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We are aware of the issue that's affecting various gang-related actions (such as favoring or joining/leaving..etc), specifically evident when you see an error regarding a log not being writeable.
Please bear with us until then!
This should ideally be fixed latest by Tuesday, if not Monday.
~Aldo
Please bear with us until then!
This should ideally be fixed latest by Tuesday, if not Monday.
~Aldo
If you haven't already, be sure to check out the 'Gang Bank Improvements' thread in main forum, I'm still looking for ideas & feedback on how the gang bank could potentially be improved even further in order for it to efficiently replace clan banks.
So far I have the following changes in store, and ready to be pushed live.
- Redesigned the "hotkey" buttons to fit better in with the overall legacy design
- Adjusted hotkeys to work with multiple textareas on same page. (Library books)
- Option for gang leaders to set minimum rank required for reading a book.
- Option to set different book icons, to make certain important books easily stand out.
- Multi-transfer option for gang bank, like in clans.
- Combat log notifications to the reciever.
I'll aim for it to be pushed sometime in the first half of January (No guarantees though)
´though this may change depending on what comes out of the thread during the rest of this week
- Lynx
So far I have the following changes in store, and ready to be pushed live.
- Redesigned the "hotkey" buttons to fit better in with the overall legacy design
- Adjusted hotkeys to work with multiple textareas on same page. (Library books)
- Option for gang leaders to set minimum rank required for reading a book.
- Option to set different book icons, to make certain important books easily stand out.
- Multi-transfer option for gang bank, like in clans.
- Combat log notifications to the reciever.
I'll aim for it to be pushed sometime in the first half of January (No guarantees though)
´though this may change depending on what comes out of the thread during the rest of this week
- Lynx
For those that missed the announcement in SC the other day, or aren't using discord.
Because I've always hated the fact that every gang has their own clan for the sole purpose of storing credits...
Gang banks are coming.
It basically works the same way as clan banks.
Members can donate credits once a day (like gp) to the gang bank, and council can withdraw from the gang bank (r13 and r17+)
Donations and withdrawals are logged in a seperate log tab. I've also moved donations for gp to this tab, from the warfare log.
- Lynx
Because I've always hated the fact that every gang has their own clan for the sole purpose of storing credits...
Gang banks are coming.
It basically works the same way as clan banks.
Members can donate credits once a day (like gp) to the gang bank, and council can withdraw from the gang bank (r13 and r17+)
Donations and withdrawals are logged in a seperate log tab. I've also moved donations for gp to this tab, from the warfare log.
- Lynx
GWC is back, from Monday (16th) until the following Monday (23rd / 3am) - all gangs are again going into a deathmatch. Prizes await the winning gangs whilst the last gang gets nothing. The points system for this one is simple:
Gang Rank 11's, there for support and to help players. Time to twist that, they need your support as only their personal warfare points will be counted. The highest gang with the highest warfare points gathered by rank 11's will be the victor.
Taking in mind the effort required, gangs should not try make this easier by switching players in roles, farming points via guards. If found we will deduct warfare points - the amount will be calculated and down to the Chamber of Elders.
This time one of the prizes is the victor can decide how to shame the losing gang.. So lets put effort into supporting one of the vital ranks of your gang.
Get planning, get ready, Don't get deaded.
Gang Rank 11's, there for support and to help players. Time to twist that, they need your support as only their personal warfare points will be counted. The highest gang with the highest warfare points gathered by rank 11's will be the victor.
Taking in mind the effort required, gangs should not try make this easier by switching players in roles, farming points via guards. If found we will deduct warfare points - the amount will be calculated and down to the Chamber of Elders.
This time one of the prizes is the victor can decide how to shame the losing gang.. So lets put effort into supporting one of the vital ranks of your gang.
Get planning, get ready, Don't get deaded.
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