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Game News posted by Zorg
Tuesday, October 2nd 2018
Results for the last 3 months of Warfare are listed below. Fixed some of the issues with objectives when it first went live, so it should all be working now.

Warfare: July - September 2018
1: Blade of Dawn: 4,297,350
2: Dark Flame: 706,210
3: Outcasts: 667,910
4: Chapter: 533,120

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Game News posted by Zorg
Monday, July 2nd 2018
Warfare results are below. I've fixed the Radar Jammed map, so next time it's active it should work fine. We'll see how 6 objectives plays out for a change, then I'll probably look at another new design.

Warfare: April - June 2018
1: Outcasts: 2,919,310
2: Dark Flame: 1,297,170
3: Blade of Dawn: 790,440
4: Chapter: 64,850

Zach wins the podcast prediction, although Outcasts didn't manage to pass 3 million.
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Game News posted by Zorg
Tuesday, April 3rd 2018
Scores for the last period of Warfare are listed below. In addition to this I have fixed the midnight lag.

The cause was the lack of indexes of the dev item database. The midnight tick ran fine on the live game, but on dev queries that update tokens have to repeatedly search the item database for casino cards. These queries were taking upward of 20 seconds to complete due to the lack of indexing and the MySQL database was devoting all of it's CPU usage.

This should also fix a lot of the lag on dev when viewing the market and other item related pages.

Warfare: January - March 2018
1: Blade of Dawn: 3,142,490
2: Outcasts: 976,460
3: Dark Flame: 544,820
4: Chapter: 351,780

Sorry for the delay in switching over Warfare, I'm blaming Easter Holidays and such.
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Game News posted by rollin340
Wednesday, January 31st 2018
So, let's dive right into the updates that you'd have been affected by.

Do note, that for most of these changes, you're going to have to refresh your cache.
You can see how at this page: https://en.wikipedia.org/wiki/Wikipedia:Bypass_your_cache


~~Stacked Items Fix
If you had any items in your Inventory bugged/stacked, they will be automatically resolved.
Now, you might notice that clicking on another item takes longer than normal.
That is because we have over 9 million items, and we're going to have to clean that bit up at some point.

Apologies, but for now, just bear it.


~~New GCode
There are now 3 new GCodes that you can use.

For the Forums, it's a spoiler code.
For the Library/Signature, etc, it's a hoverover code.

Look at the GCode page for the syntax and examples.


~~Warfare Permissions
Yes, Rank 14s can now use the Objectives.
Finally.


~~Wasteland Held Items
If you enter the WLs, you will now see your Held Items under your Fatigue bar.

The only items that you can actually click on would be Health Items, PCells, and CBells.
Using an item from this page just reloads the page itself, so you won't see "Healed for XX".


~~Improved Market
First off, things are sorted, for Rarity, within it's own category, by Trades.
When sorted by Type, it is sorted by Level, then Trades, then XP Points/Heal Amount/Other.

When you view the items, you will now see that there are extra details where applicable.
The item Level, XP, Heal Amount, Data, etc. are now all shown.

Also, if you click on the category itself to toggle them.
So, if you don't care about Armor, just toggle it away.

Another thing this changes is that you can now change the prices of your items directly from your stand.
Just double-click on the item's price, and edit it accordingly.



Now, if you at any point encounter any bugs (misalignment, item not showing up, etc.), do drop me a PM.
I'll try to get it fixed as soon as I can.
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