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Game News posted by Aldo
Tuesday, July 4th 2017
The map rotation that occurred last night was not intended for this map.The Map has been re-rotated back to its correct setup. It only rotated because the configuration variable that controlled it hadn't been turned off and that slipped our minds when we were resetting warfare for the switch. Ill undo the rotation that happens on Friday midnight too manually as Zorg is away at the moment but after that he should be back to disable it completely.

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Game News posted by Aldo
Saturday, July 1st 2017
I will be posting the scores from the last warfare round below since Zorg is going to be away for a little bit, no doubt partying away the time with some X-Boost.

The results for the last 3 months of warfare are as follows:

Warfare: April - June 2017
1: Outcasts: 2,746,090
2: Dark Flame: 621,150
3: Chapter: 620,890
4: Blade of Dawn: 554,860

There will be a little something distributed to each of the gangs once Zorg returns.

Have a great weekend, and to those of you in the States - a great 4th of July weekend for those of you calling in sick on Monday!

~Aldo
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Game News posted by Zorg
Friday, June 30th 2017
Warfare switch will happen tonight at midnight server-time as normal. I'll be switching back to one of the old maps for a few months as I have a few holidays incoming and don't want stuff exploding while I'm away.
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Game News posted by Aldo
Friday, April 14th 2017
Warfare has been reset (finally, not a prank).

The map layout is fairly straight forward. The new things here are

a) The Radiation Cannon objective. It allows the controlling gang to send a 'Cannon Trigger' item to a fellow gang member, who must then trigger it by doing '/trigger' on the desired square. Once done, a little robotic 'Cannon Beacon' is deployed on the square and starts communicating with the Radiation Cannon objective, transmitting information about its square and the surrounding adjacent squares.

After 2 minutes of deployment, Ranks 14/17/18 can fire the cannon at that square damaging everything at the target square and squares adjacent to it. Target square gets hit for x2 damage.

The cannon can only be used once every 12 hours (from its last fire). The cooldown on the cannon is reduced to 6 hours if it malfunctions instead of firing successfully.

If you choose to abort the mission, instead of firing the cannon, there is a 1 hour cooldown. If you reclaim the trigger before the beacon is deployed, there is a 30 minutes cooldown.

b) The central area, the box bounded by (4,4) -> (12,4) -> (12,12) -> (4,12) on the map (and including the ring of these squares as well), will rotate 90 degrees clockwise every week. This includes all squares, control, guards, buildings, hqs, and players.

The scheduled rotations will be Friday 12:00AM and Tuesday 12:00 AM (as in it will rotate at the start of these days so Friday/Saturday/Sunday/Monday is one cycle, and the remaining days are a different cycle).

There is a rotation scheduled to open at Saturday 12:00 AM in the code currently, so I'll be disabling that. If I don't get a chance to disable that in the next few hours (when I can usually get code in), then I'll log on myself to reset the rotation when it happens - takes less than a minute

~Aldo
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