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Game News posted by rollin340
Friday, August 10th 2018
Quick update.
You'll need to clear your cache for this.

You can now shift + click items in Held Items to move it to the first available slot in Other Items, and vice versa.
Odd bug where you can shift-click an item you just shift-clicked, but you can still at least drag it around.

I'll fix that later on.
For now, it's at least much easier to fill your Held Items with healing items.
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Game News posted by rollin340
Wednesday, June 13th 2018
Here is what is new in this update:

- Drone Module (in templates)
-- It now live updates
-- There is a hover over for the details of the job (same as the page itself)

- Inventory
-- Expired timing was not showing in inventory - fixed

- WLs
-- Fixed a few UI issues regarding Shield
-- Fixed AI using the old format (they currently use 2 lines, but I have plans to change it)

- Crafting
-- New UI for when you are crafting something
--- You can now see what the normal XP gain is, and what you will actually get (you can hover over this)
--- Optional items field is not shown if there are none
--- Text has been replaced by pictures (you can hover over for details)
--- If you want to see the normal old text, hover over the (?)
-- Devs have more control over the recipes (More news on this when we decide to use them)

- New Quest
-- Storage for materials (rejoice)
-- It has 36 slots right now
-- It won't have Plat upgrades; will eventually be possible to upgrade it via other means
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Game News posted by rollin340
Wednesday, January 31st 2018
So, let's dive right into the updates that you'd have been affected by.

Do note, that for most of these changes, you're going to have to refresh your cache.
You can see how at this page: https://en.wikipedia.org/wiki/Wikipedia:Bypass_your_cache


~~Stacked Items Fix
If you had any items in your Inventory bugged/stacked, they will be automatically resolved.
Now, you might notice that clicking on another item takes longer than normal.
That is because we have over 9 million items, and we're going to have to clean that bit up at some point.

Apologies, but for now, just bear it.


~~New GCode
There are now 3 new GCodes that you can use.

For the Forums, it's a spoiler code.
For the Library/Signature, etc, it's a hoverover code.

Look at the GCode page for the syntax and examples.


~~Warfare Permissions
Yes, Rank 14s can now use the Objectives.
Finally.


~~Wasteland Held Items
If you enter the WLs, you will now see your Held Items under your Fatigue bar.

The only items that you can actually click on would be Health Items, PCells, and CBells.
Using an item from this page just reloads the page itself, so you won't see "Healed for XX".


~~Improved Market
First off, things are sorted, for Rarity, within it's own category, by Trades.
When sorted by Type, it is sorted by Level, then Trades, then XP Points/Heal Amount/Other.

When you view the items, you will now see that there are extra details where applicable.
The item Level, XP, Heal Amount, Data, etc. are now all shown.

Also, if you click on the category itself to toggle them.
So, if you don't care about Armor, just toggle it away.

Another thing this changes is that you can now change the prices of your items directly from your stand.
Just double-click on the item's price, and edit it accordingly.



Now, if you at any point encounter any bugs (misalignment, item not showing up, etc.), do drop me a PM.
I'll try to get it fixed as soon as I can.
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Game News posted by Zorg
Friday, September 9th 2011
So while waiting for Steven to finish the final graphics for the warfare achievements, I decided to try and start work on one of the oldest and most requested features in the game. With the new changes to hospital the need for this has become even more apparent.

The feature in question is stackable items in player inventories. I've also taken the opportunity to rewrite the entire thing in CSS3 and jQuery to make it even nicer to look at and perfectly reliable in all modern browsers. Oh yeah, you also get more inventory slots now!

Inventory Shot

We have a working prototype for you guys to play around with (link below) and give your opinions on. The way the UI handles stacking is the most intuitive method we could come up with, doing away with any need to right click or hold buttons while clicking things.

Prototype: http://dev.legacy-game.net/sandbox/jquery.htm

Oh yeah, this does not mean you will be able to carry out 1,280 healing items in to the wasteland. The plan is to add a hot bar below the warfare chat box that you will be able to drag quick links to abilities in to and will have set slots for healing items in. The actual amount of healing items you'll be able to take out in one go has yet to be determined.
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