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Game News posted by Aldo
Tuesday, March 16th 2021
This is a reminder to check out the combat changes mentioned in the last blog on dev! Don't forget you can use the Shadow Dojo to spawn and simulate builds!

Please take some time to test and share feedback in the threads in main. We've gotten a little bit of feedback so far but nothing too deep. This would only make us assume that you're either completely happy with the new changes and are fine for it to be rolled out.

So if you're thinking otherwise, please share your thoughts in Main!

oo sneak peek at something that's taken me several hundreds, if not almost a thousand, hours to get to: https://azarro.tinytake.com/tt/NTE5NjEyNl8xNjI2Mjg0Mw

~Aldo
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Game News posted by Aldo
Wednesday, March 10th 2021
An adjustment to the combat formula will be tested on dev tomorrow for roughly a week starting its rollout there.

What the formula changes is a modifier value in the armor absorption that was recently changed. The previous update's modifier was * 3/2. We'll be increasing this modifier to 7/2.

Effectively, what this means (formula's posted in the feedback thread) is that more damage will come through/less absorbed than what is now the case.

Justification for it is that it is still better than the original hard cap we had on absorption, and could allow for tighter/shorter fights while letting more damage through (i.e. void bows..etc can come thruuuu).

We will additionally be testing +10 to min and max damage on the core staff, +15 armor and +10 dskill to the DL with the adjustment tomorrow.

A lot of us on the volunteer team have been doing a lot of simming and playing around with values. Bongo has especially run the proposed changes above in depth (I can share a pastebin of his several simulations/results) and seems to provide for more balanced builds.

Our focus here was allowing for more balanced builds + tighter fights, given the current formula changes as well as not leaving behind the low damage hitters.

I hope this post explains our rationale in these changes.

Once this update has been tried, tested, discussed, and rolled out after next week, we'll look at an armor swap/exchange, among other combat related things.

Reverting things or wiping progress of over a week would've been way too devastating for this game. I think the best course of action here is to fix-forward with these changes with the best and most thoroughly tested (and beneficial) adjustments we can collectively as a team create.

Thanks for your understanding!

~Aldo
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Game News posted by Aldo
Thursday, January 14th 2021
I have revived the in-game ticket system purely as a bug report system for devs. This lets you submit bug report/gameplay issue/development-related tickets directly to the volunteer dev team.

Community > Ticket Help!

As most of you know, volunteer devs dont have access to the HCS ticket system. Repurposing the existing, old system to be a way for you to contact the volunteer dev team directly with bugs lets us use a pretty functional and organized system to track and deal with issues.

Only use this to contact the dev team directly with bug reports. Stuff that you would normally send to staff/hcs for account, questions, or other misc issues must still go through the HCS ticket system.

If you go to ticket help now, you'll see 2 options (to help make the above clearer):





Clicking the Report a bug button will take you here:



It looks pretty similar to the old system. The only changes are:

- There's only one category: Dev Bug. Again, this system is exclusively for dev bug reports intended for volunteer devs. Anything you would want to send to staff/VH/HCS MUST go through the HCS ticket system as normal.

- The additional details field is a place for you to add relevant details like OS, Browser, version, resolution, or anything else more technical and specific. These are appended to the bottom of your ticket content when the ticket is created. It auto-detects your browser/version (if you're using Firefox/Chrome/Edge/Safari), but if it's incorrect please change or remove it.

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Game News posted by Zorg
Monday, December 21st 2020
Merry Christmas everybody!

Wanted to take this time to say a special thanks to all the Voluntary Helpers, Developers and Artists who've been working hard this year to keep Legacy moderated and updated. People regularly ask me how things are going, so I'll take this time to give a brief update.

The company is doing great, the last 2 games launched (Operation: New Earth and Warhammer: Chaos and Conquest) have been very successful and will continue to fund us in to the future. Next year they'll be starting work on a third, as yet unannounced, project. The employee count is now up to about 30 and despite almost all of us working from home the company is in a good place for the future. Due to this there is zero pressure on Legacy to make a profit / fund itself, which is good for everyone!

I've re-enabled the Christmas Cracker Platinum sale on the store and this year it should hopefully end in January, unlike last year!
Past Rounds
 - Updated by Pie

Fighting
 - Updated by Pie

Name changes
 - Updated by Pie

Dark Legion Armor
 - Updated by Pie

Details for the next Warfare round are now live in the WL & Raids Forum! - Pie
The Double Gains weekend is underway now! Make sure you get playing to make the most of it. Double Gains will end T… https://t.co/qXmLxL3l3Y
Double gains starts this Friday. Enjoy double experience, energy, job payouts and more this long weekend! - Pie
Check out the Games Room for a birthday art competition. One lucky participant will win a Book of Fortune! - Pie
Take part in choosing the next Warfare map by making sure you vote! The poll is open now on the main page. - Pie