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I will be posting the scores from the last warfare round below since Zorg is going to be away for a little bit, no doubt partying away the time with some X-Boost.
The results for the last 3 months of warfare are as follows:
Warfare: April - June 2017
1: Outcasts: 2,746,090
2: Dark Flame: 621,150
3: Chapter: 620,890
4: Blade of Dawn: 554,860
There will be a little something distributed to each of the gangs once Zorg returns.
Have a great weekend, and to those of you in the States - a great 4th of July weekend for those of you calling in sick on Monday!
~Aldo
The results for the last 3 months of warfare are as follows:
Warfare: April - June 2017
1: Outcasts: 2,746,090
2: Dark Flame: 621,150
3: Chapter: 620,890
4: Blade of Dawn: 554,860
There will be a little something distributed to each of the gangs once Zorg returns.
Have a great weekend, and to those of you in the States - a great 4th of July weekend for those of you calling in sick on Monday!
~Aldo
Warfare switch will happen tonight at midnight server-time as normal. I'll be switching back to one of the old maps for a few months as I have a few holidays incoming and don't want stuff exploding while I'm away.
Hey
Just a quick summary on what's going on from my side.
I may have previously mentioned i had an upcoming move, and that happened this week.
And because of that my development schedule has been severely delayed, according to what I was planning to do when.
That said I haven't been slacking complately though, the next update I'll be releasing is an almost completely redesigned clan bank.
Along ´with a bunch of typos/rephrases in the area of clans.
To give you all a small teaser follow this link:
http://recordit.co/3Vq9H0HEok
I have no deadline or exact date for when this is going to be released, but ETA will be within the next 14 days.
And as always i'm open to feedback or suggestions, regarding this update, but please let me know ASAP if you have any additions to this.
So watch out
- Lynx
Just a quick summary on what's going on from my side.
I may have previously mentioned i had an upcoming move, and that happened this week.
And because of that my development schedule has been severely delayed, according to what I was planning to do when.
That said I haven't been slacking complately though, the next update I'll be releasing is an almost completely redesigned clan bank.
Along ´with a bunch of typos/rephrases in the area of clans.
To give you all a small teaser follow this link:
http://recordit.co/3Vq9H0HEok
I have no deadline or exact date for when this is going to be released, but ETA will be within the next 14 days.
And as always i'm open to feedback or suggestions, regarding this update, but please let me know ASAP if you have any additions to this.
So watch out
- Lynx
This update brings with it a simplification to the Targeting Module, Crystal Splitting in the S.Facility, and Quick Heal links [H] in the WL, among a few other things.
1. The Targeting Module no longer consumes a trade upon using it. Instead, it only consumes power once you choose a type of scan to perform (the way it should've been from the start lol- I was just lazy initially).
2. There is a new template module that will show up on the left when a new blog is posted (it's not real-time at the moment but it will serve its purpose for those who miss the combat log notification). Might make it more concise or might leave it as it is, but yeah share feedback about it~
3. [A] switched to [H] for same gang members in WL. This was mildly annoying to do but could definitely use more live testing so please pm me if you find anything that needs attention here.
4. Crystal Splitting added under the Shadow Facility. Temper has been taken out until I figure out how I want it to work, if at all, within the next 2-3 days. Please see the Crystal Splitting tab under the Shadow Facility for more information. tl;dr - you can split a crystal like so: 1t Perfect = 1t Giant + 1t Large. If you play a certain amount of plat (1920p in this case), you can get 2x Giants.
5. Quick links to Item XP Transfer and Crystal Splitting added - they're just very mild lazy/convenience links that automatically open up the tab for you within the facility.
PM with any bugs, drop suggestions in the suggestions forum..etc.
I'm only actively coding for the next few days while I travel so take advantage of me while I'm here
~Aldo
1. The Targeting Module no longer consumes a trade upon using it. Instead, it only consumes power once you choose a type of scan to perform (the way it should've been from the start lol- I was just lazy initially).
2. There is a new template module that will show up on the left when a new blog is posted (it's not real-time at the moment but it will serve its purpose for those who miss the combat log notification). Might make it more concise or might leave it as it is, but yeah share feedback about it~
3. [A] switched to [H] for same gang members in WL. This was mildly annoying to do but could definitely use more live testing so please pm me if you find anything that needs attention here.
4. Crystal Splitting added under the Shadow Facility. Temper has been taken out until I figure out how I want it to work, if at all, within the next 2-3 days. Please see the Crystal Splitting tab under the Shadow Facility for more information. tl;dr - you can split a crystal like so: 1t Perfect = 1t Giant + 1t Large. If you play a certain amount of plat (1920p in this case), you can get 2x Giants.
5. Quick links to Item XP Transfer and Crystal Splitting added - they're just very mild lazy/convenience links that automatically open up the tab for you within the facility.
PM with any bugs, drop suggestions in the suggestions forum..etc.
I'm only actively coding for the next few days while I travel so take advantage of me while I'm here
~Aldo
Christmas 2024
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