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Game News posted by rollin340
Thursday, March 12th 2020
So, this will be brief. I made a new message system for Legacy.

We now have message history going back 12 messages.
Preview is shown live; click on the button to preview with GCode.

That's kind of it.

Once it goes live, I will have to port over all of the old messages. So that might lag the game for a bit.

If you find any weird issues with it, let me know.
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Game News posted by rollin340
Wednesday, January 29th 2020
Okay... so... the 3 attack types were lies.
Below is an explanation as to why.

Player 1 has 100 per base stats, including the default starters.
We're interested in 3 in particular; 100 Accuracy, 100 Dodge, and 100 Speed.

Now, imagine said player has equipment that miraculously gives them +100 to every stat.
Again, we are interested in only 3; +100 Accuracy, +100 Dodge, and +100 Speed.

All in all, the player now has 200 Accuracy, 200 Dodge, and 200 Speed.

Now, let us take a look at the attack types: Quick, Aimed, and Cover.
Thankfully, the current description was modified to take into account all stat modifiers.
So the -10% and the +20% are applied after the base stats, items, and abilities are all tabulated.

But here is where the odd part is.

The -10% works as per normal.
The 20% however, isn't a simple * 1.2.
Instead, it adds up the lost stats on the other 2.

So for Aimed attack, Dodge goes to 180, and speed goes to 180.
The lost stats are 20 points from Dodge, and 4 points from Speed.
The total is 24 points. This is added to accuracy. Accuracy itself isn't multiplied by anything.

This means you now end up with 224 Accuracy, 180 Dodge, 180 Speed.
Yup, there is 16 points in Accuracy in this scenario that is just missing.


Therefore, I have fixed it.

It is now doing exactly as it says.
-10% for the 2 stats, and +20% for the other.

How does this affect you? How does this affect the meta?
I have no idea. I'm just fixing a long standing "bug".
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Game News posted by rollin340
Saturday, November 30th 2019
So, I refactored about 49 pages in the last 4 days, and will work on a few more.
Zorg should be pushing the updates on Monday, but you should not experience anything different.

If you notice that a page is broken or whatnot, do let me know.

The pages that had this treatment are every single page in the Gang Control Panel, and I should be working on Gang Forums a bit.

Again, this should affect nothing on your end.
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Game News posted by rollin340
Friday, November 22nd 2019
So, it seems some people have accidentally clicked on the button and have no idea what happened. So I shall explain.

Material Storage has the "Quick Stack" button renamed to "Store All".
This still does the same thing; stacks every Tool/Material you have.

Market Storage has a new button; "Stack Existing".
This simple stores anything in your inventory which can be stacked into your current storage.
That means if it is the same item, has the same amount of XP, and has the same amount of trades, it will be added into your Storage; ifs it has a Crystal, it won't stack.

Essentially, as long as the item won't take up a new slot, it's going in there.


Other than that... well, there are 2 new GCodes; [item] and [player].
Go check the gcode.php page to see what it does; the name will be orange/yellow once it's updated.
Null Crystal Shard
 - Updated by Albel

Abstruse Crystal
 - Updated by Albel

Fire Crystal Shard
 - Updated by Albel

Void Crystal Shard
 - Updated by Albel

Legacy's Halloween Costume Contest is officially underway! Come check it out in Main Forum! - Meepers
Legacy needs you! Guide applications are now open in the Main Forum. - Pie
Our Christmas Platinum sale is now live! 25% extra free Platinum on all bundles and get Christmas Crackers with bun… https://t.co/FkCrojE4uj
The results for the last Warfare rotation are now live in the blog! - Pie
Nov-Dec Wasteland map vote is now live on the Main Page! - Pie