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Sharing some notes on some QoL changes I did that should be checked into the game whenever Zorg has a moment. I pretty much just browsed through like 40 pages of the Suggestions forum looking for changes that could be quick/easy to do. Thanks to all those who suggestions I ended up using!
In addition to these, rollin340 also fixed urls for sidechat. Also, thanks to Lynx for fixing the offensive/defensive fight history bug.
In addition to that... there is ...something else that is coming once the above QoL changes go live. But I'll save details on that for another blog post once it's in
~Aldo
- Resetting stat points at Xen’s Dojo grants you a 30 minute buff, Dojo’s Receipt, that lets you continue resetting points for free during that time. (Credit to zvasbinder)
- Added a simple text-based movement timer to WL overview (at the bottom of the map); even if you misclick, you won’t be able to move accidentally in the overview until the timer’s up. (Credit to, I *think*, Joseph since he had asked for this forever ago)
- /glance now also shows you square control on the glanced square. (Credit to Joseph)
- Show player search results as soon as you land on the player fight/search page if you have the option “Open on arrival” enabled. (Credit to Larse - though this was only a part of his suggestion; couldn’t add the rest just yet).
- Streamlined the entry to the black market; you only have to talk to Sudo one time when being granted your first entry into the market. After that, clicking the black market will take you straight in. (Credit to UnicornBob).
- You can now use in-game tickets to submit a Legacy Affairs ticket (new category in the dropdown). I need to update the images on the Tickets page but you can get there by clicking the “Report a game bug” image and clicking the dropdown to change the category. (Fae had been asking for this forever so credit to her? )
In addition to these, rollin340 also fixed urls for sidechat. Also, thanks to Lynx for fixing the offensive/defensive fight history bug.
In addition to that... there is ...something else that is coming once the above QoL changes go live. But I'll save details on that for another blog post once it's in
~Aldo
There is a new public event available for the holidays! While the original 'A Very Merry Realm Raid' will still release as per schedule on December 21, this public event is now available as of today.
You will notice that the minimum level required to enter (and to complete the raid) is pretty low so as to allow some of our lower level players to also take part.
However, for those stronger and willing to cooperate... there is a little more. You just have to find it
Enjoy and, as always, let me know if there are any bugs! (I'm most easily reachable via Discord).
~Aldo
You will notice that the minimum level required to enter (and to complete the raid) is pretty low so as to allow some of our lower level players to also take part.
However, for those stronger and willing to cooperate... there is a little more. You just have to find it
Enjoy and, as always, let me know if there are any bugs! (I'm most easily reachable via Discord).
~Aldo
The recent wasteland browser lag has been fixed in an upcoming patch (available whenever Zorg has a chance to sync the codebase next).
This 'browser lag' specifically refers to the lag/slowness nearly all WLers have reported when on the wasteland page for too long, leading to really slow cursor movement on the map or making it hard to even type a chat message (or do anything on the page really) unless you refreshed.
The issue, for anyone curious, was a memory leak on our end in the rendering code that for some reason wasn't a big issue before but has now become a majorly apparent issue in recent browser versions (likely due to changes in the browser's rendering capabilities). I've fixed that memory leak so once the patch is live, things should be pretty smooth.
Note: This lag does not affect 'network lag', which is the lag in your responses from the server (i.e. here's what the map looks like now!) and your requests to the server (move here, click this, use this ability..etc).
I'll comment below once I know the update is live.
~Aldo
This 'browser lag' specifically refers to the lag/slowness nearly all WLers have reported when on the wasteland page for too long, leading to really slow cursor movement on the map or making it hard to even type a chat message (or do anything on the page really) unless you refreshed.
The issue, for anyone curious, was a memory leak on our end in the rendering code that for some reason wasn't a big issue before but has now become a majorly apparent issue in recent browser versions (likely due to changes in the browser's rendering capabilities). I've fixed that memory leak so once the patch is live, things should be pretty smooth.
Note: This lag does not affect 'network lag', which is the lag in your responses from the server (i.e. here's what the map looks like now!) and your requests to the server (move here, click this, use this ability..etc).
I'll comment below once I know the update is live.
~Aldo
The new map is now live.
We've also enabled halloween npcs for today since we didn't have them over the weekend.
We'll disable the npcs tomorrow and disable halloween mode for the game by the end of the week (give you a few more days to flaunt your stuff).
~Aldo
We've also enabled halloween npcs for today since we didn't have them over the weekend.
We'll disable the npcs tomorrow and disable halloween mode for the game by the end of the week (give you a few more days to flaunt your stuff).
~Aldo
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