ONLINE NOW: 28 LAST 24 HOURS: 114
Important: Join in on this year's Halloween Costume Contest!
« First | < | 1 | > | Last » |
Recent updates pushed to live. Here are the changes that you'd notice.
There are a few more stuff, but that is just for VH or behind the scenes things.
If you come across a potential bug, feel free to make a ticket, or a Thread in the Help Forum, or let us know in SC/PM.
- Elite Guards can be equipped with items from the Gang Armoury
- Multiple simultaneous transfers from the Gang Armory
- Stacking item auto fix now includes other potential scenarios
- Abyss Crystals can now be used in the inventory's quick combine
- Objectives should now be able to rotated in the WLs
- 6k limit on market and storage has been removed
- Gang Only Complete Lists page has a new 'Activity' section to show gang members active in the last 7 days
There are a few more stuff, but that is just for VH or behind the scenes things.
If you come across a potential bug, feel free to make a ticket, or a Thread in the Help Forum, or let us know in SC/PM.
So, it seems some people have accidentally clicked on the button and have no idea what happened. So I shall explain.
Material Storage has the "Quick Stack" button renamed to "Store All".
This still does the same thing; stacks every Tool/Material you have.
Market Storage has a new button; "Stack Existing".
This simple stores anything in your inventory which can be stacked into your current storage.
That means if it is the same item, has the same amount of XP, and has the same amount of trades, it will be added into your Storage; ifs it has a Crystal, it won't stack.
Essentially, as long as the item won't take up a new slot, it's going in there.
Other than that... well, there are 2 new GCodes; [item] and [player].
Go check the gcode.php page to see what it does; the name will be orange/yellow once it's updated.
Material Storage has the "Quick Stack" button renamed to "Store All".
This still does the same thing; stacks every Tool/Material you have.
Market Storage has a new button; "Stack Existing".
This simple stores anything in your inventory which can be stacked into your current storage.
That means if it is the same item, has the same amount of XP, and has the same amount of trades, it will be added into your Storage; ifs it has a Crystal, it won't stack.
Essentially, as long as the item won't take up a new slot, it's going in there.
Other than that... well, there are 2 new GCodes; [item] and [player].
Go check the gcode.php page to see what it does; the name will be orange/yellow once it's updated.
A patch released today containing a bunch of quality of life updates related to crafting and drones. Here is a list:
1) Crafting will now use items from your material storage. Priority for auto-select on the crafting page goes inventory first, then top-most stack in material storage.
2) Added a Quick Stack button to material storage that will put all your tools and materials in your inventory into available storage slots, in one go. Say thanks to rollin for coding this.
3) Added a recipe for Manganese Ingot and Plate to Blueprint Shop. These items are used as optionals in drone repair recipes. 20% condition restored for Mang ingot, 60% for Mang plate.
4) The better the material used in drone repairs, the lower the repair duration. For example, 5 Gold Plates will only take 15 minutes now, whereas 5 Steel Plates will take 90 minutes.
5) Damage taken on successful drone jobs now scales with job level. Level 1 jobs have 5-10 damage range while level 10 jobs have 10-25 damage range.
6) Drones in your drone bay and on active jobs will be ordered by level now.
1) Crafting will now use items from your material storage. Priority for auto-select on the crafting page goes inventory first, then top-most stack in material storage.
2) Added a Quick Stack button to material storage that will put all your tools and materials in your inventory into available storage slots, in one go. Say thanks to rollin for coding this.
3) Added a recipe for Manganese Ingot and Plate to Blueprint Shop. These items are used as optionals in drone repair recipes. 20% condition restored for Mang ingot, 60% for Mang plate.
4) The better the material used in drone repairs, the lower the repair duration. For example, 5 Gold Plates will only take 15 minutes now, whereas 5 Steel Plates will take 90 minutes.
5) Damage taken on successful drone jobs now scales with job level. Level 1 jobs have 5-10 damage range while level 10 jobs have 10-25 damage range.
6) Drones in your drone bay and on active jobs will be ordered by level now.
Here is what is new in this update:
- Drone Module (in templates)
-- It now live updates
-- There is a hover over for the details of the job (same as the page itself)
- Inventory
-- Expired timing was not showing in inventory - fixed
- WLs
-- Fixed a few UI issues regarding Shield
-- Fixed AI using the old format (they currently use 2 lines, but I have plans to change it)
- Crafting
-- New UI for when you are crafting something
--- You can now see what the normal XP gain is, and what you will actually get (you can hover over this)
--- Optional items field is not shown if there are none
--- Text has been replaced by pictures (you can hover over for details)
--- If you want to see the normal old text, hover over the (?)
-- Devs have more control over the recipes (More news on this when we decide to use them)
- New Quest
-- Storage for materials (rejoice)
-- It has 36 slots right now
-- It won't have Plat upgrades; will eventually be possible to upgrade it via other means
- Drone Module (in templates)
-- It now live updates
-- There is a hover over for the details of the job (same as the page itself)
- Inventory
-- Expired timing was not showing in inventory - fixed
- WLs
-- Fixed a few UI issues regarding Shield
-- Fixed AI using the old format (they currently use 2 lines, but I have plans to change it)
- Crafting
-- New UI for when you are crafting something
--- You can now see what the normal XP gain is, and what you will actually get (you can hover over this)
--- Optional items field is not shown if there are none
--- Text has been replaced by pictures (you can hover over for details)
--- If you want to see the normal old text, hover over the (?)
-- Devs have more control over the recipes (More news on this when we decide to use them)
- New Quest
-- Storage for materials (rejoice)
-- It has 36 slots right now
-- It won't have Plat upgrades; will eventually be possible to upgrade it via other means
Staff
- Updated by Pie
Wasteland Cycle 2024
- Updated by Charlie
Staff
- Updated by Sumwish
Black Market
- Updated by Charlie
- Updated by Pie
Wasteland Cycle 2024
- Updated by Charlie
Staff
- Updated by Sumwish
Black Market
- Updated by Charlie