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I will be posting the scores from the last warfare round below since Zorg is going to be away for a little bit, no doubt partying away the time with some X-Boost.
The results for the last 3 months of warfare are as follows:
Warfare: April - June 2017
1: Outcasts: 2,746,090
2: Dark Flame: 621,150
3: Chapter: 620,890
4: Blade of Dawn: 554,860
There will be a little something distributed to each of the gangs once Zorg returns.
Have a great weekend, and to those of you in the States - a great 4th of July weekend for those of you calling in sick on Monday!
~Aldo
The results for the last 3 months of warfare are as follows:
Warfare: April - June 2017
1: Outcasts: 2,746,090
2: Dark Flame: 621,150
3: Chapter: 620,890
4: Blade of Dawn: 554,860
There will be a little something distributed to each of the gangs once Zorg returns.
Have a great weekend, and to those of you in the States - a great 4th of July weekend for those of you calling in sick on Monday!
~Aldo
Warfare switch will happen tonight at midnight server-time as normal. I'll be switching back to one of the old maps for a few months as I have a few holidays incoming and don't want stuff exploding while I'm away.
Warfare has been reset (finally, not a prank).
The map layout is fairly straight forward. The new things here are
a) The Radiation Cannon objective. It allows the controlling gang to send a 'Cannon Trigger' item to a fellow gang member, who must then trigger it by doing '/trigger' on the desired square. Once done, a little robotic 'Cannon Beacon' is deployed on the square and starts communicating with the Radiation Cannon objective, transmitting information about its square and the surrounding adjacent squares.
After 2 minutes of deployment, Ranks 14/17/18 can fire the cannon at that square damaging everything at the target square and squares adjacent to it. Target square gets hit for x2 damage.
The cannon can only be used once every 12 hours (from its last fire). The cooldown on the cannon is reduced to 6 hours if it malfunctions instead of firing successfully.
If you choose to abort the mission, instead of firing the cannon, there is a 1 hour cooldown. If you reclaim the trigger before the beacon is deployed, there is a 30 minutes cooldown.
b) The central area, the box bounded by (4,4) -> (12,4) -> (12,12) -> (4,12) on the map (and including the ring of these squares as well), will rotate 90 degrees clockwise every week. This includes all squares, control, guards, buildings, hqs, and players.
The scheduled rotations will be Friday 12:00AM and Tuesday 12:00 AM (as in it will rotate at the start of these days so Friday/Saturday/Sunday/Monday is one cycle, and the remaining days are a different cycle).
There is a rotation scheduled to open at Saturday 12:00 AM in the code currently, so I'll be disabling that. If I don't get a chance to disable that in the next few hours (when I can usually get code in), then I'll log on myself to reset the rotation when it happens - takes less than a minute
~Aldo
The map layout is fairly straight forward. The new things here are
a) The Radiation Cannon objective. It allows the controlling gang to send a 'Cannon Trigger' item to a fellow gang member, who must then trigger it by doing '/trigger' on the desired square. Once done, a little robotic 'Cannon Beacon' is deployed on the square and starts communicating with the Radiation Cannon objective, transmitting information about its square and the surrounding adjacent squares.
After 2 minutes of deployment, Ranks 14/17/18 can fire the cannon at that square damaging everything at the target square and squares adjacent to it. Target square gets hit for x2 damage.
The cannon can only be used once every 12 hours (from its last fire). The cooldown on the cannon is reduced to 6 hours if it malfunctions instead of firing successfully.
If you choose to abort the mission, instead of firing the cannon, there is a 1 hour cooldown. If you reclaim the trigger before the beacon is deployed, there is a 30 minutes cooldown.
b) The central area, the box bounded by (4,4) -> (12,4) -> (12,12) -> (4,12) on the map (and including the ring of these squares as well), will rotate 90 degrees clockwise every week. This includes all squares, control, guards, buildings, hqs, and players.
The scheduled rotations will be Friday 12:00AM and Tuesday 12:00 AM (as in it will rotate at the start of these days so Friday/Saturday/Sunday/Monday is one cycle, and the remaining days are a different cycle).
There is a rotation scheduled to open at Saturday 12:00 AM in the code currently, so I'll be disabling that. If I don't get a chance to disable that in the next few hours (when I can usually get code in), then I'll log on myself to reset the rotation when it happens - takes less than a minute
~Aldo
Warfare will not reset tonight as originally planned based on a recent game vote spurred by some people suggesting pushing the reset by a day or to the next week in order to better prepare, test the new layout/objective (or because of Easter as said by a few).
The vote ended with 40 people voting in favor of a postponement, with 25 people voting to have it on Monday 12:00 AM and 15 people voting for Friday 12:00 AM. In comparison, 38 people voted for a "No - I'm fine with whatever goes up on Thursday 12:00AM".
I'll be talking to Zorg later when I get a chance to ask him about his availability (although I think I can perform the reset myself with some of the tools I've made in the game now - just need to know how to setup point tracking for a true reset) for these days. I'm personally in favor of running the reset Friday 12:00 AM as a significant amount of people did vote for the 'No' option, even if not the majority so I'd rather not see this pushed too far ahead.
Share your thoughts below (if you think we need a game vote now to truly decide the reset time, or when you think it should be, or whatever).
~Aldo
The vote ended with 40 people voting in favor of a postponement, with 25 people voting to have it on Monday 12:00 AM and 15 people voting for Friday 12:00 AM. In comparison, 38 people voted for a "No - I'm fine with whatever goes up on Thursday 12:00AM".
I'll be talking to Zorg later when I get a chance to ask him about his availability (although I think I can perform the reset myself with some of the tools I've made in the game now - just need to know how to setup point tracking for a true reset) for these days. I'm personally in favor of running the reset Friday 12:00 AM as a significant amount of people did vote for the 'No' option, even if not the majority so I'd rather not see this pushed too far ahead.
Share your thoughts below (if you think we need a game vote now to truly decide the reset time, or when you think it should be, or whatever).
~Aldo
- Updated by Charlie
- Updated by Charlie
- Updated by Charlie
- Updated by Charlie
