there are any issues with it.
Let me know if there are any issues with it.
Ok, so updates for Shadow, and some WL changes.
Shadow - It now has a root effect on all enemies of the square you land on. It's 5 seconds + 1 second for each level of Shadow; this means it is a minimum of 6 seconds, max of 10 seconds.
WLs - HQs can move across rivers. Actually still need to test this, but it should work. If the HQ is in a river, it counts as being in a Red Zone; you gain a lot less Points per hour tick. If your HQ is on a river as it melts, that square will remain frozen. When it moves along, that square would melt again. You can't deploy your HQs there though.
There were a few extra validations and bug fixes. The temperature bar as you already know is back. If you are for some reason on a blocked Square, you will be kicked out on a tick as though you were on a melting square. A few minor stuff here and there.
Also, for those who were not aware, the squares that melt/freeze now have a different color to make it more obvious.
If you run into any bugs, feel free to let us know.
Shadow - It now has a root effect on all enemies of the square you land on. It's 5 seconds + 1 second for each level of Shadow; this means it is a minimum of 6 seconds, max of 10 seconds.
WLs - HQs can move across rivers. Actually still need to test this, but it should work. If the HQ is in a river, it counts as being in a Red Zone; you gain a lot less Points per hour tick. If your HQ is on a river as it melts, that square will remain frozen. When it moves along, that square would melt again. You can't deploy your HQs there though.
There were a few extra validations and bug fixes. The temperature bar as you already know is back. If you are for some reason on a blocked Square, you will be kicked out on a tick as though you were on a melting square. A few minor stuff here and there.
Also, for those who were not aware, the squares that melt/freeze now have a different color to make it more obvious.
If you run into any bugs, feel free to let us know.
HQs will become movable starting 9am server time TOMORROW -- That's Wednesday, September 3rd at 9am!
The fix was implemented by rollin and pushed live by Zorg. You might have also already noticed that the temperature bar is back on the internal wasteland overview.
Also, try not to leave your HQs inside of the rivers. The squares are non-buildable anyway, but bad things will happen if the ice melts while your HQ is in the river.
The fix was implemented by rollin and pushed live by Zorg. You might have also already noticed that the temperature bar is back on the internal wasteland overview.
Also, try not to leave your HQs inside of the rivers. The squares are non-buildable anyway, but bad things will happen if the ice melts while your HQ is in the river.
Currently it is not possible to move your HQ. We will need Zorg to fix this, so things won't change until early tomorrow morning server time, best case scenario.
Even after this is fixed, I will still leave HQs disabled for some time after to be fair to everyone. I will make another blog post announcing when the HQs will become movable, to give gangs some time to prepare. Not sure how long of a warning I should give, so maybe reply in the comments with your suggestion.
Sorry for the inconvenience and disruption to plans this may have caused.
Even after this is fixed, I will still leave HQs disabled for some time after to be fair to everyone. I will make another blog post announcing when the HQs will become movable, to give gangs some time to prepare. Not sure how long of a warning I should give, so maybe reply in the comments with your suggestion.
Sorry for the inconvenience and disruption to plans this may have caused.
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