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Game News posted by Aldo
Tuesday, June 20th 2017
This update brings with it a simplification to the Targeting Module, Crystal Splitting in the S.Facility, and Quick Heal links [H] in the WL, among a few other things.

1. The Targeting Module no longer consumes a trade upon using it. Instead, it only consumes power once you choose a type of scan to perform (the way it should've been from the start lol- I was just lazy initially).

2. There is a new template module that will show up on the left when a new blog is posted (it's not real-time at the moment but it will serve its purpose for those who miss the combat log notification). Might make it more concise or might leave it as it is, but yeah share feedback about it~

3. [A] switched to [H] for same gang members in WL. This was mildly annoying to do but could definitely use more live testing so please pm me if you find anything that needs attention here.

4. Crystal Splitting added under the Shadow Facility. Temper has been taken out until I figure out how I want it to work, if at all, within the next 2-3 days. Please see the Crystal Splitting tab under the Shadow Facility for more information. tl;dr - you can split a crystal like so: 1t Perfect = 1t Giant + 1t Large. If you play a certain amount of plat (1920p in this case), you can get 2x Giants.

5. Quick links to Item XP Transfer and Crystal Splitting added - they're just very mild lazy/convenience links that automatically open up the tab for you within the facility.

PM with any bugs, drop suggestions in the suggestions forum..etc.

I'm only actively coding for the next few days while I travel so take advantage of me while I'm here

~Aldo

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Game News posted by Lynx
Tuesday, May 23rd 2017
As stated per my thread in main forums, the next update will include hotkeys and buttons for easier inserting gcode tags when writing posts, pm's and other places where a textarea might occur such at libraries, and/or gang news
I've posted a few, screenshots in the thread showing how this update will work, keep in mind though the design have changed a bit since posting that.

The G-Code documentation page will get a facelift to include the specifications for the hotkeys as well.
For those who only want the hotkeys and not the buttons, there will be an option under "Game Settings" to turn them off.

Also thanks to a multitude of great suggestions and feedback this update will include the following fixes:
- Links in sidechat will be clickable
- Logo in top left will link to main page
- "Vote for Legacy" 600 point reward will be changed to 500

Unfortunately at this time i cannot say any deadline when this update will go into production.
But ETA is within the next 10 days.

Keep those suggestions rolling folks
While I may not respond to all of you, I'll definetily attempt to see if it can be achieved and put onto the todo.

- Lynx
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Game News posted by Aldo
Thursday, May 18th 2017
So our beloved founder is celebrating his birthday today. Happy Birthday, Zorgeroonerino! Thanks for keeping legacy going after all this time. Hope you have a great day!

~Aldo
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Game News posted by Aldo
Saturday, May 13th 2017
The Shadow Facility will be down because of bug reports that a few have been charge double xp (double gains everywhere eh? lol). Please PM me if you have been charged double XP for the transfer - you also got double XP for the transfer. Please PM me with the security log if you did this during the time double gains has been active. I will also be able to track it myself with the logs but the security log you provide helps a lot more/quicker

PM me with the items affected (what you took xp from, what you gave xp to, and how much from each end) and I'll resolve the issue over the weekend or early next week for all of you.


For those curious and technically-savvy somewhat, this happened because the XP deduction/addition uses the regular "AddItemXp()" function in the code was used for the transfer XP function but I forgot that the AddItemXp function handles the double gains variable at that level unfortunately.

Thanks for whoever tried to let me know. This is a type of issue that qualifies for the Known Bugs thread. I check that thread faster than my inbox.

~Aldo