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Game News posted by Zorg
Thursday, December 30th 2010
Players wishing to stop at level 80 will now find an option in Game Settings to disable experience gain beyond 80 once you reach level 75. If you have gone past level 80 and wish to be reset back to 0 experience, please create a ticket. This offer of a reset will only be available for the next couple of weeks.

The warfare reset will happen at midnight on the 1st as it does every year. The next map will be the snowy map with freezing / unfreezing rivers. Starting positions will be across the bottom in a line, the actual position for each gang will be posted tomorrow.
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Game News posted by Zorg
Thursday, October 21st 2010
The feedback system on updates works well it seems. I recently had a problem where guards respawning on a square with hidden players on it could leave the players trapped and unable to run away. I figured it would be easy to fix just by pulling people out of stealth but the vast amount of negative feedback that update got quickly made it apparent that was wrong.

That update is now fixed and no longer effects cloak, which it clearly never should have. As for Slot Machines, CodeHydro and myself have been running simulations to work out what the optimal playing style is. Once we worked that much out it was easy to adjust the payouts to a much better percentage. The payout for 3 x Sevens may look quite big but even if you hold every 7 you see, you'll only get 3 x Sevens 1% of games. But yeah like all casino games, the house always wins!
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Game News posted by Zorg
Tuesday, October 19th 2010
The votes are in from the gangs and like I said I plan to follow it, no surprise I guess it matches the first vote. With Chapter and Outcasts voting for trades on 'Blue Pills', Blade of Dawn voting against trades and Dark Flame voting for 1 trade on them. As the game is so insanely divided on this issue I'm going to go with Dark Flame I think and meet half way by selling them to all players with a single trade for now.

This should stop players without warfare points from artificially inflating the price by buying and reselling them and leave the sale price in the hands of those with warfare points purchasing them directly. It should also stop players receiving them as gifts from reselling them at a profit.

I now wash my hands of this issue, I've asked you to vote twice and twice you have come back with this decision. If you disagree I'm sorry, take it up with the community who voted.
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