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Game News posted by Zorg
Tuesday, May 20th 2014
I've been playing about with the combat simulator all morning and have finally settled on initial stats for crystals. The system is going to be coded in a way that it can be changed at a later date if it is found to be unbalanced or leads to a lack of variety in crystal usage.

I'll leave it to players to work out the best crystals for the best items as it's incredibly complicated and situational. I imagine it will be possible to tailor make your item set-up to defeat certain players, for example... the exact usefulness of damage is based on your opponents armor and hit points. Having more speed or damage than required renders any excess useless and so on.

Fragments and Shards will not be socketable and can only be used to make larger crystals.

Null (Speed), Pink (Def), Orange (Melee), Green (Gun) and Yellow (Proj) Crystals:
Small +4%, Medium +8%, Large +12%, Giant +16%, Perfect +20%

Void (Armor) and Fire (Damage) Crystals:
Small +2%, Medium +4%, Large +6%, Giant +8%, Perfect +10%

Air (Accuracy) and Water (Dodge) Crystals:
Small +1%, Medium +2%, Large +3%, Giant +4%, Perfect +5%

I'm going to release with these values and no diminishing returns for stacking crystals on one items. Any changes to the system will come with free unsocketing of items.

The percentages of all socketed crystals will be added up before being applied. So 4 perfect fire crystals will grant +40% min and max damage on a weapon. Still lots to code and test, feedback is welcome and things will be tested on the Dev server before being implemented here.
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Game News posted by Scott
Monday, May 19th 2014
The new filter is now on RegLeg, it is much more strict and the Elders have all had an input on words to be added and removed. Please be aware that mistakes to avoid the filter/spaces in the wrong place or any other way to avoid it will be treated as a communication violation.

The filter list will now be a living document and will be updated where possible. We have removed many words to give you more freedom of expression however do not use and abuse it, language directed at other players or staff that is seen to be homophobic, racist, suppresive or insults a person because of their color/nationality etc... will not be tolerated.

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Game News posted by Zorg
Monday, May 5th 2014
Back in the office finally, although it's technically a bank holiday. More information about the crystal stats will be coming soon. For now I've added the gift boxes for this year, bit of new art work for you guys instead of the usual change of colours.

I've created a one off crystal crown to celebrate our move towards crystal socketed items along with a new gift box design (spared every expense)... Have fun!
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Game News posted by Zorg
Monday, April 21st 2014
Busy month is busy. I've got 2 days back at work then I'm off again until after the week end. Wedding preparations and a stag party in Europe if you're curious, which I'm sure you're not.

Will further delay updates as I'm barely getting enough time in work to keep up with my tickets and general maintenance. Last warfare round scores are below, again sorry for delays. I'm still alive, roadmap is still en route.

Warfare: January - March 2014
1: Blade of Dawn - 1,721,270 points
2: Outcasts - 1,191,800 points
3: Dark Flame - 993,470 points
4: Chapter - 561,800 points

Congratulations to all involved, keep collecting crystals they'll be useful soon!

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