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There is a new public event available for the holidays! While the original 'A Very Merry Realm Raid' will still release as per schedule on December 21, this public event is now available as of today.
You will notice that the minimum level required to enter (and to complete the raid) is pretty low so as to allow some of our lower level players to also take part.
However, for those stronger and willing to cooperate... there is a little more. You just have to find it
Enjoy and, as always, let me know if there are any bugs! (I'm most easily reachable via Discord).
~Aldo
You will notice that the minimum level required to enter (and to complete the raid) is pretty low so as to allow some of our lower level players to also take part.
However, for those stronger and willing to cooperate... there is a little more. You just have to find it
Enjoy and, as always, let me know if there are any bugs! (I'm most easily reachable via Discord).
~Aldo
The recent wasteland browser lag has been fixed in an upcoming patch (available whenever Zorg has a chance to sync the codebase next).
This 'browser lag' specifically refers to the lag/slowness nearly all WLers have reported when on the wasteland page for too long, leading to really slow cursor movement on the map or making it hard to even type a chat message (or do anything on the page really) unless you refreshed.
The issue, for anyone curious, was a memory leak on our end in the rendering code that for some reason wasn't a big issue before but has now become a majorly apparent issue in recent browser versions (likely due to changes in the browser's rendering capabilities). I've fixed that memory leak so once the patch is live, things should be pretty smooth.
Note: This lag does not affect 'network lag', which is the lag in your responses from the server (i.e. here's what the map looks like now!) and your requests to the server (move here, click this, use this ability..etc).
I'll comment below once I know the update is live.
~Aldo
This 'browser lag' specifically refers to the lag/slowness nearly all WLers have reported when on the wasteland page for too long, leading to really slow cursor movement on the map or making it hard to even type a chat message (or do anything on the page really) unless you refreshed.
The issue, for anyone curious, was a memory leak on our end in the rendering code that for some reason wasn't a big issue before but has now become a majorly apparent issue in recent browser versions (likely due to changes in the browser's rendering capabilities). I've fixed that memory leak so once the patch is live, things should be pretty smooth.
Note: This lag does not affect 'network lag', which is the lag in your responses from the server (i.e. here's what the map looks like now!) and your requests to the server (move here, click this, use this ability..etc).
I'll comment below once I know the update is live.
~Aldo
The new map is now live.
We've also enabled halloween npcs for today since we didn't have them over the weekend.
We'll disable the npcs tomorrow and disable halloween mode for the game by the end of the week (give you a few more days to flaunt your stuff).
~Aldo
We've also enabled halloween npcs for today since we didn't have them over the weekend.
We'll disable the npcs tomorrow and disable halloween mode for the game by the end of the week (give you a few more days to flaunt your stuff).
~Aldo
You can now see fight history (i.e. offensive fight history) as an attacker in Player News.
This applies specifically to PvP and all new fights (i.e. we don't have historical fight records of your fight before this update).
Another suggestion has been to record the %s in the fight history logs to help you further analyze your fights, so that may come next.
Enjoy!
~Aldo
This applies specifically to PvP and all new fights (i.e. we don't have historical fight records of your fight before this update).
Another suggestion has been to record the %s in the fight history logs to help you further analyze your fights, so that may come next.
Enjoy!
~Aldo
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