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Hi everyone, a little overview of the update that released today:
We pushed some changes for the Sell To Market interface from the inventory. There's actually a proper UI for it now and those of you on mobile devices may see something different to desktop users. Weird!
Bob's also been working hard on getting Phoenix Elite and Astral Paint variants of the Alien Staff and the Reaper Axe ready, and these are now available for you to use:








We've also made some optimisations to the Market and Market Storage. Market Storage especially has seen some speed gains, but work will continue on optimisations everywhere as they're obviously required in many areas.
Also I don't think anybody needs me to mention the lag but Raids seem to be causing quite a bit. I'm happy everyone is enjoying attempting to grab the Reaper, and we want to make these issues disappear but it's going to take some time to iron out. Hopefully you can be patient with us while we sort out the lag and implement the optimisations we clearly need.
We pushed some changes for the Sell To Market interface from the inventory. There's actually a proper UI for it now and those of you on mobile devices may see something different to desktop users. Weird!
Bob's also been working hard on getting Phoenix Elite and Astral Paint variants of the Alien Staff and the Reaper Axe ready, and these are now available for you to use:








We've also made some optimisations to the Market and Market Storage. Market Storage especially has seen some speed gains, but work will continue on optimisations everywhere as they're obviously required in many areas.
Also I don't think anybody needs me to mention the lag but Raids seem to be causing quite a bit. I'm happy everyone is enjoying attempting to grab the Reaper, and we want to make these issues disappear but it's going to take some time to iron out. Hopefully you can be patient with us while we sort out the lag and implement the optimisations we clearly need.
An update has just gone live with some major content updates, including changes to weapon stats, new weapons and new crystals.
This blog will be fairly short because there's so much to this update that a blog post wasn't really enough - Food's created a thread in the Main Forum detailing most of the changes that have gone live.
Click this link to go to the thread right now.
Massive thanks to Food, Bob, Zach and the entire content team for their efforts in getting this change over the line. There are also still some surprises that haven't been fully announced, but I'll leave it up to you to discover what they are.
This blog will be fairly short because there's so much to this update that a blog post wasn't really enough - Food's created a thread in the Main Forum detailing most of the changes that have gone live.
Click this link to go to the thread right now.
Massive thanks to Food, Bob, Zach and the entire content team for their efforts in getting this change over the line. There are also still some surprises that haven't been fully announced, but I'll leave it up to you to discover what they are.
The Wiki update has gone live!
For those who haven't noticed yet, we've had a new Wiki up and running since Friday. I wanted to give it a few days without an announcement to see how it performed, and I'm ready to officially announce that the new Wiki is open for business.
For technical reasons, you'll need to go to your Account Options page and regenerate your Wiki password before you can login. Once you've done that, you can log in using your in-game username and the password displayed on the Account Options page.
Editing the Wiki is now easier than ever. We've installed the Visual Editor extension on the Wiki server, which is a "What You See Is What You Get" editor - that means that you have a graphical editor to design the page, instead of having to mess around with complex wiki code. This should make it much, much easier for you to edit pages and update information if you see that it's out of date or incorrect, so please chip in if you see anything that needs changing.
I'm also on the hunt for new Wiki SysOps. I'm not going to create a thread or hold an official application process, but if you're interested in becoming a SysOp, please get in touch and have a chat. Ideally you'd have experience maintaining a Wiki or similar experience before, but I will take prior Legacy Wiki activity as experience too.
This was a pretty significant update, so there likely will be pages that are broken, look wrong or have issues with formatting or styling or other issues. Please direct any issues you find directly to me if you don't feel confident or are unable to tackle the issue yourself.
I want to shout out Charlie and GAGANB, who have helped out a lot in this process and have made it much easier than it otherwise would have been.
Click here for a direct link to the Wiki login page.
For those who haven't noticed yet, we've had a new Wiki up and running since Friday. I wanted to give it a few days without an announcement to see how it performed, and I'm ready to officially announce that the new Wiki is open for business.
