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Recent updates pushed to live. Here are the changes that you'd notice.
There are a few more stuff, but that is just for VH or behind the scenes things.
If you come across a potential bug, feel free to make a ticket, or a Thread in the Help Forum, or let us know in SC/PM.
- Elite Guards can be equipped with items from the Gang Armoury
- Multiple simultaneous transfers from the Gang Armory
- Stacking item auto fix now includes other potential scenarios
- Abyss Crystals can now be used in the inventory's quick combine
- Objectives should now be able to rotated in the WLs
- 6k limit on market and storage has been removed
- Gang Only Complete Lists page has a new 'Activity' section to show gang members active in the last 7 days
There are a few more stuff, but that is just for VH or behind the scenes things.
If you come across a potential bug, feel free to make a ticket, or a Thread in the Help Forum, or let us know in SC/PM.
Quick update.
You'll need to clear your cache for this.
You can now shift + click items in Held Items to move it to the first available slot in Other Items, and vice versa.
Odd bug where you can shift-click an item you just shift-clicked, but you can still at least drag it around.
I'll fix that later on.
For now, it's at least much easier to fill your Held Items with healing items.
You'll need to clear your cache for this.
You can now shift + click items in Held Items to move it to the first available slot in Other Items, and vice versa.
Odd bug where you can shift-click an item you just shift-clicked, but you can still at least drag it around.
I'll fix that later on.
For now, it's at least much easier to fill your Held Items with healing items.
Here is what is new in this update:
- Drone Module (in templates)
-- It now live updates
-- There is a hover over for the details of the job (same as the page itself)
- Inventory
-- Expired timing was not showing in inventory - fixed
- WLs
-- Fixed a few UI issues regarding Shield
-- Fixed AI using the old format (they currently use 2 lines, but I have plans to change it)
- Crafting
-- New UI for when you are crafting something
--- You can now see what the normal XP gain is, and what you will actually get (you can hover over this)
--- Optional items field is not shown if there are none
--- Text has been replaced by pictures (you can hover over for details)
--- If you want to see the normal old text, hover over the (?)
-- Devs have more control over the recipes (More news on this when we decide to use them)
- New Quest
-- Storage for materials (rejoice)
-- It has 36 slots right now
-- It won't have Plat upgrades; will eventually be possible to upgrade it via other means
- Drone Module (in templates)
-- It now live updates
-- There is a hover over for the details of the job (same as the page itself)
- Inventory
-- Expired timing was not showing in inventory - fixed
- WLs
-- Fixed a few UI issues regarding Shield
-- Fixed AI using the old format (they currently use 2 lines, but I have plans to change it)
- Crafting
-- New UI for when you are crafting something
--- You can now see what the normal XP gain is, and what you will actually get (you can hover over this)
--- Optional items field is not shown if there are none
--- Text has been replaced by pictures (you can hover over for details)
--- If you want to see the normal old text, hover over the (?)
-- Devs have more control over the recipes (More news on this when we decide to use them)
- New Quest
-- Storage for materials (rejoice)
-- It has 36 slots right now
-- It won't have Plat upgrades; will eventually be possible to upgrade it via other means
So, let's dive right into the updates that you'd have been affected by.
Do note, that for most of these changes, you're going to have to refresh your cache.
You can see how at this page: https://en.wikipedia.org/wiki/Wikipedia:Bypass_your_cache
~~Stacked Items Fix
If you had any items in your Inventory bugged/stacked, they will be automatically resolved.
Now, you might notice that clicking on another item takes longer than normal.
That is because we have over 9 million items, and we're going to have to clean that bit up at some point.
Apologies, but for now, just bear it.
~~New GCode
There are now 3 new GCodes that you can use.
For the Forums, it's a spoiler code.
For the Library/Signature, etc, it's a hoverover code.
Look at the GCode page for the syntax and examples.
~~Warfare Permissions
Yes, Rank 14s can now use the Objectives.
Finally.
~~Wasteland Held Items
If you enter the WLs, you will now see your Held Items under your Fatigue bar.
The only items that you can actually click on would be Health Items, PCells, and CBells.
Using an item from this page just reloads the page itself, so you won't see "Healed for XX".
~~Improved Market
First off, things are sorted, for Rarity, within it's own category, by Trades.
When sorted by Type, it is sorted by Level, then Trades, then XP Points/Heal Amount/Other.
When you view the items, you will now see that there are extra details where applicable.
The item Level, XP, Heal Amount, Data, etc. are now all shown.
Also, if you click on the category itself to toggle them.
So, if you don't care about Armor, just toggle it away.
Another thing this changes is that you can now change the prices of your items directly from your stand.
Just double-click on the item's price, and edit it accordingly.
Now, if you at any point encounter any bugs (misalignment, item not showing up, etc.), do drop me a PM.
I'll try to get it fixed as soon as I can.
Do note, that for most of these changes, you're going to have to refresh your cache.
You can see how at this page: https://en.wikipedia.org/wiki/Wikipedia:Bypass_your_cache
~~Stacked Items Fix
If you had any items in your Inventory bugged/stacked, they will be automatically resolved.
Now, you might notice that clicking on another item takes longer than normal.
That is because we have over 9 million items, and we're going to have to clean that bit up at some point.
Apologies, but for now, just bear it.
~~New GCode
There are now 3 new GCodes that you can use.
For the Forums, it's a spoiler code.
For the Library/Signature, etc, it's a hoverover code.
Look at the GCode page for the syntax and examples.
~~Warfare Permissions
Yes, Rank 14s can now use the Objectives.
Finally.
~~Wasteland Held Items
If you enter the WLs, you will now see your Held Items under your Fatigue bar.
The only items that you can actually click on would be Health Items, PCells, and CBells.
Using an item from this page just reloads the page itself, so you won't see "Healed for XX".
~~Improved Market
First off, things are sorted, for Rarity, within it's own category, by Trades.
When sorted by Type, it is sorted by Level, then Trades, then XP Points/Heal Amount/Other.
When you view the items, you will now see that there are extra details where applicable.
The item Level, XP, Heal Amount, Data, etc. are now all shown.
Also, if you click on the category itself to toggle them.
So, if you don't care about Armor, just toggle it away.
Another thing this changes is that you can now change the prices of your items directly from your stand.
Just double-click on the item's price, and edit it accordingly.
Now, if you at any point encounter any bugs (misalignment, item not showing up, etc.), do drop me a PM.
I'll try to get it fixed as soon as I can.
Staff
- Updated by Pie
Wasteland Cycle 2024
- Updated by Charlie
Staff
- Updated by Sumwish
Black Market
- Updated by Charlie
- Updated by Pie
Wasteland Cycle 2024
- Updated by Charlie
Staff
- Updated by Sumwish
Black Market
- Updated by Charlie