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Game News posted by Aldo
Sunday, December 26th 2021
The drop table of crystal entities has been adjusted to ensure that you get a better, more accurate yield of crystals, especially the rarer ones.

PM Lynx with concerns, if any.

~Devs
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Game News posted by Aldo
Thursday, December 23rd 2021
Couple of things to share today!


  1. There is a game vote up to vote on the next round's WL Map. Please see Pie's thread in the WL/Raid forum for details on each option and then proceed to vote in the Game Vote.

  2. Faelust has released 5 new colored Neon paints on the plat store! Go check them out

  3. There is a new Holiday Pack of emojis created by UnicornBob available for purchase in Joe's Merchandise for a limited amount of time (i.e. only during seasonal holidays like right now). It contains some very fun, seasonal emojis, including a few animated ones!

  4. The equipment template module has a new, real-time Attack Style switching option. It currently only works in the Hive but an update soon should allow it to work while in WL as well.

  5. Dev currently has a pretty ginormous update on it that I've been working on periodically over the last couple of years.


    1. In terms of visible/testable changes, the raid map engine has been updated to use the WL Map engine code.

    2. Alongside that, all hive combat is now replaced by a new, real-time Combat page for PvP and PvE (both regular hunting and SNPC hunting).

    3. Combat in raids also uses the new combat code that powers this combat system (no functional changes to combat formulas though).



    If you get a chance, do test and share bugs in the Main Forum on Dev.

    It's a little hard to express non-technically why this update is important but suffice it to say that once it's fully done, it'll allow us to do more with combat more easily. I can also only move ahead with SH3... and some other stuff... once this update is in.

  6. The Chapter 5 raid design is in progress. ETA is probably by the end of the first week of January given its ...size. >

  7. Also, at some point in the first week of January, I am going to take Shad down and replace it with something else with a similar reward/setup and potentially as a private raid to counter leeching concerns in this instance.

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Game News posted by Lynx
Monday, December 6th 2021
Yo. it's blog time again.

So the very sparse (and next to non-existant) feedback I have recieved on elite guards, an update that allows gangs to equip guards with items from the armoury will be coming soon.

Please note, that the items equipped on guards, does not affect the passive damage dealt, only damage dealt during fights.

That being said, below you'll find answers to some of the questions likely to be asked.

Does material costs still apply?
Yes - These have not been changed.

Will gangs be able to use the items while they are in use?
No - Gangs will not be able to withdraw the items while they are in use by one or more elite guards.

Will the items be destroyed or consumed upon use?
No - They will be available again once the elite guards in question are no longer in the wasteland.

Will trades/forge point, or the likes be deducted?
No - Only material costs still applies.

Will gangs be able to see which guards used which weapons?
Yes - An additional column has been added to the overview.

What happens if gangs don't equip their guards?
A default build (same as the current pre-update build) will be automatically applied.

Is it required to have an equal amount of items to guaards dispatched?
No - Once and item is available in your armoury, all alite guards can use that item, however, you will need 1 item for each slot.
This means, that if you want to use 2x Scout Drones for both misc slots, you must have 2x Scout Drones available.

Have any other stats been changed?
No - The base stats remain the same.

Do you have a preview or teaser?
Yes - Click here to see

Hope this answers most of the questions you may have.
If not, please ask away in the comments, or make a thread in the help forum.

Kind Regards
- Lynx
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Game News posted by Aldo
Monday, December 6th 2021
Sharing some notes on some QoL changes I did that should be checked into the game whenever Zorg has a moment. I pretty much just browsed through like 40 pages of the Suggestions forum looking for changes that could be quick/easy to do. Thanks to all those who suggestions I ended up using!


  • Resetting stat points at Xen’s Dojo grants you a 30 minute buff, Dojo’s Receipt, that lets you continue resetting points for free during that time. (Credit to zvasbinder)



  • Added a simple text-based movement timer to WL overview (at the bottom of the map); even if you misclick, you won’t be able to move accidentally in the overview until the timer’s up. (Credit to, I *think*, Joseph since he had asked for this forever ago)



  • /glance now also shows you square control on the glanced square. (Credit to Joseph)



  • Show player search results as soon as you land on the player fight/search page if you have the option “Open on arrival” enabled. (Credit to Larse - though this was only a part of his suggestion; couldn’t add the rest just yet).



  • Streamlined the entry to the black market; you only have to talk to Sudo one time when being granted your first entry into the market. After that, clicking the black market will take you straight in. (Credit to UnicornBob).



  • You can now use in-game tickets to submit a Legacy Affairs ticket (new category in the dropdown). I need to update the images on the Tickets page but you can get there by clicking the “Report a game bug” image and clicking the dropdown to change the category. (Fae had been asking for this forever so credit to her? )



In addition to these, rollin340 also fixed urls for sidechat. Also, thanks to Lynx for fixing the offensive/defensive fight history bug.

In addition to that... there is ...something else that is coming once the above QoL changes go live. But I'll save details on that for another blog post once it's in

~Aldo
Crystal Maul
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Hunting
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Crystal Maul Head
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HOF Top 10's
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