For technical reasons, you'll need to go to your Account Options page and regenerate your Wiki password before you can login. Once you've done that, you can log in using your in-game username and the password displayed on the Account Options page.
Editing the Wiki is now easier than ever. We've installed the Visual Editor extension on the Wiki server, which is a "What You See Is What You Get" editor - that means that you have a graphical editor to design the page, instead of having to mess around with complex wiki code. This should make it much, much easier for you to edit pages and update information if you see that it's out of date or incorrect, so please chip in if you see anything that needs changing.
I'm also on the hunt for new Wiki SysOps. I'm not going to create a thread or hold an official application process, but if you're interested in becoming a SysOp, please get in touch and have a chat. Ideally you'd have experience maintaining a Wiki or similar experience before, but I will take prior Legacy Wiki activity as experience too.
This was a pretty significant update, so there likely will be pages that are broken, look wrong or have issues with formatting or styling or other issues. Please direct any issues you find directly to me if you don't feel confident or are unable to tackle the issue yourself.
I want to shout out Charlie and GAGANB, who have helped out a lot in this process and have made it much easier than it otherwise would have been.
Click here for a direct link to the Wiki login page.
Hello,
We are currently working on reviewing stats, crystals and exploring new weapons and additions to the game.
The road map is: Stat changes/Balance -> Crystals -> New weapons.
In order to fix the balance of some items on the game to support future plans, and provide more options for viable builds, some stat changes were required and have been made, more detailed information for this can be found in the Main Forum, including old and new stats and the test numbers from the simulations before and after.
This update includes changes to the DBS, Recon Drones, HF and Perfect Air Crystal.
The DBS performance was poor, this resulted in guns having very few options for viable builds, the DBS changes give players more options for viable gun builds.
Recon Drone were rendered outclassed in all aspects with the changes made to Orphic Amulets, we have changed the Recons to provide more variety to gun builds.
The Hellforge Armor was not comparable to the DL and SG1 and had very few, if any, viable builds, it has received a buff to make it more viable and useful in line with the other T2 armors.
The Perfect Air Crystal has been buffed to provide a higher Accuracy bonus, truth be told, this doesn't do much for the end game, however it does provide an affordable option for new and returning avatars during the start of their avatar journey to end game.
A special thank you to the Content Team, Devs and players who were involved with the testing for these changes.
I hope you all enjoy the changes and I'm looking forward to seeing what the future brings for content, we've got some exciting stuff we are working on.
Sincerely,
Food
We are currently working on reviewing stats, crystals and exploring new weapons and additions to the game.
The road map is: Stat changes/Balance -> Crystals -> New weapons.
In order to fix the balance of some items on the game to support future plans, and provide more options for viable builds, some stat changes were required and have been made, more detailed information for this can be found in the Main Forum, including old and new stats and the test numbers from the simulations before and after.
This update includes changes to the DBS, Recon Drones, HF and Perfect Air Crystal.
The DBS performance was poor, this resulted in guns having very few options for viable builds, the DBS changes give players more options for viable gun builds.
Recon Drone were rendered outclassed in all aspects with the changes made to Orphic Amulets, we have changed the Recons to provide more variety to gun builds.
The Hellforge Armor was not comparable to the DL and SG1 and had very few, if any, viable builds, it has received a buff to make it more viable and useful in line with the other T2 armors.
The Perfect Air Crystal has been buffed to provide a higher Accuracy bonus, truth be told, this doesn't do much for the end game, however it does provide an affordable option for new and returning avatars during the start of their avatar journey to end game.
A special thank you to the Content Team, Devs and players who were involved with the testing for these changes.
I hope you all enjoy the changes and I'm looking forward to seeing what the future brings for content, we've got some exciting stuff we are working on.
Sincerely,
Food
- Updated by Charlie
- Updated by Charlie
- Updated by Charlie
- Updated by Charlie
