ONLINE NOW: 27 LAST 24 HOURS: 129
« First | < | 117 | 118 | 119 | 120 | 121 | > | Last » |
Still working on some things, I'll be away quite a bit this week and next so things may get pushed back. I've been playing about with the combat simulator and reading the thread in the main forums. Right now I'm leaning towards diminishing return percentage crystals.
The problem with flat stat crystals diminishing or not, there will end up being a certain set of crystals that is good regardless of your build. Players will likely decide damage, armor, dodge and accuracy are what they care about and put the same 4 crystals on each item. With no thought given to the items they're going on.
The percentage based system doesn't have this problem. You would be a fool to put damage crystals in to a Rift Gun or accuracy crystals in to a Void Sword. You wouldn't want to use crystals to bolster the items weaker stats, for the greatest return you would want to boost their best stats.
My other concerns about percentages are then addressed by diminishing returns. Putting 4 damage crystals on a Void Sword wouldn't be insane because of the diminished return of each crystal of the same type.
In my opinion such a system would keep crystals varied, you also wouldn't be able to do broken things like put damage on your armor, or armor on your weapons, etc. Let me know what you think below.
The problem with flat stat crystals diminishing or not, there will end up being a certain set of crystals that is good regardless of your build. Players will likely decide damage, armor, dodge and accuracy are what they care about and put the same 4 crystals on each item. With no thought given to the items they're going on.
The percentage based system doesn't have this problem. You would be a fool to put damage crystals in to a Rift Gun or accuracy crystals in to a Void Sword. You wouldn't want to use crystals to bolster the items weaker stats, for the greatest return you would want to boost their best stats.
My other concerns about percentages are then addressed by diminishing returns. Putting 4 damage crystals on a Void Sword wouldn't be insane because of the diminished return of each crystal of the same type.
In my opinion such a system would keep crystals varied, you also wouldn't be able to do broken things like put damage on your armor, or armor on your weapons, etc. Let me know what you think below.
I've been giving some thought to what stats the crystals should give. There are a few decisions that need to be made. Firstly should crystals give flat stats or should they give percentage increases to the items in to which they socket.
If we go with percentages I imagine we would never see a Void Sword with anything but Fire Crystals (damage) in them and we would rarely see a Rift Gun with anything but Air Crystals in it (accuracy) as increasing the largest stat by a percentage would be the biggest advantage. So right now I'm thinking more along the lines of flat stat increases as they are also easier to balance.
If we go with percentages (or even if we don't for fire crystals) what happens when you put a crystal in an item that doesn't have that stat to increase. A damage crystal can't increase damage done when it is in armor, etc. I guess they just wouldn't be socketable in items that did not have their respective stat to increase.
Given the potential for this update to go badly, I'm not going to proceed with it until I'm happy with the plan in full. Please comment and discuss on the forums. Also congratulations to hincha for getting the first Misc item to level 5, the other item types are still open to be won.
If we go with percentages I imagine we would never see a Void Sword with anything but Fire Crystals (damage) in them and we would rarely see a Rift Gun with anything but Air Crystals in it (accuracy) as increasing the largest stat by a percentage would be the biggest advantage. So right now I'm thinking more along the lines of flat stat increases as they are also easier to balance.
If we go with percentages (or even if we don't for fire crystals) what happens when you put a crystal in an item that doesn't have that stat to increase. A damage crystal can't increase damage done when it is in armor, etc. I guess they just wouldn't be socketable in items that did not have their respective stat to increase.
Given the potential for this update to go badly, I'm not going to proceed with it until I'm happy with the plan in full. Please comment and discuss on the forums. Also congratulations to hincha for getting the first Misc item to level 5, the other item types are still open to be won.
Today a decision has been made on the future of Chat Channels. We have removed Online Chat and banners for now until a later date as to what we're going to do in the future. We may be bringing an IRC chat into use we haven't quite fully thought of the next steps.
This obviously means Chat Moderators are now suspended and we will work to integrate them into other areas.
This obviously means Chat Moderators are now suspended and we will work to integrate them into other areas.
Hello Legacy! This blog is to address the rising amount of bets happening in "fight club" type agreements. Staff are not for or against these ad we will not stop them. If you partake in these and place bets then you do so with the understanding that staff will not chase your winnings and will not put effort into make the wrongdoings right.
We will however take it as a report and punish any defaulter for scamming, defaulting on a payment after a bet is just the same as conducting trades through the bank. If you lose in a bet and find an excuse to not pay what you initially agreed on the chances of you being banned are 1/1, that's something I would bet on.
We will however take it as a report and punish any defaulter for scamming, defaulting on a payment after a bet is just the same as conducting trades through the bank. If you lose in a bet and find an excuse to not pay what you initially agreed on the chances of you being banned are 1/1, that's something I would bet on.
HOF Top 10's
- Updated by Charlie
Christmas 2024
- Updated by Charlie
Puncuation Posse
- Updated by Meepers
HOF Top 10's
- Updated by Charlie
- Updated by Charlie
Christmas 2024
- Updated by Charlie
Puncuation Posse
- Updated by Meepers
HOF Top 10's
- Updated by Charlie