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The new Warfare Map will be 'Shifting Tides' that GAGANB designed in the Suggestions forum. A small tweak from the suggested design is that structures will not become immune to damage when a HQ is next to a blocked tile, only damage from the blast ability will be stopped.
Full details can be found here:
http://www.legacy-game.net/forums3.php?f=forum_sugg&t=54309
The key mechanic is that HQs will be locked to their positions on the outside of the map but the whole outer map will rotate every hour.
Full details can be found here:
http://www.legacy-game.net/forums3.php?f=forum_sugg&t=54309
The key mechanic is that HQs will be locked to their positions on the outside of the map but the whole outer map will rotate every hour.
Results for the last 3 month warfare period are shown below.
Warfare: July - September 2017
1: Outcasts: 2,964,760
2: Chapter: 966,830
3: Dark Flame: 908,850
4: Blade of Dawn: 402,270
I'd also like to take this opportunity to welcome Bongo to the Voluntary Developer team. He's getting things setup now and should be working on some things soon!
Warfare: July - September 2017
1: Outcasts: 2,964,760
2: Chapter: 966,830
3: Dark Flame: 908,850
4: Blade of Dawn: 402,270
I'd also like to take this opportunity to welcome Bongo to the Voluntary Developer team. He's getting things setup now and should be working on some things soon!
Warfare switch will happen tomorrow morning at midnight server-time (19 hours time). Apologies for the delay.
The map rotation that occurred last night was not intended for this map.The Map has been re-rotated back to its correct setup. It only rotated because the configuration variable that controlled it hadn't been turned off and that slipped our minds when we were resetting warfare for the switch. Ill undo the rotation that happens on Friday midnight too manually as Zorg is away at the moment but after that he should be back to disable it completely.
- Updated by Charlie
- Updated by Charlie
- Updated by Charlie
- Updated by Charlie
