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Game News posted by Will
Tuesday, April 18th 2017
Been a while since I've done one of these, but there are a few things I wish to cover and make clear.

First off, the Guide applications have not been forgotten about. Wolf is still dealing with a few real world things and Neltharion wants to go over everything with him before going any further. So if you wanted to apply but forgot, you still have a chance.

Next, though Aldo is currently inactive, if you happen to come across an issue with the Wasteland map, be sure to message him about it. If his inbox is full, then you can message me or another VH member and we will relay it to him as soon as we are able to.

The Wiki is still in need of updates and new pages added. This is slowly coming together as to what is needed. If you see something you feel comfortable with editing yourself, feel free to do so. Myself or one of the SysOps will check it out when we get the chance.

I also feel I need to point this out once again. If there is something that happens that you feel should be looked at, i.e. bug abuse, player abuse, player harassment, spamming the forums, whatever, then please use the ticket system to report it. This not only informs us that something happened, but lets us keep the ticket as a record of it happening so we can reference it down the road if needed. It's incredibly frustrating to hear about "all the abuse that goes on around Legacy" and yet never hear about it. Like I said when I hired the rest of my team: even with all of us, we cannot be around 24/7 to catch everything as it happens. And I do not expect any of them to go through hours upon days of logs to try and find each and every tiny little discrepency that goes on.

Also, a general reminder, if you feel for whatever reason a VH is out of line with their action, then message me with what happened and I will look into it once I am able to.

And don't forget about Aldo's WL discussion thread in the Main Forum to give your input on how you feel about the current map
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Game News posted by Aldo
Sunday, April 16th 2017
The sell-back amount on Upgraded Revival Kits has been changed to 8c from 16c. The initial planned recipe required a sell-back of 16c but due to an oversight on our parts, once the final recipe was made available (requiring a lesser cost per craft), its sell-back wasn't updated.

Thanks to UnicornBob for sharing this with me and I'm disappointed that a few chose to try and exploit it, and even shared it publicly, instead of reporting it directly or atleast questioning it.

~Aldo
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Game News posted by Aldo
Friday, April 14th 2017
Warfare has been reset (finally, not a prank).

The map layout is fairly straight forward. The new things here are

a) The Radiation Cannon objective. It allows the controlling gang to send a 'Cannon Trigger' item to a fellow gang member, who must then trigger it by doing '/trigger' on the desired square. Once done, a little robotic 'Cannon Beacon' is deployed on the square and starts communicating with the Radiation Cannon objective, transmitting information about its square and the surrounding adjacent squares.

After 2 minutes of deployment, Ranks 14/17/18 can fire the cannon at that square damaging everything at the target square and squares adjacent to it. Target square gets hit for x2 damage.

The cannon can only be used once every 12 hours (from its last fire). The cooldown on the cannon is reduced to 6 hours if it malfunctions instead of firing successfully.

If you choose to abort the mission, instead of firing the cannon, there is a 1 hour cooldown. If you reclaim the trigger before the beacon is deployed, there is a 30 minutes cooldown.

b) The central area, the box bounded by (4,4) -> (12,4) -> (12,12) -> (4,12) on the map (and including the ring of these squares as well), will rotate 90 degrees clockwise every week. This includes all squares, control, guards, buildings, hqs, and players.

The scheduled rotations will be Friday 12:00AM and Tuesday 12:00 AM (as in it will rotate at the start of these days so Friday/Saturday/Sunday/Monday is one cycle, and the remaining days are a different cycle).

There is a rotation scheduled to open at Saturday 12:00 AM in the code currently, so I'll be disabling that. If I don't get a chance to disable that in the next few hours (when I can usually get code in), then I'll log on myself to reset the rotation when it happens - takes less than a minute

~Aldo
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Game News posted by Aldo
Wednesday, April 12th 2017
Warfare will not reset tonight as originally planned based on a recent game vote spurred by some people suggesting pushing the reset by a day or to the next week in order to better prepare, test the new layout/objective (or because of Easter as said by a few).

The vote ended with 40 people voting in favor of a postponement, with 25 people voting to have it on Monday 12:00 AM and 15 people voting for Friday 12:00 AM. In comparison, 38 people voted for a "No - I'm fine with whatever goes up on Thursday 12:00AM".

I'll be talking to Zorg later when I get a chance to ask him about his availability (although I think I can perform the reset myself with some of the tools I've made in the game now - just need to know how to setup point tracking for a true reset) for these days. I'm personally in favor of running the reset Friday 12:00 AM as a significant amount of people did vote for the 'No' option, even if not the majority so I'd rather not see this pushed too far ahead.

Share your thoughts below (if you think we need a game vote now to truly decide the reset time, or when you think it should be, or whatever).

~Aldo

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