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Hey.
We forgot to post the update in the game updates.
The market history update is now live.
In addition you all now also have a checkbox, when adding items to market - one that will exclude items in held inventory.
- Lynx
We forgot to post the update in the game updates.
The market history update is now live.
In addition you all now also have a checkbox, when adding items to market - one that will exclude items in held inventory.
- Lynx
Hey all
Yes, it's been a little over a year since the last update. Time flies when you're pretending to have a life.
But hold your horses, there’s a shiny new feature about to drop.
Based on a recent suggestion, "Sales History" will soon be making its grand entrance at a market stand near you.
What does that mean? You’ll soon be able to see the most recent sales of an item.
Have a look at the screenshots below for a preview of what’s coming.
Only thing left to do is putting the finishing touches on it, run the final tests, tweaking things based on the results, and generally making sure it doesn’t implode the moment you open the market.
Update’s rolling out soon™. Stay tuned, stay curious, and watch the market.
Yes, it's been a little over a year since the last update. Time flies when you're pretending to have a life.
But hold your horses, there’s a shiny new feature about to drop.
Based on a recent suggestion, "Sales History" will soon be making its grand entrance at a market stand near you.
What does that mean? You’ll soon be able to see the most recent sales of an item.
Have a look at the screenshots below for a preview of what’s coming.
Only thing left to do is putting the finishing touches on it, run the final tests, tweaking things based on the results, and generally making sure it doesn’t implode the moment you open the market.
Update’s rolling out soon™. Stay tuned, stay curious, and watch the market.
Recent updates pushed to live. Here are the changes that you'd notice.
There are a few more stuff, but that is just for VH or behind the scenes things.
If you come across a potential bug, feel free to make a ticket, or a Thread in the Help Forum, or let us know in SC/PM.
- Elite Guards can be equipped with items from the Gang Armoury
- Multiple simultaneous transfers from the Gang Armory
- Stacking item auto fix now includes other potential scenarios
- Abyss Crystals can now be used in the inventory's quick combine
- Objectives should now be able to rotated in the WLs
- 6k limit on market and storage has been removed
- Gang Only Complete Lists page has a new 'Activity' section to show gang members active in the last 7 days
There are a few more stuff, but that is just for VH or behind the scenes things.
If you come across a potential bug, feel free to make a ticket, or a Thread in the Help Forum, or let us know in SC/PM.
Alright, here are some of the changes made; might have missed some:
-- Market changes
---> Market Logs will show latest items first
---> Market sales in Combat Log now link to Market Logs
-- Forum Changes
---> New "Link" button in Forums that copies the link to the post (not absolute path)
---> Updates for Anonymous Threads
------> Admin can now silence people that are part of the thread
------> Only default smileys are used
------> Admin page for player list can be sorted by headers
-- WL Updates
---> WL Command box should now be saved properly
---> WL `/glance` is now case-insensitive
---> Radiation Cannon `/trigger` now appears in WF Chat for all players
-- Misc Updates
---> Fixed bug allowing PMs after max has been reached
---> Links are now stylized with a small image beside it (does not apply to image links)
---> Shrubbed players will see a list of names they can PM to appeal the Shrub
---> Inventory page now mentions shift-clicking
---> Resonating Cow Bell recipe buffed (check stickied thread on main for Crafting updates)
---> A few backend tweaks with how Gang Armories are handled
---> Double event now affects base backlog gains
-- Market changes
---> Market Logs will show latest items first
---> Market sales in Combat Log now link to Market Logs
-- Forum Changes
---> New "Link" button in Forums that copies the link to the post (not absolute path)
---> Updates for Anonymous Threads
------> Admin can now silence people that are part of the thread
------> Only default smileys are used
------> Admin page for player list can be sorted by headers
-- WL Updates
---> WL Command box should now be saved properly
---> WL `/glance` is now case-insensitive
---> Radiation Cannon `/trigger` now appears in WF Chat for all players
-- Misc Updates
---> Fixed bug allowing PMs after max has been reached
---> Links are now stylized with a small image beside it (does not apply to image links)
---> Shrubbed players will see a list of names they can PM to appeal the Shrub
---> Inventory page now mentions shift-clicking
---> Resonating Cow Bell recipe buffed (check stickied thread on main for Crafting updates)
---> A few backend tweaks with how Gang Armories are handled
---> Double event now affects base backlog gains
- Updated by Charlie
- Updated by Charlie
- Updated by Charlie
- Updated by Charlie


