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Wasteland now supports real-time combat.
Yeah. R e a l t i m e c o m b a t.
(Brief note: Combat is logging your guard kills. That was an oversight when I added general wl npc combat logging so I'll remove that soon.)
This update also adds a pretty insane and comprehensive WL editor I made:
It'll help devs make changes faster to the WL, try out new/crazy maps, and basically lets me be more dynamic with my occasional wl events.
This editor alone took an insane amount of work and in the process of it, I changed some pretty fundamental things about the wasteland system as part of my continuing sweeping changes (I'm up at ~50+ files changed, ~5-6k lines of code so far, with this update alone being ~2.9k) of one of our oldest, most massive, and most fundamental core systems.
What changes did I make in particular that affect you? (Clues in the editor pic)
Find out on Saturday, the 31st. I'll be resetting WL around the 30th midnight and putting us into WTF mode Saturday. We'll go into the new WL Map designed by UnicornBob soon after.
~Aldo
Yeah. R e a l t i m e c o m b a t.
(Brief note: Combat is logging your guard kills. That was an oversight when I added general wl npc combat logging so I'll remove that soon.)
This update also adds a pretty insane and comprehensive WL editor I made:
It'll help devs make changes faster to the WL, try out new/crazy maps, and basically lets me be more dynamic with my occasional wl events.
This editor alone took an insane amount of work and in the process of it, I changed some pretty fundamental things about the wasteland system as part of my continuing sweeping changes (I'm up at ~50+ files changed, ~5-6k lines of code so far, with this update alone being ~2.9k) of one of our oldest, most massive, and most fundamental core systems.
What changes did I make in particular that affect you? (Clues in the editor pic)
Find out on Saturday, the 31st. I'll be resetting WL around the 30th midnight and putting us into WTF mode Saturday. We'll go into the new WL Map designed by UnicornBob soon after.
~Aldo
Some minor updates as follows:
- New account age badges that (roughly) go up to ~17 years. After the 2200 days badge, these start counting in years.
- New halloween paints added to the existing paint for ~17 items (19 including the 2 extra t2 cbombs). Out of that list, only the A. Amulet and O. Amulet weren't added yet since there are some changes there and fae's working on 7 more too!
- Some minor wl fixes:
A couple people mentioned their wasteland grid, when in wl, stays grey on some devices. Haven't been able to reproduce the issue on similar devices but will keep making optimizations. Lmk if you have any other issues!
- New account age badges that (roughly) go up to ~17 years. After the 2200 days badge, these start counting in years.
- New halloween paints added to the existing paint for ~17 items (19 including the 2 extra t2 cbombs). Out of that list, only the A. Amulet and O. Amulet weren't added yet since there are some changes there and fae's working on 7 more too!
- Some minor wl fixes:
- Update focus more immediately now within the new system.
- Don't reload the page when you tick past 50%
- Made the hp numbers even clearer
- Made the hp numbers even clearer
- (Hopefully) Fixed the weird font-size issue (not directly wl related but yeah) on tables around the game where text would show up way bigger than normal.
A couple people mentioned their wasteland grid, when in wl, stays grey on some devices. Haven't been able to reproduce the issue on similar devices but will keep making optimizations. Lmk if you have any other issues!
New wasteland system has been released! Sorry for blog spam, I'll keep it tight with some highlights:
Post in the WL & Raids forum thread for any issues and bugs, as well as other suggestions! For eg., I'd like to get rid of the current thin arrow buttons maybe and move us closer to raid arrow buttons..etc.
Keep it real. More to come very soon. Exciting things planned. He is coming.
~Aldo
- Real-time Wasteland navigation with (usually) faster updates.
- Fancy pants animation when you phase or accept a summon.
- A red power symbol over your buildings indicating those buildings don't have power.
- Blast with grenades using /blast g with grenades in your held items.
- Being summoned now gives you a snazzy notification that you can use to accept or /decline!
- Summoners can now click on the "Summons" link to see a list of their active extended summon offers.
- Gang chat's now fixed
- ...and something else that you'll probably see soon
Post in the WL & Raids forum thread for any issues and bugs, as well as other suggestions! For eg., I'd like to get rid of the current thin arrow buttons maybe and move us closer to raid arrow buttons..etc.
Keep it real. More to come very soon. Exciting things planned. He is coming.
~Aldo
New raid release starting at Level 10! It's on a weekly cooldown.
Note: Raid passes currently do NOT reset the weekly cooldown as stated on their description in the boon ship.
However, I will be rethinking this and changing it to let you use a raid pass to reset the cooldown of a single raid (be it hourly, daily, weekly, or common like SH or SH2). It will only apply to one specific raid per pass and you won't be able to use it on public events or event raids in general.
~Aldo
Note: Raid passes currently do NOT reset the weekly cooldown as stated on their description in the boon ship.
However, I will be rethinking this and changing it to let you use a raid pass to reset the cooldown of a single raid (be it hourly, daily, weekly, or common like SH or SH2). It will only apply to one specific raid per pass and you won't be able to use it on public events or event raids in general.
~Aldo
Christmas 2024
- Updated by Charlie
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Christmas 2024
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Christmas 2023
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Player Of The Month
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Christmas 2024
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Christmas 2023
- Updated by Charlie